Catsith wrote...
phimseto wrote...
Catsith, you hit on something that has bugged me for a long time. It was always known that the ME franchise was going to go in different directions, be it MP, action adventure, or whatnot. All I wanted and trusted bioware to do was complete this trilogy and keep it true to what it was.
I think it's obvious here that if the franchise had been super successful commercial wise, then the formula would not have needed to be changed so drastically each time. Mass Effect series, while critically acclaimed, had not yet proved itself like an Uncharted or an Elder Scrolls in terms of sales. Those formulas don't need to be changed because they sell many millions, and Mass Effect does not, so they have to find ways to cut it down and attract new fans.
They aren't doing all of this just to mess around. They have a responsibility to make as much money as possible for EA, and ME2 only sold 1.6 million copies after 4 months on the market. EA was *not* happy with that. So they step in and fund a new studio for Multiplayer which should theoretically imrpove the chances of ME3 being a blockbuster, they throw in Kinect because the market potential is huge, they do day one DLC because "people will buy it anyway", and the fill the marketing trailers with as many explosions as possible to attract the dudebros, because they eat it up. It's sad, but that's just how things have gone with the franchise.
Catsith, that's some cold, hard truth right there, though of course that reminds me of the PR spin we got when EA acquired Bioware - that this would empower Bioware to make the games they want on a big-time stage. Guess not. Now we kind of feel like Syndicate and XCOM fans feel when they see, "Your favorite game is coming back! Now as a FPS! Aren't you happy?"
The ME3 changes may not seem as dramatic, but taking away that control from the player in favor of a generic narrative and character interpretation is a radical step. My understanding is that ME2 was successful, but EA wanted it to be *more* successful. That may sound obvious, but then that kind of fevered illogic is what led to the Dragon Age II debacle and what may end up defining ME3 as well.
Uncharted is successful because it is is a diffierent kind of game in a very popular, easy to access genre. Skyrim is successful, but it has ten+ years as a franchise on Mass Effect. If anything, Skyrim and Oblivion should have pointed the way toward embracing the roleplaying side, not moving away from it.
We all wanted Mass Effect 3, and while I will have to wait until I've played through the entirety of the game to render final judgment, the early returns do not look promising. Mass Effect was always pitched to be "your story" and with each conversation where I have to watch my character act and behave in ways I wouldn't choose for him to do, I feel further removed from the franchise than I have. If that's the direction Bioware and EA want to go, well...I wish them luck. They should have waited until after Mass Effect 3, and let those of us who invested in the franchise sing its praises instead of leaving us wondering like we've been left in the dust as they go chasing the COD crowd.