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Awful lot of auto dialogue in the full game...


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#201
Hunter of Legends

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Dave of Canada wrote...

Almostfaceman wrote...

It's mental gymnastics to say the narrative should be streamlined during combat and then more control over the conversations should be asserted on the ship post-combat when the player gets to take a breath and think about what just happened? I don't agree.


It's mental gymnastics to justify the no-dialogue by saying you roleplay that way.


It isn't to justify auto-dialogue when it is warrented.

I have no need to "role play" saying "yes".

#202
Dave of Canada

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best_eva wrote...

Dave of Canada wrote...

Here's basically my problem with the auto-dialogue: It doesn't allow you to control Shepard, you can't be furious at somebody who betrays you or be dismissive to somebody you meet because the game plays out automatically based off your Paragon or Renegade score.

Trying to be a Renegade who's nice to your friends and allies but mean to your enemies? Too bad, auto-dialogue prompts you to be "Renegade" in your dialogue (which might be OOC) and appear brutish in your attitude.

Trying to be a Paragon who still threatens people? Too bad! You're going to be nice and caring everywhere you go.

Most of ME1/ME2's dialogue prompts did nothing in the end.
"Let's do this, Garrus. I trust you."
"I'm not sure about this but let's do it."
"Screw you, we're doing this my way."

All lead to a generic line from Garrus:
"Okay, let's go!"

ME3 seems to just base your decision immediately off your Renegade / Paragon score and goes with it. Which invalidates roleplaying, you're OOC as long as you don't have control.

every time I see the name Dave of Canada I laugh, do the world a favor and die in a car fire or whatever your sig says. 


I would but SWM would miss me.
He just doesn't know it yet.

Modifié par Dave of Canada, 02 mars 2012 - 10:34 .


#203
Wulfram

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FabricatedWookie wrote...

I don't know. The reaction seems out of place.  I can understand being worried, but to demand a response from bioware? Seems like you can just wait for a friend to play it and tell you. 


Bbbut...  I have no friends :crying:

Seriously, Bioware want us to buy the game don't they?  So why wouldn't they drop in to say "Lol, that was action mode.  Calm down dears"?  What's stopping them?  Rather than leaving me in the impression that they've slashed what is to me the most important feature of the game, even if it is only for a few days.

#204
Gold Dragon

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Justicar wrote...

Thanks to sources, it's true that Ashley becomes Zaeed after 1 FemShep convo. The same is likely true for MaleShep that isn't interested.
[snip].


Don't mind Zaeed, I actually kinda liked him.

However, there isn't enough left of Ashley to fill a thimble, so I guess it doesn't matter.

Kaidan, on the other hand....

:wizard:

#205
Duncaaaaaan

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best_eva wrote...

Duncaaaaaan wrote...

Hunter of Legends wrote...



Go read a book.


I am reading a book, I am currently reading Clash of Kings, the 2nd book of the song of ice and fire series by george R Martin, it's a really excellent read, it's a fantasy novel.

I'm also studying in depth The Pardoner's Tale, Dr Faustus and The Bloody Chamber for my education. I've got a good amount of books on my plate at this moment, thanks.

Kind of an immature retort you've got there, Hunter.

oh really?  Well Renly dies Stannis's army gets destroyed, Winterfell gets taken by Theon and than gets burned to the ground and Tyrion nearly gets killed but he gets his face messed up. 
It's a damn good thing that just cause you've read a book you aren't qualified to be a writer, you would've had Cersei and Tyrion duke it out right in the middle of the battle of King's Landing while surrounded by wildfyre. 


okay then. Don't care, I'll enjoy reading all the same.

#206
Coreniro

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If I remember correctly, some developer (maybe Gamble) said (during the Earth+Mars Hands on for reviewers) that they've tried to improve the way you get to know details about the context, past decisions, objectives etc. From what I've seen in the gamespot live stream and the few official vids available, it seems like they erased the investigation wheel, or at least most of it. For me it's not a really bad thing, because most of the time, during ME and ME2 that group of questions sounded like an interview. Take the dialogues with Tali and Wrex in ME, or Samara and Jack in ME2, or with Jacob at the very beginning of the second game.
Then, about the Neutral answer, I noticed too that they cut them from the third game. Personally I felt like they weren't really useful, because most of the time you ended up doing the same thing. Other times they weren't appropriate answers: if someone asks you to take a position, as a commander is supposed to do, you can't just say "I didn't choose to fight this war". If you prefer this kind of answer, then don't play the game, because you won't like it.

#207
Hillbillyhat

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Daywalker315 wrote...

Well I watched it. IMO it's not as bad as it was made out to be. Most of the 25 minutes is made up of combat and the guy playing running around acting lost. It took him 5 minutes to figure out how to leave the landing zone. If it was 25 minutes of dialogue and only 3 or so chances to choose what to say, I'd be disturbed. I really don't care if some of the more plain, common things get said automatically. I certainly don't want to choose every syllable the guy says.

The things he says automatically move the story along and for the most part, the only way to say it differently would be to give him more options to be a complete jerk and yell at people. Saying a couple different words that technically mean the same thing and progresses the story forward the same way doesn't HAVE to be chosen.

In fact, I'm getting the sense that it would have been prohibitive for them to do so. If this game has 40,000 lines of dialogue as is, can you imagine if every sentence out of Shepard's mouth (even completely irrelevant ones) had 2 or 3 options? They would have to cut other content for size or expand the game to three discs, not to mention the extra time and money to write in all the extra options that all lead to the same result.

The bottom line to me is: that video looked awesome to me. Combat looks good and the cutscenes and story were solid. There were a couple decent ways to RP, for example choosing how to respond about the Primarch while talking to the general. That also had three options, FWIW. One of which was on the left which may have actually led to more dialogue, and was not chosen by the guy playing.

The streamlining of basic things he says doesn't bother me that much. A couple more options on how to respond would have been nice but there was nothing imperative there. Example: When Joker radios in: I don't care if I don't have two or three options to say "Go ahead, Joker."


Pretty much my reaction to it.

#208
shep82

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Justicar wrote...

shep82 wrote...

A little dissapointing but not a big deal IMO.

I just hope it isn't the icing on the cake. I hope we don't find more of this with other squadmates, ESPECIALLY Liara for me. Maybe it's just the VS, idk. Prothy as well.

I will be sad if it extends to other Squadmates.

IMO it makes sense to not be able to have detailed convo's with the VS if your not their love interest. If we see it with others I would be surprised. It's possible but I think we will still have plenty of diaologue.

#209
MartinDN

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Only one thing to be said, i knew it was going to be like this when they had to streamline the dialogue for action mode, sacrifices had to be made, they just made the wrong one in my opinion.

I dont see the problem in devoloping mass effect 3 similar to me1/me2, with normal dialogue options. And then depending on your game mode, be it action, they would remove most of the dialogue options they made for the rpg mode, let the game choose renegade/paragon replies automatically and only keep the pivotal ones for the player.

Why would you ruin this system. I dont care if people say its what, 2% of the game we have seen? Yeh every footage we have seen the dialogue system is all but gone, not a coincidence.

Modifié par MartinDN, 02 mars 2012 - 10:30 .


#210
evenstars

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Dave of Canada wrote...

Here's basically my problem with the auto-dialogue: It doesn't allow you to control Shepard, you can't be furious at somebody who betrays you or be dismissive to somebody you meet because the game plays out automatically based off your Paragon or Renegade score.

Trying to be a Renegade who's nice to your friends and allies but mean to your enemies? Too bad, auto-dialogue prompts you to be "Renegade" in your dialogue (which might be OOC) and appear brutish in your attitude.

Trying to be a Paragon who still threatens people? Too bad! You're going to be nice and caring everywhere you go.

Most of ME1/ME2's dialogue prompts did nothing in the end.
"Let's do this, Garrus. I trust you."
"I'm not sure about this but let's do it."
"Screw you, we're doing this my way."

All lead to a generic line:
"Okay, let's go!"

ME3 seems to just base your decision immediately off your Renegade / Paragon score and goes with it. Which invalidates roleplaying, you're OOC as long as you don't have control.


Exactly, I usually choose the paragon options but there are a few times when I preferred the renegade option, like talking with the illusive man in me2.  If the game chooses for me based on my typical answers, I won't be very happy with my shep's response. 

#211
Someone With Mass

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Wulfram wrote...

It's not about the amount of talking.  It's about talking without any player input.  I'd be far happier if Shepard had remained utterly mute.

It does no good for her to be chatting up a storm on the Normandy if she's acting out of character on all of the missions.


Right, and my point is that there's no need for player input in some places, since most conversations often leads to dead ends when you already have an objective and pretty much all the information you need. If the turian general, for example, tells you that the communication tower is at the north gate and that it's busted and he needs someone to fix it and clear out the place, since it's crawling with husks, then you don't need to ask someone else what to do.

It's more about priorities than anything. What's more important? Re-establishing communications with the Palaven command center and find out who's the next Primearch or ask what the gate guard had for lunch?

#212
brfritos

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Dave of Canada wrote...

Here's basically my problem with the auto-dialogue: It doesn't allow you to control Shepard, you can't be furious at somebody who betrays you or be dismissive to somebody you meet because the game plays out automatically based off your Paragon or Renegade score.

Trying to be a Renegade who's nice to your friends and allies but mean to your enemies? Too bad, auto-dialogue prompts you to be "Renegade" in your dialogue (which might be OOC) and appear brutish in your attitude.

Trying to be a Paragon who still threatens people? Too bad! You're going to be nice and caring everywhere you go.


Well, in the video when Shepard talks with the Turian general he can use a Paragon or a Renegade response, the both are available to you.

#213
shep82

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Coreniro wrote...

If I remember correctly, some developer (maybe Gamble) said (during the Earth+Mars Hands on for reviewers) that they've tried to improve the way you get to know details about the context, past decisions, objectives etc. From what I've seen in the gamespot live stream and the few official vids available, it seems like they erased the investigation wheel, or at least most of it. For me it's not a really bad thing, because most of the time, during ME and ME2 that group of questions sounded like an interview. Take the dialogues with Tali and Wrex in ME, or Samara and Jack in ME2, or with Jacob at the very beginning of the second game.
Then, about the Neutral answer, I noticed too that they cut them from the third game. Personally I felt like they weren't really useful, because most of the time you ended up doing the same thing. Other times they weren't appropriate answers: if someone asks you to take a position, as a commander is supposed to do, you can't just say "I didn't choose to fight this war". If you prefer this kind of answer, then don't play the game, because you won't like it.

Agreed.

#214
Almostfaceman

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Dave of Canada wrote...

Almostfaceman wrote...

It's mental gymnastics to say the narrative should be streamlined during combat and then more control over the conversations should be asserted on the ship post-combat when the player gets to take a breath and think about what just happened? I don't agree.


It's mental gymnastics to justify the no-dialogue by saying you roleplay that way.


The point was there isn't a whole lot of room for role-play in the middle of a fight, since that bogs down the narrative.

#215
Justicar

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A Golden Dragon wrote...

Don't mind Zaeed, I actually kinda liked him.

However, there isn't enough left of Ashley to fill a thimble, so I guess it doesn't matter.

Kaidan, on the other hand....

:wizard:

lol xD

Even Ashleys opinion of current events would have sufficed. Maybe her asking Shepard questions about Cerberus, ANYTHING.

I liked Zaeed and Kasumi for their character, but their dialogue was two-dimensional, even if Kasumi's was funny.

I just feel that they could have done a LOT more with Ash, especially so considering MOST people saved her in Virmire.

#216
Phaedon

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best_eva wrote...

every time I see the name Dave of Canada I laugh, do the world a favor and die in a car fire or whatever your sig says.

You aren't putting your point through very well.

#217
ref

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So disappointed, but I knew it would be like this, I knew most BioWare games would be after Dragon Age 2. BioWare went from making Game of the Years to Disappointments of the Years in my books.

#218
Hunter of Legends

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Almostfaceman wrote...

Dave of Canada wrote...

Almostfaceman wrote...

It's mental gymnastics to say the narrative should be streamlined during combat and then more control over the conversations should be asserted on the ship post-combat when the player gets to take a breath and think about what just happened? I don't agree.


It's mental gymnastics to justify the no-dialogue by saying you roleplay that way.


The point was there isn't a whole lot of room for role-play in the middle of a fight, since that bogs down the narrative.


Dingdignding

we have a winner:lol:

#219
N7Raider

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Duncaaaaaan wrote...



I just thought Shepard and Garrus having a talk about life, philosophy, past actions, past regrets, and the future, in the middle of a raging firefight, could actually be profoundly awesome. That's all. Doesn't need to be logical. A lot of the science fiction elements in the ME universe aren't logical in the first place.

It's not about logic it's about narrative, there's no set structure to good storytelling but you do have to be immersed in the world and the characters.  Having Garrus and Shepard have a conversation like that would be un-immersive and out of place.  If the characters don't care about the situation they're in why should we as the player/audience care?  Them having some philosophical conversation would be the easiest way to remove the audience from the situation.  

#220
Duncaaaaaan

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It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.

#221
Hunter of Legends

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Duncaaaaaan wrote...

It's interesting actually how the majority of the old timers here are the ones that are concerned over this game, whereas the newer members seem to welcome it.


In with the new out with the oldB)

#222
LiquidLogic2020

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Anyone have a link to this video?

#223
Duncaaaaaan

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N7Raider wrote...

Duncaaaaaan wrote...



I just thought Shepard and Garrus having a talk about life, philosophy, past actions, past regrets, and the future, in the middle of a raging firefight, could actually be profoundly awesome. That's all. Doesn't need to be logical. A lot of the science fiction elements in the ME universe aren't logical in the first place.

It's not about logic it's about narrative, there's no set structure to good storytelling but you do have to be immersed in the world and the characters.  Having Garrus and Shepard have a conversation like that would be un-immersive and out of place.  If the characters don't care about the situation they're in why should we as the player/audience care?  Them having some philosophical conversation would be the easiest way to remove the audience from the situation.  


Depends on the audience. I think it would be really immersive if the action is broken by an unexpected conversation about some unexpected things, like a reall heart to heart between Garrus and Shep.

#224
Nexis7

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Justicar wrote...

PoliteAssasin wrote...

If there was any inflammatory discussion in my thread It certainly wasn't because of me or people who agreed with me, that's the trademark of the BDF to attack and insult people. But nice try though. ^_^


-Polite

>accuses others of being insulting
>proceeds to subtly insult
/ok


>tries to greentext in BSN
>mfw

#225
Dave of Canada

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Almostfaceman wrote...

Dave of Canada wrote...

Almostfaceman wrote...

It's mental gymnastics to say the narrative should be streamlined during combat and then more control over the conversations should be asserted on the ship post-combat when the player gets to take a breath and think about what just happened? I don't agree.


It's mental gymnastics to justify the no-dialogue by saying you roleplay that way.


The point was there isn't a whole lot of room for role-play in the middle of a fight, since that bogs down the narrative.


Most of ME1/ME2's dialogue prompts did nothing in the end.
"Let's do this, Garrus. I trust you."
"I'm not sure about this but let's do it."
"Screw you, we're doing this my way."

All lead to a generic line from Garrus:
"Okay, let's go!"

ME3 seems to just base your decision immediately off your Renegade / Paragon score and goes with it. Which invalidates roleplaying, you're OOC as long as you don't have control. 


Modifié par Dave of Canada, 02 mars 2012 - 10:34 .