Awful lot of auto dialogue in the full game...
#2201
Posté 05 mars 2012 - 04:49
With this being the climax of the trilogy, maybe this is a design decision they went with to keep up the momentum of the story?
#2202
Posté 05 mars 2012 - 04:50
Hunter of Legends wrote...
android654 wrote...
It's not what I would call horrible, but this particular ending is like something we've seen in Vonnegut novels.
That's a bad thing?
Cat's Cradle and Catch 22 were awesome.
But Vonnegut is a talented writer who lead up to his ending properly. ME3 does not have a proper follow through, so with an ending like the one it has it feels extremely weak.
#2203
Posté 05 mars 2012 - 04:51
Jedi Sentinel Arian wrote...
So it's like call of duty except sometimes you may choose something?
Call of Duty is not a good example
#2204
Posté 05 mars 2012 - 04:52
android654 wrote...
Hunter of Legends wrote...
android654 wrote...
It's not what I would call horrible, but this particular ending is like something we've seen in Vonnegut novels.
That's a bad thing?
Cat's Cradle and Catch 22 were awesome.
But Vonnegut is a talented writer who lead up to his ending properly. ME3 does not have a proper follow through, so with an ending like the one it has it feels extremely weak.
IT has a partial lead up; we shall see soon my friend!
#2205
Posté 05 mars 2012 - 04:53
Subject One wrote...
Maybe you're right. But also there are other changes that I have to experience myself. If the 'little' decissions are now automatic based on your paragon/ renegade reputation to give a more cinematic feel with less static dialogue maybe it won't be as bad. But I don't know If the autodialogue really changes much based on your previous good/ bad reputation or if the cinematic conversations are really a big improvement that balances the loss of options. As I said earlier I will wait and see.
Well, I don't think we can get past the "first you could, now in the final game when it all comes together, you can't." That's pretty terrible.
But then what you are saying hits on another problem that we discussed a few pages back - the general lack of neutral options in the game and then their absence when they railroad you onto dialogue tracks. So many times in ME1 and ME2, there would be certain points in the conversation where I would choose a neutral response for various reasons (think "bite your tongue to avoid saying something bad"). There were multiple and dispiriting instances in ME3 that I saw where Shepard just blundered along a paragon or renegade dialgoue path when I would have played a neutral (or opposite alignment) response in a given moment.
So that's what it comes back to - for large swaths of the game, Bioware has decided to assume how your Shepard would behave. The problem with it is that the "Shepard's story is your story" is *the* beating heart dynamic of the Mass Effect series, and they effectively gimp that right when they should have been paying it off. Combat, tweaking armor and guns, all that stuff is ancillary. Being able to control who your Shepard is is what the game is about, and we're going into the game with less of that than we have had before.
#2206
Posté 05 mars 2012 - 04:54
Since when did Vonnegut write Catch-22?Hunter of Legends wrote...
Cat's Cradle and Catch 22 were awesome.
#2207
Posté 05 mars 2012 - 04:55
Random Jerkface wrote...
Since when did Vonnegut write Catch-22?Hunter of Legends wrote...
Cat's Cradle and Catch 22 were awesome.
Whoops; I thought that looked off
I meant Slaughterhouse Five.
#2208
Posté 05 mars 2012 - 04:56
Also, this prevalence of automatic dialogue doesn't make sense when the Kinect controls were announced for Mass Effect 3 to control which dialogue you want by saying the option.
#2209
Posté 05 mars 2012 - 05:00
Hunter of Legends wrote...
I meant Slaughterhouse Five.
Isnt Slaughterhouse a game back in the Genesis days?
Correction...its splatterhouse, sorry never mind!
Modifié par KevShep, 05 mars 2012 - 05:02 .
#2210
Posté 05 mars 2012 - 05:00
Minister of Sound wrote...
As I may have said, even though I only pick purely Paragon or Renegade choices, I still enjoy the notion that I am speaking instead of Shepard.
Also, this prevalence of automatic dialogue doesn't make sense when the Kinect controls were announced for Mass Effect 3 to control which dialogue you want by saying the option.
lol ikr ? the kinect option got killed with the choices... all that kinect is *good * for is the commands in battle i guess
#2211
Posté 05 mars 2012 - 05:02
KevShep wrote...
Hunter of Legends wrote...
I meant Slaughterhouse Five.
Isnt Slaughterhouse a game back in the Genesis days?
Perhaps; It's a book by Kurt Vognaught too.
#2212
Posté 05 mars 2012 - 05:02
...KevShep wrote...
Isn't Slaughterhouse a game back in the Genesis days?
Smh.
#2213
Posté 05 mars 2012 - 05:03
Itkovian wrote...
The gameplay itself is clearly superior and includes many more RPG elements that were removed in ME2... and we sitll do not know the extent of auto-dialogue in ME3, nor do we know if it actually negatively impacts the storytelling.
Itkovian
Storytelling? No. Autodialogue and player input have nothing to do with storytelling. This isn't about the autodialogue ruining the storytelling. That would make no sense. Excessive autodialogue ruins the experience, in contrast to the ability of the player to choose Shepard's responses. It would be like Half-Life embracing cut-scenes to tell the story of Gordon Freedom, something which goes completely against the style of narrative.
#2214
Posté 05 mars 2012 - 05:03
Random Jerkface wrote...
...KevShep wrote...
Isn't Slaughterhouse a game back in the Genesis days?
Smh.
Slaughterhouse got remade for PS3 and Xbox 360.
#2215
Posté 05 mars 2012 - 05:06
Il Divo wrote...
Itkovian wrote...
The gameplay itself is clearly superior and includes many more RPG elements that were removed in ME2... and we sitll do not know the extent of auto-dialogue in ME3, nor do we know if it actually negatively impacts the storytelling.
Itkovian
Storytelling? No. Autodialogue and player input have nothing to do with storytelling. This isn't about the autodialogue ruining the storytelling. That would make no sense. Excessive autodialogue ruins the experience, in contrast to the ability of the player to choose Shepard's responses. It would be like Half-Life embracing cut-scenes to tell the story of Gordon Freedom, something which goes completely against the style of narrative.
Actually Half Life does have cutscenes, they are just interactive ones.
#2216
Posté 05 mars 2012 - 05:08
Hunter of Legends wrote...
Actually Half Life does have cutscenes, they are just interactive ones.
You're thinking of scripted sequences. But that aside, the point of Half-Life is to get player into the mindset of Gordon Freeman. That's entirely why the game never leaves the first person perspective, as that would create a disconnect with the character. Likewise with Portal.
#2217
Posté 05 mars 2012 - 05:14
Il Divo wrote...
Hunter of Legends wrote...
Actually Half Life does have cutscenes, they are just interactive ones.
You're thinking of scripted sequences. But that aside, the point of Half-Life is to get player into the mindset of Gordon Freeman. That's entirely why the game never leaves the first person perspective, as that would create a disconnect with the character. Likewise with Portal.
Freeman has no mindset.
He's a blank slate character I feel nothing for.
#2218
Posté 05 mars 2012 - 05:17
Zarradan wrote...
So long as the bigger decisions aren't wrestled from our control, I don't think the trimming down of dialogue choices is necessarily a bad thing. I felt bogged down at times especially in ME2 with the amount of dialogue options available. I didn't want to miss out on important plot points and useful information, but often I just wanted to get on with it.
With this being the climax of the trilogy, maybe this is a design decision they went with to keep up the momentum of the story?
I'm sort of the oposide of that, I love taking my time durring convos and seeing how I would respond to them. For me it was this that was the highlight of the ME series and most other Bioware games, having that tkaen out ruins a good part of what i liked about the game.
I used my shepard as a puppet to insert what I would want to do in this universe and for the most part that worked in the first 2 games, having that control taken away and being told "this is what shep says regardless" feels like it just doesnt belong here and not only takes me out of the expreiance but feels like a slap in the face for liking that in the first 2 games.
#2219
Posté 05 mars 2012 - 05:18
Arkitekt wrote...
Yeah, the Uncharted connection is more interesting.... but will never catch on because Uncharted isn't as hated as CoD.
It's not that accurate either. Uncharted is more cinematic it blends gameplay and cutscenes across the level. ME3 just has long cutscenes.
Modifié par BobSmith101, 05 mars 2012 - 05:20 .
#2220
Posté 05 mars 2012 - 05:21
Hunter of Legends wrote...
Freeman has no mindset.
He's a blank slate character I feel nothing for.
And that's your perception, which I don't expect you to change. But there's a reason why many desire that approach in Half-Life. I don't want autodialogue from Mass Effect any more than I want cutscenes in Half-Life. That's best left to Mass Effect spin offs or other series. Finish what you start, as they say.
Modifié par Il Divo, 05 mars 2012 - 05:22 .
#2221
Posté 05 mars 2012 - 05:21
#2222
Posté 05 mars 2012 - 05:22
#2223
Posté 05 mars 2012 - 05:25
AlphaJarmel wrote...
Oh man there is alot of dialogue. Just finished Mars.
Auto or otherwise?
#2224
Posté 05 mars 2012 - 05:26
Il Divo wrote...
Hunter of Legends wrote...
Freeman has no mindset.
He's a blank slate character I feel nothing for.
And that's your perception, which I don't expect you to change. But there's a reason why many desire that approach in Half-Life. I don't want autodialogue from Mass Effect any more than I want cutscenes in Half-Life. That's best left to Mass Effect spin offs or other series. Finish what you start, as they say.
I concede that point.
Even if I dont feel this autodialogue is bad; they did start this series out a certain way.
#2225
Posté 05 mars 2012 - 05:27
Il Divo wrote...
AlphaJarmel wrote...
Oh man there is alot of dialogue. Just finished Mars.
Auto or otherwise?
Meant to say auto. It's definitely noticeable.




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