Then again, I tend to enjoy a game on the actual experience, rather than by some strict RPG rubric.
Modifié par ArkkAngel007, 05 mars 2012 - 05:44 .
Modifié par ArkkAngel007, 05 mars 2012 - 05:44 .
hudakj wrote...
Auto dialogue would be good an upcoming Dead Space 3, where dialogue choice was never really a core part of gameplay.
Squallypo wrote...
Hunter of Legends wrote...
Squallypo wrote...
mgs 4 all over again ? ala mass effect style
Some say the greatest game ever made.
I say it was pretentious nonsensical crap.
after the long hype mgs4 had alot of those that praised it realized they were wrong on their perception and view of the game later... how typical is that? the point is as you said its nonsensical crap.
ME 1 >>>>>>>>>> ME 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ME 3 in terms of interactivity.
Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.android654 wrote...
It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.
Jedi Sentinel Arian wrote...
So it's like call of duty except sometimes you may choose something?
IsaacShep wrote...
Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.android654 wrote...
It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.
Fentz1 wrote...
man... playing this, they are just making the games worse and worse, this is supposed to be an RPG game, with many choices, in ME 1 and 2 you could chose how to greet people most of the time, now it's just auto.
really bad BioWare... really bad.
Minister of Sound wrote...
I still miss the dynamic conversations that were promised in the E306 and X06 trailers.
Rickin10 wrote...
Anyone heard from Mr Priestly recently?
Bawseee wrote...
Oh god the auto-dialogue is rampant. Ohhhh god... Ohhhhh no. Here it comes Bioware.
android654 wrote...
IsaacShep wrote...
Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.android654 wrote...
It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.
It makes more sense when you see the ending. It doesn't leave room fo your opinions, because ultimately they don't matter at the end of ME3. It's a shame because you've been given, at the very least, opinions about what you're doing and now they took that away entirely.
ArkkAngel007 wrote...
Honestly, this doesn't bug me. I don't see why we have to choose every word that comes out of Shepard's mouth, in every situation. What I've heard so far I've enjoyed.
Hunter of Legends wrote...
android654 wrote...
IsaacShep wrote...
Shep was getting railroaded into tons of situations in ME1 & ME2 as well. Did you forget the complaints from Paragons about having to work with Cerberus in ME2? But at the very least, you were able to express how you're only doing it because you have to, mention at every chance that you don't work for TIM or Cerberus and you don't like them. Railroading is not an excuse for less options.android654 wrote...
It has a lot more to do with the final act of the game. They restricted your ability to choose and guide Shepard because all of the endings follow the same linear path, and you have to feel like you're the one guiding yourself there. The only way to do it is to eliminate your choice along the way.
It makes more sense when you see the ending. It doesn't leave room fo your opinions, because ultimately they don't matter at the end of ME3. It's a shame because you've been given, at the very least, opinions about what you're doing and now they took that away entirely.
You still get a choice<_<
Bawseee wrote...
Oh god the auto-dialogue is rampant. Ohhhh god... Ohhhhh no. Here it comes Bioware.
If anything, it's the dialogues written for "new players", with more & different explanation so they "don't get lost"...Zarradan wrote...
So does anyone have a clue why BioWare may have done this? Could it be because there's so many branching permutations from previous saves, they just didn't have the time to cover all these bases and maintain a fleshed out conversation system?
Bawseee wrote...
Rickin10 wrote...
Anyone heard from Mr Priestly recently?
Of course not. Why would us fans actually get feedback?
*Shrugs* it is what it is. I am sort of numb to it now and moving passed it. Got about 12-13 hours in. The game as a whole is ok. But that's about it right now. Lots of lose ends, lots of issues with the various new systems they introduced in this game that require coming to grips with. For me the sidequest system is really killing my enjoyment of something I would normally be 100% behind. I am also seeing a good number of bugs. Not game killing thankfully, but a damn high number of issues.
But it is important to remember that a flawed gem doesn't make the entire ring worth not owning. It is rare that a series I know and like goes from beginning to conclusion without a system change, or a long hiatus, or some other real world problem. So I am happy for that.
Rickin10 wrote...
Anyone heard from Mr Priestly recently?
Squallypo wrote...
you mean this video right ? which btw it tottaly got me from day one when i saw it was like IM GETTING IT