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Awful lot of auto dialogue in the full game...


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#2001
Jaron Oberyn

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NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


I replayed ME2 earlier this week, and the two option dialogue is actually heavily prevalent in that game. I was shocked myself, yes. ;) Let's just wait and see Tuesday. I've been a bit relieved having seen some new videos/information. Yes there's auto dialogue, and it's more than ME2, but it's influenced by your paragon/renegade scores, and most of it is either investigation, general talk, or the only option you could use. Some things I considered character defining like the talk with Vega in the earth intro, but it looks like you can rectify that in other dialogues with him.

-Polite

#2002
Dragoonlordz

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NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


Thats fine, if they have indeed stopped making games I enjoy or desire I will buy something else. I will try ME3 and see for myself and make decisions after that. If they ever make something more inline with what brought me to this series in first place then I will buy that. I won't hate Bioware for no longer catering to what it is I like, I will just bide my time with other franchises until or if they ever make something again which I want. They lost me in DA franchise for time being due to DA2 and will require drastric and radical change in direction for me to become re-interested in that franchise, ToR was never any real interest for me and neither is C&C. Will see what is in store for ME3 once got my copy.

Modifié par Dragoonlordz, 05 mars 2012 - 02:38 .


#2003
android654

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Dragoonlordz wrote...

android654 wrote...

Dragoonlordz wrote...

JeffZero wrote...

Alex_SM wrote...

Wait, is he implying that ME1 had lots of auto-dialogue, so are ME2 fans the ones worried about that?


I lost it after he claimed some of the people posting are just "ME2 fanboys who got involved halfway through the series" or something. I love the user name choice but I really don't know what he's saying in this portion of his argument, except 'SHUT UP I DON'T WANT TO HEAR ANY COMPLAINTS I DON'T CARE THAT YOU WATCHED 40 HOURS OF THE GAME ALREADY YOU'RE WRONG.'


Lost me the moment started saying it was more like ME1... ME1 had the least auto dialogue out of all of them.



The layout of the Citadel and a few things on the normanday are more like they were in ME1.


Maybe but whats that got to do with this thread and the topic of auto dialogue. :lol:


Trying to brighten up the mood in this joint. That's all.

#2004
Darkfoxz87

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William Adama wrote...

You guys are impossible to please.

Look at all Bioware did to please both fans of ME1 and ME2. You can't all have it your way, they had to compromise in certain areas. People complain about dialogue heavy RPG's all the time, especially the casual gamer. I think they did need to cut down on dialogue in this game because they need to keep the pace up.

It's war, not politics.

I've made it vocal to this forum on repeated occasions about my dislike for ME2's gameplay changes, but from what I have seen in this game so far has brought me back to the series. ME3 feels far more like ME1 than ME2 did for sure. And that's a good thing.

It's obvious that Bioware listens to its fans, so if YOU don't like this game, that's because you fans gave BAD advice to Bioware. Virtually everything that was mentioned as a problem in ME2 has been addressed in ME3 (as were the problems from ME1 to ME2). They've cleaned the game up to appease true fans of the series, which are the people who played the first one from the start and actually enjoyed it whilst keeping the new guys happy also.

You can't be a Star wars fan if you hated a New Hope but loved Empire Strikes back. The same is true for these games. So to all of you ME2 fanboys, get off of Bioware's back. You came in halfway through the story and make demands on how it should end for the rest of us? Screw off.

ME is back. Play the game and see for yourself how it all plays out.

Nobody in this forum actually has the game yet, but everyone still complains. Unbelievable.


I agree in fact that they had to compromise in certain areas, but not the area that made the game great. Choices,
choices, choices not auto, auto, auto. And they did make it easier to accses the game with Action mode. But then why turn a cold shoulder to the long time players that play in RPG with a ton of auto dialogue?

And the fact that no one said anything about the Dialogue was because it was PERFECT. We didn't want Bioware to change it, but they did.

And your Star Wars statment is irrelevant, your a fan if you like anything about the series, not everything. I love Mass Effect 2 time will tell if I like 3, but if I dont like it I'm still a fan of the series, just not the last one.

And I hope I'm wrong, I really hope I'm wrong, about all this. But from everything I have seen I dont know if I will be wrong.

#2005
RainyDayLover

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NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined, and there's A LOT of auto dialogue. When you do get to make choices ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option..


And how exactly is this different from the previous games?

You know, I think I'm gonna get around to recording some ME1 dialog footage to show you guys just how ridiculous the conversations were in that game. And when the different choices did lead to Shepard saying something different, it'd be a minor variant of the other choices.

#2006
NovemEnuma

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RainyDayLover wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined, and there's A LOT of auto dialogue. When you do get to make choices ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option..


And how exactly is this different from the previous games?

You know, I think I'm gonna get around to recording some ME1 dialog footage to show you guys just how ridiculous the conversations were in that game. And when the different choices did lead to Shepard saying something different, it'd be a minor variant of the other choices.


It's better to have the illusion of different choices than no choice at all. ;)

#2007
Hunter of Legends

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PoliteAssasin wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


I replayed ME2 earlier this week, and the two option dialogue is actually heavily prevalent in that game. I was shocked myself, yes. ;) Let's just wait and see Tuesday. I've been a bit relieved having seen some new videos/information. Yes there's auto dialogue, and it's more than ME2, but it's influenced by your paragon/renegade scores, and most of it is either investigation, general talk, or the only option you could use. Some things I considered character defining like the talk with Vega in the earth intro, but it looks like you can rectify that in other dialogues with him.

-Polite


The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?

#2008
Hunter of Legends

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NovemEnuma wrote...

RainyDayLover wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined, and there's A LOT of auto dialogue. When you do get to make choices ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option..


And how exactly is this different from the previous games?

You know, I think I'm gonna get around to recording some ME1 dialog footage to show you guys just how ridiculous the conversations were in that game. And when the different choices did lead to Shepard saying something different, it'd be a minor variant of the other choices.


It's better to have the illusion of different choices than no choice at all. ;)


Not for those of us you role play more than one Shepard it's not.^_^

#2009
Jacen987

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Darkfoxz87 wrote...

William Adama wrote...

You guys are impossible to please.

Look at all Bioware did to please both fans of ME1 and ME2. You can't all have it your way, they had to compromise in certain areas. People complain about dialogue heavy RPG's all the time, especially the casual gamer. I think they did need to cut down on dialogue in this game because they need to keep the pace up.

It's war, not politics.

I've made it vocal to this forum on repeated occasions about my dislike for ME2's gameplay changes, but from what I have seen in this game so far has brought me back to the series. ME3 feels far more like ME1 than ME2 did for sure. And that's a good thing.

It's obvious that Bioware listens to its fans, so if YOU don't like this game, that's because you fans gave BAD advice to Bioware. Virtually everything that was mentioned as a problem in ME2 has been addressed in ME3 (as were the problems from ME1 to ME2). They've cleaned the game up to appease true fans of the series, which are the people who played the first one from the start and actually enjoyed it whilst keeping the new guys happy also.

You can't be a Star wars fan if you hated a New Hope but loved Empire Strikes back. The same is true for these games. So to all of you ME2 fanboys, get off of Bioware's back. You came in halfway through the story and make demands on how it should end for the rest of us? Screw off.

ME is back. Play the game and see for yourself how it all plays out.

Nobody in this forum actually has the game yet, but everyone still complains. Unbelievable.


I agree in fact that they had to compromise in certain areas, but not the area that made the game great. Choices,
choices, choices not auto, auto, auto. And they did make it easier to accses the game with Action mode. But then why turn a cold shoulder to the long time players that play in RPG with a ton of auto dialogue?

And the fact that no one said anything about the Dialogue was because it was PERFECT. We didn't want Bioware to change it, but they did.

And your Star Wars statment is irrelevant, your a fan if you like anything about the series, not everything. I love Mass Effect 2 time will tell if I like 3, but if I dont like it I'm still a fan of the series, just not the last one.

And I hope I'm wrong, I really hope I'm wrong, about all this. But from everything I have seen I dont know if I will be wrong.


NO, the game was always suppose to be A Serioes Cinematic Expirience, where choice has consequence. And thats still there, you just cant choose every single uttered line.

And thats in the bloody manuel for ME1. Nowhere did it say and interactive roleplaying adventure. :? That was the goal. What player chose to believe, is a separate matter.

Modifié par Jacen987, 05 mars 2012 - 02:44 .


#2010
Almostfaceman

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Hunter of Legends wrote...

The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Quite right.

#2011
Dragoonlordz

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Hunter of Legends wrote...

NovemEnuma wrote...

RainyDayLover wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined, and there's A LOT of auto dialogue. When you do get to make choices ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option..


And how exactly is this different from the previous games?

You know, I think I'm gonna get around to recording some ME1 dialog footage to show you guys just how ridiculous the conversations were in that game. And when the different choices did lead to Shepard saying something different, it'd be a minor variant of the other choices.


It's better to have the illusion of different choices than no choice at all. ;)


Not for those of us you role play more than one Shepard it's not.^_^


What? :blink:

#2012
Hunter of Legends

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Dragoonlordz wrote...

Hunter of Legends wrote...

NovemEnuma wrote...

RainyDayLover wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined, and there's A LOT of auto dialogue. When you do get to make choices ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option..


And how exactly is this different from the previous games?

You know, I think I'm gonna get around to recording some ME1 dialog footage to show you guys just how ridiculous the conversations were in that game. And when the different choices did lead to Shepard saying something different, it'd be a minor variant of the other choices.


It's better to have the illusion of different choices than no choice at all. ;)


Not for those of us you role play more than one Shepard it's not.^_^


What? :blink:


The illusion of choice over actual choice is not a good thing for multiple playthroughs.B)

#2013
Dragoonlordz

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Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

NovemEnuma wrote...

It's better to have the illusion of different choices than no choice at all. ;)


Not for those of us you role play more than one Shepard it's not.^_^


What? :blink:


The illusion of choice over actual choice is not a good thing for multiple playthroughs.B)


The illusion of choice is still there in actual choices with impact. The illusion being your picking from pre-defined outcomes whether thats 1 or 100 outcomes. The illusion of choice (more the better) allows you to better role play the character you created because adds more context, exposition, express personality and enhance depth of the persona.

Whether the writing is good or not is separate to the element of giving the player choices.

If has bad writing then write better lines.

Modifié par Dragoonlordz, 05 mars 2012 - 02:51 .


#2014
RainyDayLover

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Hunter of Legends wrote...

PoliteAssasin wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


I replayed ME2 earlier this week, and the two option dialogue is actually heavily prevalent in that game. I was shocked myself, yes. ;) Let's just wait and see Tuesday. I've been a bit relieved having seen some new videos/information. Yes there's auto dialogue, and it's more than ME2, but it's influenced by your paragon/renegade scores, and most of it is either investigation, general talk, or the only option you could use. Some things I considered character defining like the talk with Vega in the earth intro, but it looks like you can rectify that in other dialogues with him.

-Polite


The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Exactly, and in some cases all three choices lead to Shepard saying the exact same thing.

And I've just realized this on my previous playthrough, but you know all the dialog with Wrex aboard the Normandy? You only had two choices for each dialog with him (for the most part) and both of them were the exact same, every single time. You take away the dialog wheel and this illusion of choice, every conversation with him might as well have been automated.

In fact, whenever you have only choices on the dialog wheel in ME1 (one the left, the other on the right)...they're 99.999% of the time the EXACT SAME.

Modifié par RainyDayLover, 05 mars 2012 - 02:49 .


#2015
AcidGlow

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android654 wrote...

AcidGlow wrote...

i am confused can some one please explain the auto select speech? I played the demo in story mode and had 100% of my speeches be options I can pick.


Are we talking about Action and RPG modes, or what?


The two big streams from last night were entirely in RPG mode. The three modes only exist for new games. All imports automatically go to RPG mode. The majority of dialogue is auto selected in RPG mode. The only diiference between RPG and Story is combat difficulty.


You mean to tell me that if I import a character it is gonna be going straight into RPG mode?... That is friggin stupid.....

#2016
Hunter of Legends

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Dragoonlordz wrote...

Hunter of Legends wrote...

Dragoonlordz wrote...

Hunter of Legends wrote...

NovemEnuma wrote...

It's better to have the illusion of different choices than no choice at all. ;)


Not for those of us you role play more than one Shepard it's not.^_^


What? :blink:


The illusion of choice over actual choice is not a good thing for multiple playthroughs.B)


The illusion of choice is still there in actual choices with impact. The illusion being your picking from pre-defined outcomes whether thats 1 or 100 outcomes. The illusion of choice (more the better) allows you to better role play the character you created because adds more context, exposition, express personality and enhance depth of the persona.


:huh:

I refer to the choices all doing the same thing vs actual choice differentiation.

#2017
Jacen987

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PoliteAssasin wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


I replayed ME2 earlier this week, and the two option dialogue is actually heavily prevalent in that game. I was shocked myself, yes. ;) Let's just wait and see Tuesday. I've been a bit relieved having seen some new videos/information. Yes there's auto dialogue, and it's more than ME2, but it's influenced by your paragon/renegade scores, and most of it is either investigation, general talk, or the only option you could use. Some things I considered character defining like the talk with Vega in the earth intro, but it looks like you can rectify that in other dialogues with him.

-Polite


Well look at that.. Someone stole PA's account. Prob Chris.... You are not fooling ME! :bandit:

#2018
Hunter of Legends

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RainyDayLover wrote...

Hunter of Legends wrote...

PoliteAssasin wrote...

NovemEnuma wrote...

The dialogue in Mass Effect 3 is VERY streamlined. ~80% of the time it's 2 dialogue choices--"A" or "B"--with an occasional 3rd choice or investigate option. (I base this on the vast amount of (leaked) gameplay videos I've watched and the N7 strategy guide). Let's face it: The Mass Effect series, really, is no longer an RPG.


I replayed ME2 earlier this week, and the two option dialogue is actually heavily prevalent in that game. I was shocked myself, yes. ;) Let's just wait and see Tuesday. I've been a bit relieved having seen some new videos/information. Yes there's auto dialogue, and it's more than ME2, but it's influenced by your paragon/renegade scores, and most of it is either investigation, general talk, or the only option you could use. Some things I considered character defining like the talk with Vega in the earth intro, but it looks like you can rectify that in other dialogues with him.

-Polite


The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Exactly, and in some cases all three choices lead to Shepard saying the exact same thing.

And I've just realized this on my previous playthrough, but you know all the dialog with Wrex aboard the Normandy? You only had two choices for each dialog with him (for the most part) and both of them were the exact same, every single time. You take away the dialog wheel and this illusion of choice, every conversation with him might as well have been automated.

In fact, whenever you have only choices on the dialog wheel in ME1 (one the left, the other on the right)...they're 99.999% of the time the EXACT SAME.


To this day I have no idea why people act like ME3 is anything new.

They've been doing this same stuff since KotOR.

#2019
shepskisaac

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Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept

#2020
fresh101

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you guys should go to the spoiler section and see for yourself truth about auto-dialogue, and of course there you shall find links for youtube, and see, I'm afraid that this is not anymore ROLE-PLAYING game

Shepard just won't shut up, he, goes on, and on, and on, and on, and you wait for 10 minutes to press one choice, and when that circle wheel appears, you only have 2 choices renegade and paragon, and sometimes 3 where once investigate button was, and don't kid yourself, when you press that button, wheel doesn't branches out like before, NO it is the only option, also no neutral response

If you doubt it still, do what I firs wrote and see for your self

#2021
Hunter of Legends

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IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


That is seemingly what happend.

Later in the game it gets better too.:wizard:

#2022
Almostfaceman

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fresh101 wrote...

you guys should go to the spoiler section and see for yourself truth about auto-dialogue, and of course there you shall find links for youtube, and see, I'm afraid that this is not anymore ROLE-PLAYING game

Shepard just won't shut up, he, goes on, and on, and on, and on, and you wait for 10 minutes to press one choice, and when that circle wheel appears, you only have 2 choices renegade and paragon, and sometimes 3 where once investigate button was, and don't kid yourself, when you press that button, wheel doesn't branches out like before, NO it is the only option, also no neutral response

If you doubt it still, do what I firs wrote and see for your self


I'm going to get the game Tomorrow Night, why the heck would I want to spoil it for myself instead of just form my own opinions with my own copy of the game? Golly gee wiz.

:P

#2023
mariatea

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IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


Not really. It depends of situation but i'm afraid that most of the plot related and squadmates convos are horribly autodialogued. f.e. in one Garrus convo during 7 mins you recieve wheel 3 times. 2 times with 2 options and once with investigation only.

The convos in not combat areas do have quite Investigation options through

Modifié par mariatea, 05 mars 2012 - 02:59 .


#2024
Gatt9

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Hunter of Legends wrote...

Gatt9 wrote...
 just like when I argued MP would be present,  and when I argued it would affect the SP gameplay.  Not sure how many times I have to be right before people listen to me...


Can we make a convincing argument that MP actually effected SP though?

I'd say action mode(which I detested) effected the game more.:wizard:


The entire galactic readiness and war assets systems exist only to push the player to MP,  that alone readily shows that the SP game had design changes made to it for the sole purpose of MP.  The system is largely unnecessary if you remove MP.

Additionally,  I recall there being benefits to Shepherd in terms of skill and damage output derived from playing MP,  which means the game had to be balanced to accomidate that,  again affecting SP.

I strongly suspect,  but cannot yet prove,  that we will find avoiding MP is not trivial.  I strongly suspect we will find that there are sidemissions whose locations are heavily randomized so you can't reference gamefaq's to find them,  and you must find them to get the optimal ending.  Which would be an enourmous affect upon the SP game.

I really don't think we've seen the whole iceburg on MP's affect to SP.  I think next week we'll be discussing them as having equally affected it.

Modifié par Gatt9, 05 mars 2012 - 02:57 .


#2025
mariatea

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Hunter of Legends wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


That is seemingly what happend.

Later in the game it gets better too.:wizard:


I watched the steam from Earth up to a little beyond Thessia and I did not see it changing, truly.

Modifié par mariatea, 05 mars 2012 - 03:00 .