Gibb_Shepard wrote...
I have never considered those games RPGs. Dark Souls is a dungeon crawler, basically an action adventure. JRPGs are turn based action games.
Erm, not always, no. But I see your point as I read farther along, so yeah.
I'm sorry, but if i cannot roleplay a character, then the game is not an RPG. I honestly wish the genre hadn't been stretched so broadly to incorporate so many different genres. Roleplaying is what started the genre, and it should always remain the core of the genre.
Jeff, why do you think Final fantasy should be considered an RPG? How is it different to any other genre out there? It has turn based combat and upgradeable mechanics. COD has upgradeable mechanics. Heroes has turn based combat. Combining these two does not make an RPG.
I know this is a touchy subject, but i have always been somewhat confused with how hard it is to define an RPG when the core aspect is in the title of the genre name.
Well, now we're getting into a much more complicated subject, but admittedly I've given this a lot of thought and sometimes I've ended up on your side of the fence. I think the issue at hand here is that it would have been
really freaking cool if developers had noticed the issues with terminology long ago and chosen something else, but the usage of the term 'roleplaying game' is modified significantly in regard to such things as JRPGs and transforms into 'you play the role of ____ in this play', for lack of a better definition offhand. And it isn't a play, of course, it's a game.
Now, couldn't you say the same thing for playing Metal Gear Solid? You play the role of Solid Snake? Or Pac-Man in the titular classic? You certainly do play the role of Pac-Man. Yes and yes. Fair points all-around.
The origins of the JRPG stem from fresh-from-college Japanese developers in the mid-to-late eighties inspired by Dungeons and Dragons and the earliest Western RPGs. They took those inspirations into monster design, crunchy upgrading and combat systems and the like, and then plucked you into minimal-dialogue adventures as Fighter and Black Mage or Hero or what-have-you. Soon enough as hardware evolved the idea that a more engrossing story could be formed caught on with those same developers, by then recognized for their talents at borrowing-and-executing within Japan. Thus Final Fantasy IV, Dragon Quest V and onward were born, and for however long you want to pin it things were good. Hell, some still think things are good with the genre, but apart from Xenoblade I'm just not feelin' it.
So what's the difference, then, between Pac-Man and Final Fantasy? Why does Final Fantasy get to be called an RPG? Near as I can tell because of originating inspirations. A lot more could be written on the silliness of it all and I recognize -- and even, to a point, agree with -- your more restrained definition of the RPG.
To me though, end of the day, the fact remains that those belong to the so-called, too-broad RPG genre.