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Awful lot of auto dialogue in the full game...


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#1926
Il Divo

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JeffZero wrote...

Il Divo wrote...

JeffZero wrote...

Gibb_Shepard wrote...

What do we have when an RPG lacks this interaction and choice? Just your average strategy/TPS/adventure game.


I really wish I wasn't in the minority on this site having grown up with JRPGs. No way in hell was Final Fantasy VII a strategy/TPS/adventure game. No way in hell.

Don't get me wrong Gibb, I largely agree with you in the case of Mass Effect, but damn, there were plenty of RPGs that didn't emphasize the same things BioWare used to aim for.


Dark Souls. And I love that game like hell.


Certainly. A wonderful modern example that just so happens to be from Japan at that! The story in that game is found because you searched for it. The dialogue is sparse and the player choices range from walking toward one expansive location or fleeing from it.


Agreed. It's funny because there, the narrative was even more complex than the combat system. And that's saying something. It's also impressive how From Software created such a memorable cast with minimal amounts of dialogue, really hitting home the quality over quantity point.

#1927
KevShep

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jkvaughn wrote...

To me the dialog style in ME1 was the best. Being able to interact with the various caracters is part of what makes it an rpg. The more interaction the better


This^

It is what makes ME a great series. Its just sad that they decided to give a BIG middle finger to the fans that were there from ME1 in order to please the stupid mass of people that just want to play C.O.D. type games!

We all know that Bioware likes its new fans more then its die hard fans!         We see it in the dialogue!

#1928
jkvaughn

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Of course there's more to an rpg than just dialog but it can put you more in touch with the other characters. All coments are based on the mass effect series and not RPGs in general

#1929
Gibb_Shepard

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I have never considered those games RPGs. Dark Souls is a dungeon crawler, basically an action adventure. JRPGs are turn based action games.

I'm sorry, but if i cannot roleplay a character, then the game is not an RPG. I honestly wish the genre hadn't been stretched so broadly to incorporate so many different genres. Roleplaying is what started the genre, and it should always remain the core of the genre.

Jeff, why do you think Final fantasy should be considered an RPG? How is it different to any other genre out there? It has turn based combat and upgradeable mechanics. COD has upgradeable mechanics. Heroes has turn based combat. Combining these two does not make an RPG.

I know this is a touchy subject, but i have always been somewhat confused with how hard it is to define an RPG when the core aspect is in the title of the genre name.

#1930
JeffZero

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Il Divo wrote...


Agreed. It's funny because there, the narrative was even more complex than the combat system. And that's saying something. It's also impressive how From Software created such a memorable cast with minimal amounts of dialogue, really hitting home the quality over quantity point.


Yep. They did a damn fine job.

#1931
aksoileau

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RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Same... most of the apprehension is likely from wanting to play the game really bad.  I don't think it is going to be a game breaker.  Far from it.

#1932
FryPanNN

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RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Well, that's why theoretically the action mode exists. You would enjoy your gaming experience and we (most of us on these forums) would like to have the option to enjoy as well, with the RPG mode. But this doesn't seem to be the case, in fact, it is not the case.

#1933
graciegrace

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DatIrishFella Wrote...

Well, according to Casey, fan feedback suggested that some people were "intimadated" by having to make choices themselves and/or found the dialogue wheel to be a "burden" 

Whoever these "fans" are, I really feel sorry for them if they find pressing buttons intimadating. 

:P


...These kind of people should pick up a different game, not be pandered to.

#1934
Cody211282

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RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


That's what action mode is for, for the rest of us it's a punch in the gut after 2 games.

#1935
DatIrishFella

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RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Really? 

You not going to miss the interactions with your squaddies and defining you Shep, whether he be an ass or gentlemen or anything in between? 

#1936
Travie

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graciegrace wrote...

DatIrishFella Wrote...

Well, according to Casey, fan feedback suggested that some people were "intimadated" by having to make choices themselves and/or found the dialogue wheel to be a "burden" 

Whoever these "fans" are, I really feel sorry for them if they find pressing buttons intimadating. 

:P


...These kind of people should pick up a different game, not be pandered to.


..but what if those kinds of people are more likely to be fine with Day 1 DLC? 

What if those kinds of people buy more games?

Looks like Bioware made their choice.

#1937
Darkfoxz87

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RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Yes I'm fine with that.Thats whats action mode is for. I actually liked the idea since I thought they would be able to cater to everyone not just the people that have been long time fans.
I guess I was wrong.Image IPB

#1938
JeffZero

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Gibb_Shepard wrote...

I have never considered those games RPGs. Dark Souls is a dungeon crawler, basically an action adventure. JRPGs are turn based action games.


Erm, not always, no. But I see your point as I read farther along, so yeah.

I'm sorry, but if i cannot roleplay a character, then the game is not an RPG. I honestly wish the genre hadn't been stretched so broadly to incorporate so many different genres. Roleplaying is what started the genre, and it should always remain the core of the genre.

Jeff, why do you think Final fantasy should be considered an RPG? How is it different to any other genre out there? It has turn based combat and upgradeable mechanics. COD has upgradeable mechanics. Heroes has turn based combat. Combining these two does not make an RPG.

I know this is a touchy subject, but i have always been somewhat confused with how hard it is to define an RPG when the core aspect is in the title of the genre name.


Well, now we're getting into a much more complicated subject, but admittedly I've given this a lot of thought and sometimes I've ended up on your side of the fence. I think the issue at hand here is that it would have been really freaking cool if developers had noticed the issues with terminology long ago and chosen something else, but the usage of the term 'roleplaying game' is modified significantly in regard to such things as JRPGs and transforms into 'you play the role of ____ in this play', for lack of a better definition offhand. And it isn't a play, of course, it's a game.

Now, couldn't you say the same thing for playing Metal Gear Solid? You play the role of Solid Snake? Or Pac-Man in the titular classic? You certainly do play the role of Pac-Man. Yes and yes. Fair points all-around.

The origins of the JRPG stem from fresh-from-college Japanese developers in the mid-to-late eighties inspired by Dungeons and Dragons and the earliest Western RPGs. They took those inspirations into monster design, crunchy upgrading and combat systems and the like, and then plucked you into minimal-dialogue adventures as Fighter and Black Mage or Hero or what-have-you. Soon enough as hardware evolved the idea that a more engrossing story could be formed caught on with those same developers, by then recognized for their talents at borrowing-and-executing within Japan. Thus Final Fantasy IV, Dragon Quest V and onward were born, and for however long you want to pin it things were good. Hell, some still think things are good with the genre, but apart from Xenoblade I'm just not feelin' it.

So what's the difference, then, between Pac-Man and Final Fantasy? Why does Final Fantasy get to be called an RPG? Near as I can tell because of originating inspirations. A lot more could be written on the silliness of it all and I recognize -- and even, to a point, agree with -- your more restrained definition of the RPG.

To me though, end of the day, the fact remains that those belong to the so-called, too-broad RPG genre.

#1939
DTKT

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Travie wrote...

graciegrace wrote...

DatIrishFella Wrote...

Well, according to Casey, fan feedback suggested that some people were "intimadated" by having to make choices themselves and/or found the dialogue wheel to be a "burden" 

Whoever these "fans" are, I really feel sorry for them if they find pressing buttons intimadating. 

:P


...These kind of people should pick up a different game, not be pandered to.


..but what if those kinds of people are more likely to be fine with Day 1 DLC? 

What if those kinds of people buy more games?

Looks like Bioware made their choice.


There are more "casual" players than what you would call the "standard" RPG gamer. We're not where the money is at. Not for a company the size of EA who wholly own Bioware.

#1940
RamirezWolfen

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DatIrishFella wrote...

RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Really? 

You not going to miss the interactions with your squaddies and defining you Shep, whether he be an ass or gentlemen or anything in between? 



I don't want it gone entirely, but just less of it.

#1941
KevShep

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jkvaughn wrote...

Of course there's more to an rpg than just dialog but it can put you more in touch with the other characters. All coments are based on the mass effect series and not RPGs in general


True...but if you want it to be a "personal touch" then you do need dialogue!

#1942
Alex Arterius

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So are talks with squaddies on the Normandy lke this too?! That's truly bismol if so. Why would they do this?

#1943
MelfinaofOutlawStar

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graciegrace wrote...

DatIrishFella Wrote...

Well, according to Casey, fan feedback suggested that some people were "intimadated" by having to make choices themselves and/or found the dialogue wheel to be a "burden" 

Whoever these "fans" are, I really feel sorry for them if they find pressing buttons intimadating. 

:P


...These kind of people should pick up a different game, not be pandered to.


Yes, the EA model seems to have caught on. Pander to the largest audience possible.

This folks is how you become a Jack of All Trades and a master of none.

#1944
android654

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RamirezWolfen wrote...

DatIrishFella wrote...

RamirezWolfen wrote...

I'm okay with this. I actually just like watching cutscenes and stuff, not selecting response after response.


Really? 

You not going to miss the interactions with your squaddies and defining you Shep, whether he be an ass or gentlemen or anything in between? 



I don't want it gone entirely, but just less of it.


Well now you have 66-75% less of it this time around.

I wonder if the person at EA that Hudson has to rport to ever took a course in business ethics. If you disuade loyal customers it becomes a habit and keeping long term customers would be impossible. It's a shame BW couldn't survive as a small independent game developer, they went the way many other devs did and the niche games that used to be out diminish mroe and more each year.

#1945
aerowars617

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Don't want to watch the spoiler videos but is the Auto dialogue on the Normandy like Starcraft 2 where you as the "Main Character" just selects who you want to talk to, then you watch the whole Conversation happen? I don't want to be forced to romance a character when I want the choice to be strict... I have fears my Renegade play thru is going to have my Shep romance people instead of being a jerk to them!

#1946
Il Divo

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Alex Arterius wrote...

So are talks with squaddies on the Normandy lke this too?! That's truly bismol if so. Why would they do this?


Check the last few pages, as others have asked the same thing, but from what Polite has said, it's still a good 85-90% autodialogue.

#1947
Corvus Metus

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Il Divo wrote...

Corvus Metus wrote...

jkvaughn wrote...

To me the dialog style in ME1 was the best. Being able to interact with the various caracters is part of what makes it an rpg. The more interaction the better


Being able to interact with various characters makes a modern RPG, as defined the games produced by Black Isle in the mid to late 90's, including Bioware's own Baldur's Gate series, Fallout, and Planescape: Torment.

Character interaction is not a requirement for an RPG.   A lot of the old "gold box" AD&D titles had little to no character interaction and most roguelike games more or less throw you in a dungeon for no reason.  Yet they are still RPGs.  While that is irrelvant to the topic, its just a little nitpick I have.


I just got back into Baldur's Gate about a week ago. After that, I plan on making my way back around into Torment. Good times.


I still think the Baldur's Gate series is the best thing that Bioware ever did.  Hell, for a game with minimal voiced dialogue, I feel it has far better characteration and that your companions feel more life-like than anyone in ME.   Sometimes, I feel a lot of modern "Bioware fans" are missing out on the best games.

#1948
jkvaughn

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And now with 3 different types of gameplay it could be possible that some of the auto dialog from action mode migrated to rpg mode to save time,don't know just ranting. Instead of having just rpg mode and having more dialog options

#1949
Jaron Oberyn

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http://www.twitch.tv...tuk/b/310597500

Arrr, there be spoilers, beware.


1. The beginning.

2. 2:36

3. 6:20

4. 8:25

5. 12:55

6. 16:03

7. 20:05

8. 24:15

9. 30:00


Having seen most of these for the first time, it doesn't seem so bad actually. Someone check my temperature. :P

-Polite

#1950
DatIrishFella

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Alex Arterius wrote...

So are talks with squaddies on the Normandy lke this too?! That's truly bismol if so. Why would they do this?


Yes. As for why? We'll never truly know.