Gatt9 wrote...
Hunter of Legends wrote...
Gatt9 wrote...
just like when I argued MP would be present, and when I argued it would affect the SP gameplay. Not sure how many times I have to be right before people listen to me...
Can we make a convincing argument that MP actually effected SP though?
I'd say action mode(which I detested) effected the game more.
The entire galactic readiness and war assets systems exist only to push the player to MP, that alone readily shows that the SP game had design changes made to it for the sole purpose of MP. The system is largely unnecessary if you remove MP.
Additionally, I recall there being benefits to Shepherd in terms of skill and damage output derived from playing MP, which means the game had to be balanced to accomidate that, again affecting SP.
I strongly suspect, but cannot yet prove, that we will find avoiding MP is not trivial. I strongly suspect we will find that there are sidemissions whose locations are heavily randomized so you can't reference gamefaq's to find them, and you must find them to get the optimal ending. Which would be an enourmous affect upon the SP game.
I really don't think we've seen the whole iceburg on MP's affect to SP. I think next week we'll be discussing them as having equally affected it.
We shall see Gatt, we shall see.
I still find action mode (so far) the one and only smudge on ME3's name.
WHY IN GODS NAME DID THEY DO IT?




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