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Awful lot of auto dialogue in the full game...


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#2251
ArkkAngel007

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Honestly, this doesn't bug me. I don't see why we have to choose every word that comes out of Shepard's mouth, in every situation. What I've heard so far I've enjoyed.

Then again, I tend to enjoy a game on the actual experience, rather than by some strict RPG rubric.

Modifié par ArkkAngel007, 05 mars 2012 - 05:44 .


#2252
Hunter of Legends

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hudakj wrote...

Auto dialogue would be good an upcoming Dead Space 3, where dialogue choice was never really a core part of gameplay.


How does one have autodialogue in a game that never had dailogue choice in the first place?:huh:

#2253
AkiKishi

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Squallypo wrote...

Hunter of Legends wrote...

Squallypo wrote...

mgs 4 all over again ? ala mass effect style


Some say the greatest game ever made.

I say it was pretentious nonsensical crap.^_^


after the long hype mgs4 had alot of those that praised it realized they were wrong on their perception and view of the game later... how typical is that? the point is as you said its nonsensical crap. 

ME 1 >>>>>>>>>> ME 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ME 3 in terms of interactivity.


MGS has always been that way. A movie with added bits of gameplay. I always found it better to watch someone else play it , than play it myself.

It's a very good movie with some very interesting symbology and ethics.

#2254
shepskisaac

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android654 wrote...

It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.

Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.

#2255
jmood88

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Jedi Sentinel Arian wrote...

So it's like call of duty except sometimes you may choose something?


Except everything is completely different.

#2256
Fentz1

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man... playing this, they are just making the games worse and worse, this is supposed to be an RPG game, with many choices, in ME 1 and 2 you could chose how to greet people most of the time, now it's just auto.

really bad BioWare... really bad.

#2257
Minister of Sound

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I still miss the dynamic conversations that were promised in the E306 and X06 trailers.

#2258
android654

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IsaacShep wrote...

android654 wrote...

It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.

Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.


It makes more sense when you see the ending. It doesn't leave room fo your opinions, because ultimately they don't matter at the end of ME3. It's a shame because you've been given, at the very least, opinions about what you're doing and now they took that away entirely.

#2259
Bawseee

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Oh god the auto-dialogue is rampant. Ohhhh god... Ohhhhh no. Here it comes Bioware.

#2260
DatIrishFella

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Fentz1 wrote...

man... playing this, they are just making the games worse and worse, this is supposed to be an RPG game, with many choices, in ME 1 and 2 you could chose how to greet people most of the time, now it's just auto.

really bad BioWare... really bad.


Another disappointed fan. 

:(

It must be terrible compared to the streams. 

#2261
Rickin10

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Anyone heard from Mr Priestly recently?

#2262
Zarradan

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So does anyone have a clue why BioWare may have done this? Could it be because there's so many branching permutations from previous saves, they just didn't have the time to cover all these bases and maintain a fleshed out conversation system?

#2263
Hunter of Legends

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Minister of Sound wrote...

I still miss the dynamic conversations that were promised in the E306 and X06 trailers.


And destructive enviroments.

#2264
Bawseee

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Rickin10 wrote...

Anyone heard from Mr Priestly recently?


Of course not. Why would us fans actually get feedback? 

#2265
DatIrishFella

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Bawseee wrote...

Oh god the auto-dialogue is rampant. Ohhhh god... Ohhhhh no. Here it comes Bioware.


Another one! My God, can you go into detail, did you get any options thus far? Non-spoilerific. 

#2266
Hunter of Legends

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android654 wrote...

IsaacShep wrote...

android654 wrote...

It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.

Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.


It makes more sense when you see the ending. It doesn't leave room fo your opinions, because ultimately they don't matter at the end of ME3. It's a shame because you've been given, at the very least, opinions about what you're doing and now they took that away entirely.


You still get a choice<_<

#2267
Squallypo

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you mean this video right ?  which btw it tottaly got me from day one when i saw it was like IM GETTING IT :wizard:

#2268
YankeeBravo

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ArkkAngel007 wrote...

Honestly, this doesn't bug me. I don't see why we have to choose every word that comes out of Shepard's mouth, in every situation. What I've heard so far I've enjoyed.


Because it's been a huge point in the series up to now?

There was a point where Bioware used to play that up, claiming they didn't do non-interactive cutscenes that took "choice" and control away from the player.

Like others, if this is true and not just a glitch or a bug due to the autopilot with the "action mode", it's a big issue for me. Especially if you're having entire "serious" conversations (as some have said) with characters with no interaction. It pretty much minimizes the PC diversity Bioware used to play-up with the story adapting with each player's actions to the point that my Shepard may be much different than the next guy's.

I'll also say that, while I was concerned with the demo's mangled intro and lack of a cohesive structure, THIS is the one thing that could make ME3 a disappointment for me if the "watch this awesome canon script we wrote" autodialogue is as extensive as people are saying it is.

I may have to wait and see what reviews/forums have to say before I decide whether to open my CE.

#2269
android654

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Hunter of Legends wrote...

android654 wrote...

IsaacShep wrote...

android654 wrote...

It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.

Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.


It makes more sense when you see the ending. It doesn't leave room fo your opinions, because ultimately they don't matter at the end of ME3. It's a shame because you've been given, at the very least, opinions about what you're doing and now they took that away entirely.


You still get a choice<_<


Have you seen the 3 endings? Yes there are only three, and they're all mirror images of one another.

#2270
Minister of Sound

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Bawseee wrote...

Oh god the auto-dialogue is rampant. Ohhhh god... Ohhhhh no. Here it comes Bioware.


Quick! We must gather the entire Masslim community, Talimancers and Tali-ban alike, and create our own open source version of what Mass Effect 3 should have been.

#2271
shepskisaac

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Zarradan wrote...

So does anyone have a clue why BioWare may have done this? Could it be because there's so many branching permutations from previous saves, they just didn't have the time to cover all these bases and maintain a fleshed out conversation system?

If anything, it's the dialogues written for "new players", with more & different explanation so they "don't get lost"...

#2272
Rickin10

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Bawseee wrote...

Rickin10 wrote...

Anyone heard from Mr Priestly recently?


Of course not. Why would us fans actually get feedback? 


Shame.  He made some reassuring noises a few weeks back.

#2273
DTKT

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Another golden comment from Neogaf:

*Shrugs* it is what it is. I am sort of numb to it now and moving passed it. Got about 12-13 hours in. The game as a whole is ok. But that's about it right now. Lots of lose ends, lots of issues with the various new systems they introduced in this game that require coming to grips with. For me the sidequest system is really killing my enjoyment of something I would normally be 100% behind. I am also seeing a good number of bugs. Not game killing thankfully, but a damn high number of issues.

But it is important to remember that a flawed gem doesn't make the entire ring worth not owning. It is rare that a series I know and like goes from beginning to conclusion without a system change, or a long hiatus, or some other real world problem. So I am happy for that.


I hope you guys hate dialogue and choice, because there isn't much of either in Mass Effect 3.

#2274
AkiKishi

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Rickin10 wrote...

Anyone heard from Mr Priestly recently?


Over in the other forum saying why paying real money for unlocks in MP is such a great idea.

#2275
Minister of Sound

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Squallypo wrote...

 


you mean this video right ?  which btw it tottaly got me from day one when i saw it was like IM GETTING IT :wizard:


Yes! I had splattered all over my monitor when I nerdgasmed as I first watched this video.