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Awful lot of auto dialogue in the full game...


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#1851
Revan312

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Itkovian wrote...
Actually, that statement you quoted does not apply to ME3. ME2 came out more than 2 years ago.

ME3 has a good year of extra developement over DA2, so they're not at all comparable. Indeed, 2 years is almost as much as ME2 had (and ME2 also required huge revamps of the combat system, unlike ME3).

So, ME3 was not rushed. And I'd take any BSN hysteria with a grain of salt, generally speaking.

Itkovian


Coming out more than two years ago and full on development are completely different, one.

Two, I thought ME2 was rushed, as the dialogue and writing felt rushed. Plus the entire game was built for an ease of compartmentalized story telling. vignettes that have little to nothing to do with the overarching story allows teams to seperate and concentrate on different "missions" without compromising the narrative continuity.The writing between Mordin's loyalty mission and Jack's is like night and day quality wise. One is mature and thought provoking, the other is like the emperor telling Luke to kill his Father. "Do it Jack, and come to the dark side!"

The demo just showed me how much like ME2 it is, a yo-yo of quality. From textures that look like trash to lines that are cringe inducing to auto-completed dialogue segments with little to no player input right along with well definded gameplay/combat and an atmospheric universe,it's all over the place.

*shrug* To me, the dev cycle for 3 just isn't/wasn't long enough. From what I've seen of the streams, it feels like it was pushed out the door before it should have been..

#1852
Gibb_Shepard

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Wulfram wrote...

I'm confident the lack of dialogue choice is a deliberate decision and not a question of lack of time.


This.

#1853
graciegrace

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Do we know if, for consoles since that's what we're seeing, the Day One Patch has gone out/been implemented? Could this be some sort of twisted anti-piracy feature?

#1854
Garland7A

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Maybe theres alot of auto-dialog because its war and theres not alot of options?
no? i had to try.

#1855
Corvus Metus

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In most of the story-based DLC, including Lair of the Shadow Broker (which was the best thing ME related, IMO) had a lot of auto-dialogue.

In fact, the series always had it but rather than Shepard saying it some NPC or squadmate did while (s)he just stood staring at whoever they were talking too. Don't see why this is considered a huge issue.

#1856
Gibb_Shepard

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We know the exact reasoning behind WHY the auto dialogue is there. They wanted the conversation scenes to be more cinematic with a more natural flow like Uncharted 2. What they completely forgot is that Roleplaying is kind of the point of a Roleplaying game.

We know why they did it, this thread is just ventilation.

#1857
android654

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Gibb_Shepard wrote...

We know the exact reasoning behind WHY the auto dialogue is there. They wanted the conversation scenes to be more cinematic with a more natural flow like Uncharted 2. What they completely forgot is that Roleplaying is kind of the point of a Roleplaying game.

We know why they did it, this thread is just ventilation.


I'll put it like this. Without giving anything away, there are a lot of new things they put into cutscenes involving Shepard that showed they wanted this to be more movie like. It's not going to be well received by long term fans because there is such a disconnect from what the first two games were.

#1858
DownClown

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In terms of plot progression, I think that BW had to limit dialogue choice. Sort of like how Arrival played out.

*SPOILER* (ME2 and ME3)





Most of the DLC was auto-dialogue, and didn't give you the choice when it came down to destroying the Alpha Relay. If people were given the choice to side with Kenson and allow the Reapers to come early, then the beginning of Mass Effect 3 wouldn't make any sense, as you needed to kill the 300,000 Batarians in order to be decomissioned.






*SPOILERS END*

I'm not worried at all. It prolly isn't that bad.

Modifié par DownClown, 05 mars 2012 - 12:21 .


#1859
Brockololly

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Gibb_Shepard wrote...

We know the exact reasoning behind WHY the auto dialogue is there. They wanted the conversation scenes to be more cinematic with a more natural flow like Uncharted 2. What they completely forgot is that Roleplaying is kind of the point of a Roleplaying game.


Probably, and if that is indeed the case, I really wish they'd have just gone with an Alpha Protocol style conversation system so the player could at least have SOME input in these conversations. Instead, most of the dialogue plays out as entirely passive cutscenes.

#1860
Gatt9

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Atakuma wrote...

Jacen987 wrote...

Wulfram wrote...

I'm going to buy it eventually. Just when it's at a price I'll be prepared to be forgiving about things.

Considering how big an issue this is for some, I think people have been pretty restrained. Not much flaming and pretty well contained in this thread.


Whats strange, is that not a single dev/mod has even tried to re-assure us with the " Wait until Tuesday.I'm sure you'll be pleasantly surprized"

And boy, can i use it right now.:blush:

They wont do that because it would be lying, and they wont tell the truth because they might lose a sale or two.


This is the correct answer.

They're going to lose alot more than a sale or two if they don't tell the truth.  DA2 was very poorly received,  the numbers I've seen for TOR from EA's press releases are not at all good,  cap it off with a ME3 that's had all of it's RPG elements removed in favor of making a Shooter clone...Bioware's reputation is going to be horrible.  Their preorder numbers for future games will be abyssmal,  people will wait for reviews so they can find out what the game is really like.

Which very rarely ends well,  because that means the people aren't heavily invested in your games anymore,  and most will forget to check back and see if the game was any good.

That's really pretty much one of the death knell's for a company.  I can't think of a studio that went that route that survived more than a couple years.

#1861
XwebraiderX

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doublepost.

Modifié par XwebraiderX, 05 mars 2012 - 12:32 .


#1862
XwebraiderX

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blog.bioware.com/2012/03/01/reputation-in-mass-effect-3/

#1863
Almostfaceman

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android654 wrote...

I'll put it like this. Without giving anything away, there are a lot of new things they put into cutscenes involving Shepard that showed they wanted this to be more movie like. It's not going to be well received by long term fans because there is such a disconnect from what the first two games were.


Are to planning to conduct a scientific poll after the game's been out a couple months? Or are you consulting your crystal ball? Or are you projecting how you feel about the game on others, assuming they'll feel the same?

#1864
Gibb_Shepard

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OP, i suggest you put the Mac Walters interview in your OP. The one where he discusses Uncharted 2 and how he wanted ME3 to replicate it's conversation system. It gives an explanation to why it is the way it is. For anyone who is curious, they can just see it on the front page.

#1865
Alex_SM

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DownClown wrote...

In terms of plot progression, I think that BW had to limit dialogue choice. Sort of like how Arrival played out.


I'm not worried at all. It prolly isn't that bad.


And Arrival is considered to be one of the weakest parts of the whole ME2 

#1866
DownClown

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Alex_SM wrote...

DownClown wrote...

In terms of plot progression, I think that BW had to limit dialogue choice. Sort of like how Arrival played out.


I'm not worried at all. It prolly isn't that bad.


And Arrival is considered to be one of the weakest parts of the whole ME2 


Touche... well I guess we'll just have to wait and see. 

#1867
Matt VT Schlo

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Bioware is clearly shifting from the RPG type crowd to the Modern Warfare/Battlefield type crowd. Auto dialogue is another step toward becoming an all out action game with RPG elements, not the other way around

#1868
Alex_SM

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DownClown wrote...

Alex_SM wrote...

DownClown wrote...

In terms of plot progression, I think that BW had to limit dialogue choice. Sort of like how Arrival played out.


I'm not worried at all. It prolly isn't that bad.


And Arrival is considered to be one of the weakest parts of the whole ME2 


Touche... well I guess we'll just have to wait and see. 


Well, I think the right direction was to give more interactivity, not less, so this is a bad step. The cinematic feeling is something nice, but not a key point for me (which interactivity is). 

I hope it's a good game anyway, but it doesn't look the same (or better) as before. 

Modifié par Alex_SM, 05 mars 2012 - 12:48 .


#1869
Acidrain92

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Matt VT Schlo wrote...

Bioware is clearly shifting from the RPG type crowd to the Modern Warfare/Battlefield type crowd. Auto dialogue is another step toward becoming an all out action game with RPG elements, not the other way around


wow. Modern Warfare/Battlefield? I've heard people call ME3 a Gears of War wannabe, but that is just silly lol

Either way I cant wait for the game to come out so that I can buy it (because I'm actually a fan of the SERIES as a whole) and THEN judge it for myself.

#1870
jcolt

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Persephone wrote...

lrrose wrote...

Acidrain92 wrote...

What I learned a long time ago = play the game before you judge it.


This. I do not trust Word Of Mouth. Esp. not on the BSN.

:lol:



#1871
MarauderESP

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Acidrain92 wrote...

Matt VT Schlo wrote...

Bioware is clearly shifting from the RPG type crowd to the Modern Warfare/Battlefield type crowd. Auto dialogue is another step toward becoming an all out action game with RPG elements, not the other way around


wow. Modern Warfare/Battlefield? I've heard people call ME3 a Gears of War wannabe, but that is just silly lol

Either way I cant wait for the game to come out so that I can buy it (because I'm actually a fan of the SERIES as a whole) and THEN judge it for myself.


yup i did this with da2, and now is getting dust somewhere in the house, i think... :pinched:

i said to my self ill wait for me3 to see if they will kill the ip (at least for me), but seeing this "auto-dialoge" i have lost hope, i think im getting old :huh:

#1872
aksoileau

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If there is auto-dialogue during missions, that to me would come across as natural... sh!t needs to get done before you chat in the middle of a huge fight.

I'm willing to bet the Normandy is still the place to be for your real dialogue opportunities.

#1873
DatIrishFella

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aksoileau wrote...

If there is auto-dialogue during missions, that to me would come across as natural... sh!t needs to get done before you chat in the middle of a huge fight.

I'm willing to bet the Normandy is still the place to be for your real dialogue opportunities.


You're going to be disappointed. 

:?

Modifié par DatIrishFella, 05 mars 2012 - 01:01 .


#1874
Il Divo

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Wulfram wrote...

The truth is, if I get it cheap I'll probably enjoy it more.

Take Jade Empire, I'd have hated it at £30.  But at £5 it was tremendous bargain.


Really? I would have gladly paid double for Jade Empire and still considered it a bargain. That game was absolutely fantastic.

#1875
JeffZero

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DatIrishFella wrote...

aksoileau wrote...

If there is auto-dialogue during missions, that to me would come across as natural... sh!t needs to get done before you chat in the middle of a huge fight.

I'm willing to bet the Normandy is still the place to be for your real dialogue opportunities.


You're going to be disappointed. 

:?


It's kind of half-and-half aboard the Normandy. There are still a respectable number of major conversations for (almost...) every squadmate, but when there are no new updates there's some auto-chatter at work. It's kind of like what happened with the alien squadmates sometimes in ME1, except instead of just them talking Shepard also takes part, but his/her reactions are based upon alignment.