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Awful lot of auto dialogue in the full game...


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#1826
Acidrain92

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What I learned a long time ago = play the game before you judge it.

Modifié par Acidrain92, 04 mars 2012 - 11:31 .


#1827
android654

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Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.

#1828
Dragoonlordz

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Wulfram wrote...

With what people have seen now, I don't really see what they could say. The game is like it is. Maybe a while after release they'll talk to us about the reasoning behind it.

Unless there's some massive bug which has stopped RPG Mode working properly, somehow, and they're scrambling to fix it? No, I can't even sell myself on that theory.


We already know the reasoning behind it though. Already been stated they loved Uncharted's way of handling dialogue/interactions. Which is basically cut out the players choices and chances of interacting with dialogue and let them force/impose the canon card on other peoples characters they built up over two titles. Personally I will wait and see just how bad it is.

They destroyed my love of the DA franchise in one single title release and I can't see them recovering from that since aleady stated will continue the same direction headed with DA2 only may throw the dog a bone with regard to adding some DAO elements (not likely), I am hoping there is a lot of good elements to ME3 and these seriously bad ones being discussed here do not sum up the rest of the game or have as big an impact on my enjoyment as I think it will.

Time will tell but if they have taken things too far, with no vehicles, bad endings (way handled rather than context alone), horrible forcing of canon in dialogue overwriting and destroying immersion of the Shepard we spent hundreds of hours shaping, lack of mini games, poor exposition at start of the game and lack of connection between end of ME2 and start of ME3 to name but a few... Then they will have lost my interest in ME too, I have no interest left for DA, none for ToR in first place after getting bored of MMO's, no interest in C&C as generals I disliked to begin with.

I'll wait and see what happens with ME3, once got my hands on it and judge it properly for myself. At the moment there is just huge concerns from what seen, read and played so far. Until that time I will hope for the best.

Modifié par Dragoonlordz, 04 mars 2012 - 11:41 .


#1829
Acidrain92

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android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.

Modifié par Acidrain92, 04 mars 2012 - 11:37 .


#1830
lrrose

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Acidrain92 wrote...

What I learned a long time ago = play the game before you judge it.



#1831
Dragoonlordz

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Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of moth.

Experience before you judge. Thats one of the golden rules of life really.


You have to make a judgement before you buy anything, your rule does not actually apply. 

Is it worth buying, what is it, what sort of things does it have? All elements have to judge before hand over your money.

Modifié par Dragoonlordz, 04 mars 2012 - 11:38 .


#1832
Reofeir

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From what I gather, the choices are not as much as a variety in choices, as Shepard says a lot of things on his own. This is, to me, the only thing that actually bugs me of the game coming out. It seems to not bug every person I saw, note I said I saw so there can be many very disappointed, enjoying the game and loving it despite this problem. I'm hoping I love the game too, despite this.

#1833
Persephone

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lrrose wrote...

Acidrain92 wrote...

What I learned a long time ago = play the game before you judge it.


This. I do not trust Word Of Mouth. Esp. not on the BSN.

:lol:

#1834
graciegrace

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Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.


And learning before you waste 60 bucks is also a good life lesson.  Money doesn't grow on trees, video games are a big investment that you shouldn't buy just to "experience," you should buy because you're pretty sure you're going to enjoy it.  Or wait 6 months-a year till it's 25-30 bucks.

#1835
Alraiis

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android654 wrote...

Alraiis wrote...

I was reassured when they said the following:

"The dialogue options you play through in the demo will be expanded in the game." (https://twitter.com/...146460334596096)

"You choose your lines like in every other Mass Effect game. The game is about choices." (https://twitter.com/...143698699984896)

It now appears that reassurance was false, or misleading at best.


I don't think it was intentionally misleading. It is honest. Sur'Kesh is in the demo and in the game you'll get to speak more before you start shooting. There's still choice in the game, but from the five missions I've seen, it's only about 25% that's up to the player to decide.


Maybe not intentionally misleading. Maybe just poorly worded.

The first tweet says the dialogue choices you "play through" are "expanded." Additional dialogue before the Sur'kesh demo would not fit in that category, since you don't play through that in the demo. Am I being too literal? Bad choice of words on their part? An honest mistake? Perhaps.

Manveer's tweet was in direct reply to a question about auto-dialogue. His answer references ME1 and ME2 and sets up the expectation that ME3 is the same. I grant you that he did not say anything as clear as "There is zero auto-dialogue," but the comparison is misleading when ME1 and 2 had 95% chosen dialogue and ME3 has 25%.

Maybe I'm going a bit off the rails. Maybe I read things I wanted to hear instead of what was there. Ah, well.

#1836
Revan312

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sea- wrote...

Who said 1.5 year development cycles for 50-hour games with triple-A production values and 20,000+ lines of fully-voiced dialogue would impact the quality of the final product?

... oh. Oh, right.


this ^

Just like DA2.. It all comes down to being rushed


                                                                                           

#1837
Persephone

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graciegrace wrote...

Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.


And learning before you waste 60 bucks is also a good life lesson.  Money doesn't grow on trees, video games are a big investment that you shouldn't buy just to "experience," you should buy because you're pretty sure you're going to enjoy it.  Or wait 6 months-a year till it's 25-30 bucks.


Problem with is in my case (Me not trusting Word Of Mouth aside) is: Researching this stuff tosses billions of spoilers my way and I want none of them.

#1838
android654

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Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.


This isn't a life experience, it's a purchase. If you make a purchase without researching the product, you'll wind up losing a lot of money in life.

#1839
Rickin10

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Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.


So, are you saying that despite the fact that people have seen hours of the full game the dialogue options will be there when we play it?

#1840
Acidrain92

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Dragoonlordz wrote...

Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of moth.

Experience before you judge. Thats one of the golden rules of life really.


You have to make a judgement before you buy anything, your rule does not actually apply. 

Is it worth buying, what is it, what sort of things does it have? All elements have to judge before hand over your money in first place.


You dont have to buy the game to experience it. Borrow it from somebody. Rent it from a local videostore or Gamefly if you have it. Or you could buy the game and then trade it in for some cash. Or you could just buy it later when its really cheap and just NOT judge it until then. Demo's arent really representative of a full game's quality (see Brutal Legend)

Every game I havent had good feelings about, even though other people love it, I have later rented or bought used months later to see if it really as good as people are saying. Thats when I make my judgement. I dont really say anything until then. Or I just dont buy the game because im not interested in it and decide im just not going to even think about that game at all.

Anybody can talk and write psuedo intellectual nonsense on a forum. The only opinions that matter are ones that have weight in experience.

and on that note, NONE of our opinions concerning this game matter...yet.

Modifié par Acidrain92, 04 mars 2012 - 11:44 .


#1841
Wulfram

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graciegrace wrote...

And learning before you waste 60 bucks is also a good life lesson.  Money doesn't grow on trees, video games are a big investment that you shouldn't buy just to "experience," you should buy because you're pretty sure you're going to enjoy it.  Or wait 6 months-a year till it's 25-30 bucks.


The truth is, if I get it cheap I'll probably enjoy it more.

Take Jade Empire, I'd have hated it at £30.  But at £5 it was tremendous bargain.

#1842
Ecto-Plasmic Effect

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Acidrain92 wrote...

android654 wrote...

Or, you know, learn about the game before you decide to buy it. Which is what this thread is about.


Learning about a game isnt necessarily the same as playing it. Its experience vs word of mouth.

Experience before you judge. Thats one of the golden rules of life really.

That's what demos are for.

#1843
Persephone

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Revan312 wrote...

sea- wrote...

Who said 1.5 year development cycles for 50-hour games with triple-A production values and 20,000+ lines of fully-voiced dialogue would impact the quality of the final product?

... oh. Oh, right.


this ^

Just like DA2.. It all comes down to being rushed


                                                                                           


Yeesh.

Didn't ME3 have 2+ years? And since they did not have to develop an engine from scratch, I don't see much of an issue there.:mellow:

#1844
android654

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Wulfram wrote...

graciegrace wrote...

And learning before you waste 60 bucks is also a good life lesson.  Money doesn't grow on trees, video games are a big investment that you shouldn't buy just to "experience," you should buy because you're pretty sure you're going to enjoy it.  Or wait 6 months-a year till it's 25-30 bucks.


The truth is, if I get it cheap I'll probably enjoy it more.

Take Jade Empire, I'd have hated it at £30.  But at £5 it was tremendous bargain.


Very true. I probably paid half that USD for JE and It was worth way more that. Would it have been worth the 60 if I bought it at launch? No. Same principle applies here. The restriciton of choice in dialogue and pivotal scenes diminishes the value of this game to me greatly. This makes it not worth $60.

Modifié par android654, 04 mars 2012 - 11:47 .


#1845
Commander Shep4rd

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I agree 2 years of development is a bit too short for an AAA mostly single player game.

#1846
Revan312

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Persephone wrote...

Yeesh.

Didn't ME3 have 2+ years? And since they did not have to develop an engine from scratch, I don't see much of an issue there.:mellow:


I wouldn't say 2 + as the DLC's they released between the two I imagine took quite a bit of their time away from this third installment. (Overlord, Arrival, LOTSB)

And not developing an engine (which they didn't in the first place, it being UE3 from the start) isn't what takes up the bulk of time when it comes to a game like this, it's cinimatics, effects, layering and VO along with triggers and gameplay tweaks/bug squashing.

Bare minimum for a quality game imo is 3 years of dev time to fully weed out bugs and flesh out the game. 1.5 or even 2 is pushing it pretty hard, especially with major DLC inbetween.

#1847
Itkovian

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Revan312 wrote...

sea- wrote...

Who said 1.5 year development cycles for 50-hour games with triple-A production values and 20,000+ lines of fully-voiced dialogue would impact the quality of the final product?

... oh. Oh, right.


this ^

Just like DA2.. It all comes down to being rushed


                                                                                           


Actually, that statement you quoted does not apply to ME3. ME2 came out more than 2 years ago.

ME3 has a good year of extra developement over DA2, so they're not at all comparable. Indeed, 2 years is almost as much as ME2 had (and ME2 also required huge revamps of the combat system, unlike ME3).

So, ME3 was not rushed. And I'd take any BSN hysteria with a grain of salt, generally speaking.

Itkovian

#1848
Wulfram

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I'm confident the lack of dialogue choice is a deliberate decision and not a question of lack of time.

#1849
jack5mikemotown

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I don't think I'd have anywhere near as big an issue with the auto-dialogue if the line you chose determined the rest of the lines you said, but from what I've gather from the demo, you're lucky if the line you pick changes even a single line of the next characters dialogue.

#1850
Itkovian

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Revan312 wrote...


I wouldn't say 2 + as the DLC's they released between the two I imagine took quite a bit of their time away from this third installment. (Overlord, Arrival, LOTSB)


Not really, different teams were working simultenaously. You can bet they didn't slow down ME3 production just because they were doing ME2 DLC. Proper planning would probably ensure that the assets working on ME2 DLC were not needed at that stage of ME3 development.

Regardless, Bioware has the ressources to ensure they can make DLC without negatively affecting future developments.

Itkovian