What a disappointment...for them to do this in the final game. It's funny...whatever dlc plans they have, I would trade them all away for them to just retool the RPG mode to actually play like an RPG mode, for us to be able to play our characters like we did in the first two games. And for those of you who don't think "action" mode or MP affected this, you are living in fantasyland. Where they reached the limits of how much information they could convey in that mode, it was RPG/story mode that gave way. Where they needed to conserve space for multiplayer, the corners cut were in the incidental depth that made the first two games our story.
I'm beginning to think that the whole "Uncharted" spiel was just so much spin to cover for the fact that the game has been compromised to satisfy the bean counters at EA. The degree of autodialogue and taking away choice from players isn't just against previous ME games, it goes against pretty much every bioware game. I find it hard to believe that this is something they would reasonably choose to do.
Maybe I'm just trying to give them the benefit of the doubt, I don't know. All I know is that playing ME was about the characters and crafting my story and that's not what I am going to experience in ME3. The character will look like I made him, sound like he always has, but now I will just watch him act in ways BW deems necessary and occasionally they will deign to foist some meager choices or large decisions on me.
That wasn't what I signed on for back in 2005. Once I have finished the game, I will render a final verdict. If there isnt a video game term for "jump the shark", I humbly suggest "action mode."
Modifié par phimseto, 06 mars 2012 - 03:33 .