Awful lot of auto dialogue in the full game...
#2076
Posté 05 mars 2012 - 04:00
Its just ugly, textures are so bland in the Demo, its almost revolting to look at. In comparison ME2 had 4 times the better texture work and ME1 - 10 times. UGh.
#2077
Posté 05 mars 2012 - 04:00
Someone correct me if I am wrong
#2078
Posté 05 mars 2012 - 04:01
Modifié par Repearized Miranda, 05 mars 2012 - 04:02 .
#2079
Posté 05 mars 2012 - 04:04
Jacen987 wrote...
Of Topic: I'd say this game has a lot bigger problems, than me role-playing it. Me playing it will be a stretch, if i cant make it looks any better.
Its just ugly, textures are so bland in the Demo, its almost revolting to look at. In comparison ME2 had 4 times the better texture work and ME1 - 10 times. UGh.
Textures can be fixed easily by either modders or Bioware releasing HD pack later. Removal and limitation of dialogue choices and selection cannot. Dialogue is a bigger issue than texutures because of that reason.
Modifié par Dragoonlordz, 05 mars 2012 - 04:05 .
#2080
Posté 05 mars 2012 - 04:04
Hunter of Legends wrote...
Gibb_Shepard wrote...
Bleachrude wrote...
I agree and disagree with this point...Agree in that neutrality should be a viable option choice but disagree that ME2 uses it well.
The problem many had with neutrality is that it actually affected your choices later on in the game...For example, Zaeed's loyalty mission, the miranda/jack and tali/legion showdowns were affected by how "neutral" you had been in earlier parts of the game..
That is what annoyed so many people...
Not that i cared much about being able to use "I win" dialogue options, but getting rid of neutrality is definitely the dumbest way to fix this. A 10 year old could figure that an ammendment to the system would stop these complaints, not discarding neutrality altogether. But BW like to get rid of things that aren't up to scratch. They're not really that fond of repairing things.
But we are assessing flaws within each respective game.
We never discussed fixes.
And now ME3 is far more flawed than it's predecessors because of the lack of said "fixes". They're one and the same.
#2081
Posté 05 mars 2012 - 04:08
phimseto wrote...
For me, it comes down to one simple fact: the previous two games were defined by giving players a high degree of control over how their character acted in conversations and by delivering much of the game's story, subplots, and setting through those dialogues. To radically change that in the third and final game is a very misguided decision. They could have done whatever they wanted in future games. Now was the time to finish what they started, not start discarding what made the series beloved in order to craft a different audience.
From the inexplicable start of the game (so many returning players will be confused and left in a lurch) to the autodialogue to the thin gruel streamlining of what choices are there...there is a lot to make returning fans feel left out in the cold. For me, I still can't get over that I ended ME2 flush with satisfaction that I saved my crew to them being completely gone and replaced, and that's supposed to be ok with me and with no option to change.
The roleplaying is what made the game great. Now I watch Shepard sulk and pout, not because I chose that response to define that moment in the story but because BW decided that it fits some vague generic kind of drama that has nothing to do with my experience in ME1 or 2.
I have to agree 100% here with ya.
Not to mention if I wanted to know more about something I could investigate it in dialogue. That Gamespot Turrian Moon thing, I saw no investiagte there. I was expecting to be able to ask the Turrian in Charge all sorts of Investigate things like, "how well are they holding out" "Why can't they send a Turrian to get the Coms back online why do I have to do it"
In the other ME games if I wanted to know more I could investigate "why don't these lazy Turrians get their coms up and running themself?" And I was given an answer to it.
Now I'm getting told to do it, and I don't get to investigate "WHY I SHEPARD HAVE TO DO IT" , it's reducing MY Shepard to just another Master Chief, and taking away from the ME experince.
Sure I ended up doing it any way in ME1 and ME2 but I at least got a reason why I had to do it. When the Lazy Turrians' could easily walk over and start the up load themself.
I'm now being told to do it and it's being forced on me, I want to know why those lazy Turrians can't do this themself, What happened to Turrian MIltary Pride? They can't get their own coms up and runnin the human who just landing has to do it? WHY?
The way dialogue and conversastions in ME3 is being handled is putting too much distence between Myself and MY In game SELF (MY Shepard). It's like it's an out of body experince, I'm no longer in it Instead I'm watching myself doing it, I'm no longer there in the moment I'm on the out side watching another Gears of War/Halo cut scene.
The Dialogue Wheel (Role Playing Mode) is like it was an after thought, put in to carter to the Original ME Fan Base.
It's like BW wanted to give us the illusion that they had the standard ME experince there for us, but it's just been cut and butchered up for the sake of grabing the Action Mode.
Modifié par gearseffect, 05 mars 2012 - 04:11 .
#2082
Posté 05 mars 2012 - 04:12
If the game really does have as much autodialogue as we've been led to believe, I can only wonder why Bioware did this. Someone mentioned they wanted to make the game play more like Uncharted, but that is a completely different genre than ME. Nathan Drake is a predefined character. Shepard is supposed to be defined by the player. What works for Drake will not work for Shepard. I have no idea why Bioware would look to Uncharted of all places for inspiration. A great game, sure, but completely different from ME. Shepard's dialogue choices are one the game's biggest draws for me. Removing them makes Shepard just another Drake as far as I'm concerned.
Another concern I have is, if there's so much autodialogue, then ninjamances might be more common. Yes, maybe I'm being biased here since I loathe the romances so much, but we've already seen before in the first two games how easily players could have an unwanted romance. Increased reliance on autodialogue may make them even more common.
It's also very telling that Bioware hasn't commented in this thread after 80+ pages. Not even vague statements like "Play the game. You'll be pleasantly surprised." Not a good sign...
Modifié par someguy1231, 05 mars 2012 - 04:21 .
#2083
Posté 05 mars 2012 - 04:14
Gibb_Shepard wrote...
Hunter of Legends wrote...
Gibb_Shepard wrote...
Bleachrude wrote...
I agree and disagree with this point...Agree in that neutrality should be a viable option choice but disagree that ME2 uses it well.
The problem many had with neutrality is that it actually affected your choices later on in the game...For example, Zaeed's loyalty mission, the miranda/jack and tali/legion showdowns were affected by how "neutral" you had been in earlier parts of the game..
That is what annoyed so many people...
Not that i cared much about being able to use "I win" dialogue options, but getting rid of neutrality is definitely the dumbest way to fix this. A 10 year old could figure that an ammendment to the system would stop these complaints, not discarding neutrality altogether. But BW like to get rid of things that aren't up to scratch. They're not really that fond of repairing things.
But we are assessing flaws within each respective game.
We never discussed fixes.
And now ME3 is far more flawed than it's predecessors because of the lack of said "fixes". They're one and the same.
But see this is a problem with the BSN and people in general; that's YOUR opinion that it's flawed.
#2084
Posté 05 mars 2012 - 04:15
phimseto wrote...
From the inexplicable start of the game (so many returning players will be confused and left in a lurch)
And the irony is, BW has said again and again that ME3 will be welcoming to players new to ME. But if even returning players are confused by what's happening, how will new players feel?
#2085
Posté 05 mars 2012 - 04:20
Everyone I know who played me2 and then picked up the demo with no prior knowledge beyond the last game hated their experience. They were just WTF the whole way through not knowing how or why they were there in the first place.
And gearseffect, thanks. Great response.
Modifié par phimseto, 05 mars 2012 - 04:22 .
#2086
Posté 05 mars 2012 - 04:22
Standard procedure, really. Dismiss, redirect, lie-through-their-teeth.someguy1231 wrote...
It's also very telling that Bioware hasn't commented in this thread after 80+ pages. Not even vague statements like "Play the game. You'll be pleasantly surprised." Not a good sign...
Then when people start calling them out on all of the above, go into silent running mode.
Modifié par bleetman, 05 mars 2012 - 04:24 .
#2087
Posté 05 mars 2012 - 04:24
phimseto wrote...
Who knows? Considering who BW is trying to cater to, I guess they must figure new players just want to get to the pew pew.
Doubt it. Even shooter fans want a purpose to their pew-pew. Borderlands and the original Gears of War were heavily criticized for their paper-thin stories, which their sequels improved on.
#2088
Posté 05 mars 2012 - 04:33
someguy1231 wrote...
phimseto wrote...
Who knows? Considering who BW is trying to cater to, I guess they must figure new players just want to get to the pew pew.
Doubt it. Even shooter fans want a purpose to their pew-pew. Borderlands and the original Gears of War were heavily criticized for their paper-thin stories, which their sequels improved on.
I don't know what your talking about, Gears of War was about the power of friendship. Or at least it was in my mind after I had to make up a plot to go with the game.
#2089
Posté 05 mars 2012 - 04:35
#2090
Posté 05 mars 2012 - 04:37
From what we've seen there is barely any Paragon vs. Renegade, let alone neutral or investigate.savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Modifié par FaWa, 05 mars 2012 - 04:37 .
#2091
Posté 05 mars 2012 - 04:37
savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Investigate is still there, neutral seems to have been taken out in a few areas though.
#2092
Posté 05 mars 2012 - 04:38
Honestly for me I probably will not be buying unless i cab do the trade 2 older games for ME3 thing but I have friends who say theyhave seen the endings and read stuff. they said they were mad at what bioware did and that they made the game bad yet are still going to buy it. for me i am not buying because it is obvious bioware. well actually it is EA doeant care about older fans and just wabts money
#2093
Posté 05 mars 2012 - 04:38
savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Neutral is gone completly. But there's still some investigate.
Modifié par mariatea, 05 mars 2012 - 04:38 .
#2094
Posté 05 mars 2012 - 04:43
mariatea wrote...
savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Neutral is gone completly. But there's still some investigate.
This is disconcerning indeed...but i read that mass effect 3 had like what 40000 lines of dialogue, double that of ME1
#2095
Posté 05 mars 2012 - 04:45
savaged49 wrote...
mariatea wrote...
savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Neutral is gone completly. But there's still some investigate.
This is disconcerning indeed...but i read that mass effect 3 had like what 40000 lines of dialogue, double that of ME1
Lots of auto dialogue, not so much you can pick if whats been going around is to be belived.
#2096
Posté 05 mars 2012 - 04:45
Of course this disappointment pales in comparison to the utter lack of dialogue choices in general. I'm guessing a ME4 would be almost entirely autodialogue.
The heavy dialogue element was one of my favorite features in the series, and allowed me to make decisions based on how I wanted Shepard to react to situations based on how I feel he would. Does my paragon reach a breaking point and start making renegade decisions? Or is he less passionate about the overall issue than before? Does my renegade become a reluctant hero at the end, Humphery Bogart style?
Turning large chunks into more of an interactive movie does much to turn "my" Shepard into a preprogrammed, prewritten John Shepard. It would be fine in another game, but ME did not stray much in the previous two games from allowing the player to be Shepard right down to choosing his/her own backstory and origin.
Color me disappointed.
#2097
Posté 05 mars 2012 - 04:45
savaged49 wrote...
mariatea wrote...
savaged49 wrote...
Wait let me get this straight are you guys saying there are no more neutral and investigate options in the dialogue wheels?
Neutral is gone completly. But there's still some investigate.
This is disconcerning indeed...but i read that mass effect 3 had like what 40000 lines of dialogue, double that of ME1
You just skipped over some of the responses that told you that neutral replies were not completely gone. Interesting.
#2098
Posté 05 mars 2012 - 04:51
hudakj wrote...
I agree with those that think it is ridiculous to consider removing a dialogue option, and thus more variety in dialogue and choices, as a good thing. Leaving it to simply Paragon and Renegade response is really quite lazy, almost defeating the purpose of a dialogue wheel altogether.
Of course this disappointment pales in comparison to the utter lack of dialogue choices in general. I'm guessing a ME4 would be almost entirely autodialogue.
The heavy dialogue element was one of my favorite features in the series, and allowed me to make decisions based on how I wanted Shepard to react to situations based on how I feel he would. Does my paragon reach a breaking point and start making renegade decisions? Or is he less passionate about the overall issue than before? Does my renegade become a reluctant hero at the end, Humphery Bogart style?
Turning large chunks into more of an interactive movie does much to turn "my" Shepard into a preprogrammed, prewritten John Shepard. It would be fine in another game, but ME did not stray much in the previous two games from allowing the player to be Shepard right down to choosing his/her own backstory and origin.
Color me disappointed.
And that's ultimately what it comes down to. That subtle, sometimes gameplay unimportant element of being able to control your conversations made it your Shepard, your story. What they've done here is take that away from you...and in the final game, no less.
#2099
Posté 05 mars 2012 - 04:54
#2100
Posté 05 mars 2012 - 05:04




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