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Awful lot of auto dialogue in the full game...


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#2026
Hunter of Legends

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Gatt9 wrote...

Hunter of Legends wrote...

Gatt9 wrote...
 just like when I argued MP would be present,  and when I argued it would affect the SP gameplay.  Not sure how many times I have to be right before people listen to me...


Can we make a convincing argument that MP actually effected SP though?

I'd say action mode(which I detested) effected the game more.:wizard:


The entire galactic readiness and war assets systems exist only to push the player to MP,  that alone readily shows that the SP game had design changes made to it for the sole purpose of MP.  The system is largely unnecessary if you remove MP.

Additionally,  I recall there being benefits to Shepherd in terms of skill and damage output derived from playing MP,  which means the game had to be balanced to accomidate that,  again affecting SP.

I strongly suspect,  but cannot yet prove,  that we will find avoiding MP is not trivial.  I strongly suspect we will find that there are sidemissions whose locations are heavily randomized so you can't reference gamefaq's to find them,  and you must find them to get the optimal ending.  Which would be an enourmous affect upon the SP game.

I really don't think we've seen the whole iceburg on MP's affect to SP.  I think next week we'll be discussing them as having equally affected it.


We shall see Gatt, we shall see.

I still find action mode (so far) the one and only smudge on ME3's name.:sick:
WHY IN GODS NAME DID THEY DO IT?:crying:

#2027
android654

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fresh101 wrote...

you guys should go to the spoiler section and see for yourself truth about auto-dialogue, and of course there you shall find links for youtube, and see, I'm afraid that this is not anymore ROLE-PLAYING game

Shepard just won't shut up, he, goes on, and on, and on, and on, and you wait for 10 minutes to press one choice, and when that circle wheel appears, you only have 2 choices renegade and paragon, and sometimes 3 where once investigate button was, and don't kid yourself, when you press that button, wheel doesn't branches out like before, NO it is the only option, also no neutral response

If you doubt it still, do what I firs wrote and see for your self


Mind sending me some links?

#2028
Jacen987

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Gatt9 wrote...

Hunter of Legends wrote...

Gatt9 wrote...
 just like when I argued MP would be present,  and when I argued it would affect the SP gameplay.  Not sure how many times I have to be right before people listen to me...


Can we make a convincing argument that MP actually effected SP though?

I'd say action mode(which I detested) effected the game more.:wizard:


The entire galactic readiness and war assets systems exist only to push the player to MP,  that alone readily shows that the SP game had design changes made to it for the sole purpose of MP.  The system is largely unnecessary if you remove MP.

Additionally,  I recall there being benefits to Shepherd in terms of skill and damage output derived from playing MP,  which means the game had to be balanced to accomidate that,  again affecting SP.

I strongly suspect,  but cannot yet prove,  that we will find avoiding MP is not trivial.  I strongly suspect we will find that there are sidemissions whose locations are heavily randomized so you can't reference gamefaq's to find them,  and you must find them to get the optimal ending.  Which would be an enourmous affect upon the SP game.

I really don't think we've seen the whole iceburg on MP's affect to SP.  I think next week we'll be discussing them as having equally affected it.


Yeaaaaaaahhh....... Neaither did. Since MP was developed by a separate Studio and AM is basically flippin a switch.

So how much was ME2 effected by having 4 difficulties..?;)

#2029
Hunter of Legends

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mariatea wrote...

Hunter of Legends wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


That is seemingly what happend.

Later in the game it gets better too.:wizard:


I watched the steam from Earth up to a little beyond Thessia and I did not see it changing, truly.


Polite himself linked examples.B)

He found some newfound hope for himself, and he is the biggest skeptic out there.:lol:

#2030
bleetman

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I...

I suppose if, in the long run, less conversation options amounts to more conversations, I might be ok with what they're doing. Sort of. Kinda. In a "not really at all ok with it, but at least Garrus isn't spending half the game calibrating" kind of way.

(Right up until the point when my Shepard says something so blindingly not-what-she'd-say-under-the-circumstances and I have no choice but to ignore it, anyway. Bound to happen eventually.)

#2031
sp0ck 06

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lol was that a Gatt9 sighting? haven't seen that old grognard around in a hot minute

no arrrpeeegeee comments???

#2032
Almostfaceman

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mariatea wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


Not really. It depends of situation but i'm afraid that most of the plot related and squadmates convos are horribly autodialogued. f.e. in one Garrus convo during 7 mins you recieve wheel 3 times. 2 times with 2 options and once with investigation only.

The convos in not combat areas do have quite Investigation options through


They're horrible auto-dialogue's? Just horrible? Terrible? Awful? Eye-gouging? Ashes and sack-cloth bad? Weeping and gnashing of teeth? Inimitable wrongness? All Your Base Are Belong to Us?

#2033
Gibb_Shepard

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Almostfaceman wrote...

Hunter of Legends wrote...

The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Quite right.


Why do we forget ME2? It's like the game was never made to some of you people. ME2 never had repeat dialogue with the neutral choice. 

#2034
android654

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Hunter of Legends wrote...

mariatea wrote...

Hunter of Legends wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


That is seemingly what happend.

Later in the game it gets better too.:wizard:


I watched the steam from Earth up to a little beyond Thessia and I did not see it changing, truly.


Polite himself linked examples.B)

He found some newfound hope for himself, and he is the biggest skeptic out there.:lol:


That half hour was all not related to the central plot. The arguments thus far have been during missions and the Normandy. That whole half hour was fluff on the Citadel.

#2035
sp0ck 06

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Hunter of Legends wrote...

Gatt9 wrote...

Hunter of Legends wrote...

Gatt9 wrote...
 just like when I argued MP would be present,  and when I argued it would affect the SP gameplay.  Not sure how many times I have to be right before people listen to me...


Can we make a convincing argument that MP actually effected SP though?

I'd say action mode(which I detested) effected the game more.:wizard:


The entire galactic readiness and war assets systems exist only to push the player to MP,  that alone readily shows that the SP game had design changes made to it for the sole purpose of MP.  The system is largely unnecessary if you remove MP.

Additionally,  I recall there being benefits to Shepherd in terms of skill and damage output derived from playing MP,  which means the game had to be balanced to accomidate that,  again affecting SP.

I strongly suspect,  but cannot yet prove,  that we will find avoiding MP is not trivial.  I strongly suspect we will find that there are sidemissions whose locations are heavily randomized so you can't reference gamefaq's to find them,  and you must find them to get the optimal ending.  Which would be an enourmous affect upon the SP game.

I really don't think we've seen the whole iceburg on MP's affect to SP.  I think next week we'll be discussing them as having equally affected it.


We shall see Gatt, we shall see.

I still find action mode (so far) the one and only smudge on ME3's name.:sick:
WHY IN GODS NAME DID THEY DO IT?:crying:


The thing is, the MP is an absolute blast to play.  So who cares if it affects SP?  I was skeptical when it was announced, but after playing the demo i can't wait to waste some free time in MP.  So whats the issue?  Why do you need to avoid MP?  If you're a decent ME player it is fun and not insanely difficult.  So...just play it maybe?

As for autodialogue,  I'll wait to maybe play the game before making any judgment.  Amazing what people will rage about based off nothing but a demo and rumors.

#2036
Hunter of Legends

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Gibb_Shepard wrote...

Almostfaceman wrote...

Hunter of Legends wrote...

The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Quite right.


Why do we forget ME2? It's like the game was never made to some of you people. ME2 never had repeat dialogue with the neutral choice. 


Because most people here are quick to jump to "ME1 IS GOLDEN":D

You are quite right; it however suffered from inane things being said by shepard and less character defining convos. I.E. I had less options to pick to be a racist ****.

#2037
mariatea

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Almostfaceman wrote...

mariatea wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


Not really. It depends of situation but i'm afraid that most of the plot related and squadmates convos are horribly autodialogued. f.e. in one Garrus convo during 7 mins you recieve wheel 3 times. 2 times with 2 options and once with investigation only.

The convos in not combat areas do have quite Investigation options through


They're horrible auto-dialogue's? Just horrible? Terrible? Awful? Eye-gouging? Ashes and sack-cloth bad? Weeping and gnashing of teeth? Inimitable wrongness? All Your Base Are Belong to Us?


Way to go for catching every single word.^_^ I just referred to the amount of it.

With all what I saw, I will remain being skeptical as what I did see I did not liked at all.

#2038
Hunter of Legends

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android654 wrote...

Hunter of Legends wrote...

mariatea wrote...

Hunter of Legends wrote...

IsaacShep wrote...

Don't have time to catch up with the entire thread but I read on GAF impressions from people who played the game and they said that in non-combat areas the dialogues ain't simplified, that on the Citadel, Normandy or the hub part of Sur'Kesh, basically the areas that ain't "combat-only" it's just like it was in ME1 & ME2. Can anyone confirm? I wouldn't be THAT mad if it was like that, streamlining the dialogues in combat zones is something I can somehow accept


That is seemingly what happend.

Later in the game it gets better too.:wizard:


I watched the steam from Earth up to a little beyond Thessia and I did not see it changing, truly.


Polite himself linked examples.B)

He found some newfound hope for himself, and he is the biggest skeptic out there.:lol:


That half hour was all not related to the central plot. The arguments thus far have been during missions and the Normandy. That whole half hour was fluff on the Citadel.


And some of the autodialogue has been rediculous one liners.

It's like I said before, I don't need to pick three different ways to tell Joker "Good job".:pinched:

#2039
android654

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Hunter of Legends wrote...
And some of the autodialogue has been rediculous one liners.

It's like I said before, I don't need to pick three different ways to tell Joker "Good job".:pinched:


But it wasn't. Didn't you say you weren't going to watch any of the streams?

#2040
Hunter of Legends

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android654 wrote...

Hunter of Legends wrote...
And some of the autodialogue has been rediculous one liners.

It's like I said before, I don't need to pick three different ways to tell Joker "Good job".:pinched:


But it wasn't. Didn't you say you weren't going to watch any of the streams?


I didn't; I've seen other less spoilery examples though.

I'm simply saying none of what I've seen or heard is a big deal. :innocent:

#2041
Dragoonlordz

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sp0ck 06 wrote...

As for autodialogue,  I'll wait to maybe play the game before making any judgment.  Amazing what people will rage about based off nothing but a demo and rumors.


And six hours of gameplay footage and responses from people who played the game quoted from the spoiler section, overall it's more evidence than you have to refute what they say.

#2042
android654

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Hunter of Legends wrote...

android654 wrote...

Hunter of Legends wrote...
And some of the autodialogue has been rediculous one liners.

It's like I said before, I don't need to pick three different ways to tell Joker "Good job".:pinched:


But it wasn't. Didn't you say you weren't going to watch any of the streams?


I didn't; I've seen other less spoilery examples though.

I'm simply saying none of what I've seen or heard is a big deal. :innocent:


Easy to say if you haven't seen anything.

#2043
EddieMuneez

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I thought the difference between "action" and "Role Play" was the auto-dialogue. Apparently there's no difference between the two.

#2044
Almostfaceman

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mariatea wrote...
Way to go for catching every single word.^_^ I just referred to the amount of it.

With all what I saw, I will remain being skeptical as what I did see I did not liked at all.


Cool beans, I was just wondering how much was hyperbole.

Hmmm, "did not like at all" - I'm curious how much this dislike will factor into your enjoyment of the game in total. I also wonder if it will keep you from purchasing the game. I've read quite a few folks who say they don't like what they've seen on this topic but they'll buy the game anyway.

#2045
sp0ck 06

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Dragoonlordz wrote...

sp0ck 06 wrote...

As for autodialogue,  I'll wait to maybe play the game before making any judgment.  Amazing what people will rage about based off nothing but a demo and rumors.


And six hours of gameplay footage and responses from people who played the game quoted from the spoiler section, overall it's more evidence than you have to refute what they say.


honestly, it you guys are sitting around watching a gameplay stream of a game coming out in a day....im not sure what to say.

i don't personally want to ruin my gameplay experience by doing that, so if thats the word on the street, fine.

i will wait to play the game and see for myself.  if theres a lot of autodialogue, that doesn't in any way mean the game is "ruined."   for myself its about the full experience of the game.  if its able to deliver in a satisfying way with autodialogue, i really don't care.

#2046
Dragoonlordz

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Almostfaceman wrote...

mariatea wrote...
Way to go for catching every single word.^_^ I just referred to the amount of it.

With all what I saw, I will remain being skeptical as what I did see I did not liked at all.


Cool beans, I was just wondering how much was hyperbole.

Hmmm, "did not like at all" - I'm curious how much this dislike will factor into your enjoyment of the game in total. I also wonder if it will keep you from purchasing the game. I've read quite a few folks who say they don't like what they've seen on this topic but they'll buy the game anyway.


A purchase is made up of many reasons, it is possible to like some elements and dislike others. Not really a hard concept to grasp. There is also the element of finishing the trilogy even if do not enjoy the last title as much due to the time invested in previous two titles which makes less enjoyment gained from the third to be worth it just getting to finish the story. After which the game may be sold off and another title bought.

Modifié par Dragoonlordz, 05 mars 2012 - 03:17 .


#2047
mariatea

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Almostfaceman wrote...

mariatea wrote...
Way to go for catching every single word.^_^ I just referred to the amount of it.

With all what I saw, I will remain being skeptical as what I did see I did not liked at all.


Cool beans, I was just wondering how much was hyperbole.

Hmmm, "did not like at all" - I'm curious how much this dislike will factor into your enjoyment of the game in total. I also wonder if it will keep you from purchasing the game. I've read quite a few folks who say they don't like what they've seen on this topic but they'll buy the game anyway.


If you are asking - my pre-order no longer stands. I'm willing to wait and see how all this mess will turn out.
I don't want to spoil my experience of the previous games, so for now I'll just wait and see

#2048
Dragoonlordz

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sp0ck 06 wrote...

Dragoonlordz wrote...

sp0ck 06 wrote...

As for autodialogue,  I'll wait to maybe play the game before making any judgment.  Amazing what people will rage about based off nothing but a demo and rumors.


And six hours of gameplay footage and responses from people who played the game quoted from the spoiler section, overall it's more evidence than you have to refute what they say.


honestly, it you guys are sitting around watching a gameplay stream of a game coming out in a day....im not sure what to say.

i don't personally want to ruin my gameplay experience by doing that, so if thats the word on the street, fine.

i will wait to play the game and see for myself.  if theres a lot of autodialogue, that doesn't in any way mean the game is "ruined."   for myself its about the full experience of the game.  if its able to deliver in a satisfying way with autodialogue, i really don't care.


The point is you said you do not understand or think they have valid concern because you thought was only demonstration and rumours. I pointed out it was far more than that and there is enough evidence to be concerned for some. If you are not then good for you, there is nothing wrong with taking that stance but it's best not to go treating the ones with concern as idiots as they do have enough evidence to validate a "concern".

Modifié par Dragoonlordz, 05 mars 2012 - 03:18 .


#2049
Il Divo

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sp0ck 06 wrote...

As for autodialogue,  I'll wait to maybe play the game before making any judgment.  Amazing what people will rage about based off nothing but a demo and rumors.


Clearly you have not been paying attention to the topic. If you want to judge the game for yourself, by all means. But this topic is not based on the demo or the rumors.

#2050
Almostfaceman

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Gibb_Shepard wrote...

Almostfaceman wrote...

Hunter of Legends wrote...

The two dialogue system is pretty prevelnt in ME1 too.

Just double check those "neutral" choices:?


Quite right.


Why do we forget ME2? It's like the game was never made to some of you people. ME2 never had repeat dialogue with the neutral choice. 


Commenting on ME1 means I forgot ME2? Don't quite follow your logic. Does commenting on ME1 automatically require a comment on ME2?

Okay with ME2, there were a lot of 2 choice dialogues. There were a few with Neutral choices that were pretty much the same thing as Paragon - sometimes with or without the Paragon points. Sometimes the Neutral choice was nuanced enough to be worth picking over Paragon. I found most of the time the Paragon and Renegade choices were better at being different choices. Another problem with the Neutral answer in ME2  (besides being essentially the same thing as the Paragon answer) was that anyone hunting for Paragon or Renegade points didn't feel very comfortable choosing it, thus taking away a portion of its effectiveness as a choice.

Perhaps, if over the whole of the game there are now more "auto-dialogue's" it is an attempt to take out some of the flaws of the ME1 and ME2 dialogue systems. Can't wait to try it out tomorrow evening.