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Awful lot of auto dialogue in the full game...


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#2376
MysteryJoker

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BobSmith101 wrote...

Hunter of Legends wrote...

2 Hours.


To beat Mass Effect 2.



Seems like a bit of an exageration. I guess you could come close if you skipped everything and ran/charged through encounters. It's suprisingly quick as a Vanguard even in "normal play".

Somwhere between 18-23 seems to be the common ME3 number. 23 was Xios with enough stuff to get the "best" ending.


I wouldn't doubt the exageration for this Mass Effect when people quote unquote "beat" the game through story mode. Image IPB

#2377
ebevan91

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5 hours and 45 minutes until it unlocks on Origin. It'll be around 11PM not too late.

I CBA to do the whole VPN thing so I'm just going to wait until it officially unlocks.

OOPS, I think I clicked the wrong thread, LOL.

Modifié par ebevan91, 06 mars 2012 - 12:23 .


#2378
Cody211282

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SyyRaaaN wrote...

Im playing the game right now. The amount of auto-dialogue is rampant. Seriously; There is so much auto dialogue you probably wont lose that much if you go straight for action mode, thats no exaggeration. (im 1:30 hours in)


Already now there are several conversations that have been on full auto without my Shepard having anything to ask etc. These forums are going to explode.


Are you ****ing with me? You good sir have just crushed that last little bright spot of hope I had left.

I hope your happy.

#2379
Chrumpek

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Cody211282 wrote...

SyyRaaaN wrote...

Im playing the game right now. The amount of auto-dialogue is rampant. Seriously; There is so much auto dialogue you probably wont lose that much if you go straight for action mode, thats no exaggeration. (im 1:30 hours in)


Already now there are several conversations that have been on full auto without my Shepard having anything to ask etc. These forums are going to explode.


Are you ****ing with me? You good sir have just crushed that last little bright spot of hope I had left.

I hope your happy.


Yay so the search for new RPG ip begins...

#2380
Rickin10

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Cody211282 wrote...

SyyRaaaN wrote...

Im playing the game right now. The amount of auto-dialogue is rampant. Seriously; There is so much auto dialogue you probably wont lose that much if you go straight for action mode, thats no exaggeration. (im 1:30 hours in)


Already now there are several conversations that have been on full auto without my Shepard having anything to ask etc. These forums are going to explode.


Are you ****ing with me? You good sir have just crushed that last little bright spot of hope I had left.

I hope your happy.


Having watched the ign live stream this seems in line with what i saw.  Pretty crushing.

#2381
Hunter of Legends

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You guys are late to the party.

And already missed several quotes saying outright the dialogue gets better.

#2382
jbg927

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ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.

#2383
Subject One

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jbg927 wrote...

ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.


Not exactly. Someone that has played 14 hours said that after the first missions that are a bit 'on rails' in dialogue, you reach the Citadel and the dialogue improves as you can investigate for side missions and information in the 'hub'. Also keep in mind that it seems that a major part of squadmates dialogue happens now on the Citadel and not the Normandy. But the 'neutral' options unfortunately are gone.

Anyway as I said a lot of times checking at other forums comments from people who is playing the game for now impressions are pretty positive. Much more than first impressions of DA2. So I hope ME3 will be good. Far from perfect but good.

#2384
Wulfram

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Getting investigate options doesn't really do much about my objections to auto-dialogue. Investigate isn't a character option, it's just about how much exposition you want.

edit:  I don't doubt ME3 is a good game.  The question is whether it's a good game I want to play, and a good game that can serve as the end the story of my Shepard without my feeling she's lost her character.

Modifié par Wulfram, 06 mars 2012 - 12:27 .


#2385
Texhnolyze101

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Subject One wrote...

jbg927 wrote...

ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.


Not exactly. Someone that has played 14 hours said that after the first missions that are a bit 'on rails' in dialogue, you reach the Citadel and the dialogue improves as you can investigate for side missions and information in the 'hub'. Also keep in mind that it seems that a major part of squadmates dialogue happens now on the Citadel and not the Normandy. But the 'neutral' options unfortunately are gone.

Anyway as I said a lot of times checking at other forums comments from people who is playing the game for now impressions are pretty positive. Much more than first impressions of DA2. So I hope ME3 will be good. Far from perfect but good.


I play neutral sheps....*sigh* now i have to be either para-dumb or rene-stupid....great.

#2386
Aaleel

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jbg927 wrote...

ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.


So halfway through the game about?  I've been staying away from the forum to avoid spoilers, I come back and see this.  So much for RPG mode I guess.

#2387
Subject One

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101ezylonhxeT wrote...

Subject One wrote...

jbg927 wrote...

ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.


Not exactly. Someone that has played 14 hours said that after the first missions that are a bit 'on rails' in dialogue, you reach the Citadel and the dialogue improves as you can investigate for side missions and information in the 'hub'. Also keep in mind that it seems that a major part of squadmates dialogue happens now on the Citadel and not the Normandy. But the 'neutral' options unfortunately are gone.

Anyway as I said a lot of times checking at other forums comments from people who is playing the game for now impressions are pretty positive. Much more than first impressions of DA2. So I hope ME3 will be good. Far from perfect but good.


I play neutral sheps....*sigh* now i have to be either para-dumb or rene-stupid....great.


Well, I usually hate Paragon and was more on the neutral side. But that's life.

Anyway my favourite personality is renegade femshep. Jennifer kicks major asses Image IPB. If you can't beat them join her (and have fun Image IPB).

#2388
Siven80

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While i dont get the game until friday in the UK, i have been watching the odd stream and while there is auto-dialogue, it seems to me that is nothing major and just those illusion of choice dialogue options we had and some backstory.

So if they stay that way then for me, i dont mind. But will see fully when i get full game.

#2389
CosmicTony

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It can break initial tension if you slow what should be a fast paced race to action in the first few missions of the game, when frankly you shuld be all reactionary not stopping to ask, "Why," "What do you mean by X," "Who is Y," or "Hey I am a Good person..see my Blue words"

I thought people would be more upset that it seems you get railroaded with a lot of Squad choices in this game??

#2390
phimseto

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Just saw a few dialogues with returning characters, and the autodialogue is incredibly frustrating. The contrast between how you talk with them now and in the last game is stark. It makes you realize just how much those minor prompts and para/neutral/rene options are missed. I think a lot about the game will be good, but losing control of the character like this colors the experience terribly.

And whoever said that a lot of the prompts are just you offering up your opinion on the invasion aren't kidding.

#2391
phimseto

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MaxBendu2 wrote...

It can break initial tension if you slow what should be a fast paced race to action in the first few missions of the game, when frankly you shuld be all reactionary not stopping to ask, "Why," "What do you mean by X," "Who is Y," or "Hey I am a Good person..see my Blue words"

I thought people would be more upset that it seems you get railroaded with a lot of Squad choices in this game??


In roleplaying games, you don't sacrifice the interactivity for pacing, and its something that hasn't been a problem in previous ME games. And what breaks immersion isn't stopping to make those small choices, its when your character behaves in ways that you know you would choose otherwise, but no longer have an option to.

Modifié par phimseto, 06 mars 2012 - 01:18 .


#2392
Guest_Fandango_*

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I hope people are overreacting - auto dialogue of the kind we saw in the demo would kill this title for me.

#2393
Jacen987

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Fandango9641 wrote...

I hope people are overreacting - auto dialogue of the kind we saw in the demo would kill this title for me.


Well, whatever the case, it is NEVER going to be as good as ME1. Played it again today. Damn, its just brilliant and actally feels like an RPG and not just because it satisfies roplaying.

Its just all the little things, how every game mechanic fits into the lore and how much more open and none-linear the level-design is, when compared to II.

Me3 might end up a pretty good blend, but it actaullty makes me a little sad, that after i finish the first i have to play that Corridor Shooter. (MEII)

#2394
Solduri

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this thread makes me sad :(

#2395
ratsneck00

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Someone With Mass wrote...

And that's bad...how?

I'm just glad if I don't have make Shepard answer the most trivial things, like Joker on the radio, since it serves no purpose.


I think cutting out the trivial stuff is what they were aiming for. The question is have they taken it too far. Based off the videos I've seen I wanna say yes. But I'll wait tell after I actually play it to decide.

Hope they didn't take it too far.

#2396
Texhnolyze101

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Subject One wrote...

101ezylonhxeT wrote...

Subject One wrote...

jbg927 wrote...

ok, reporting back and apparently now I'm hearing the dialogue gets better............14 hours in. I guess that's some good news.


Not exactly. Someone that has played 14 hours said that after the first missions that are a bit 'on rails' in dialogue, you reach the Citadel and the dialogue improves as you can investigate for side missions and information in the 'hub'. Also keep in mind that it seems that a major part of squadmates dialogue happens now on the Citadel and not the Normandy. But the 'neutral' options unfortunately are gone.

Anyway as I said a lot of times checking at other forums comments from people who is playing the game for now impressions are pretty positive. Much more than first impressions of DA2. So I hope ME3 will be good. Far from perfect but good.


I play neutral sheps....*sigh* now i have to be either para-dumb or rene-stupid....great.


Well, I usually hate Paragon and was more on the neutral side. But that's life.

Anyway my favourite personality is renegade femshep. Jennifer kicks major asses Image IPB. If you can't beat them join her (and have fun Image IPB).



I hate both paragon and renegade both are dumb and should have been taken out of the series since ME2 now im being forced to be one of these ridicules moral personalities.

#2397
davidshooter

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Wulfram wrote...



edit:  I don't doubt ME3 is a good game.  The question is whether it's a good game I want to play, and a good game that can serve as the end the story of my Shepard without my feeling she's lost her character.


I think this is going to be the issue for a lot of people.

After watching a fair amount of the game I don't think there is any question that ME3 is a very good game from a particular viewpoint.  It's just that for about half the people that buy it, it's not going to be what they are expecting, or  in some cases even wanting.

Count on this game being very, very divisive.  It will recieve some very high and some very low scores from both professional critics and users.  I suspect the Metacritic scores to be lower than either 1 or 2 as a result.

Modifié par davidshooter, 06 mars 2012 - 02:37 .


#2398
DTKT

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One more comment from Neogaf:

Concerning dialogue options. I have had the time to check through a couple game modes. "Lots, and some, and barely any" aren't the best examples of how many dialogue options there are and I am as guilty as anyone else. I thought those would explain it well enough but there is STILL confusion.

SO here is my attempt to explain in simple ways how many dialogue options there are in RPG mode comparing ME 1 and 2 to ME 3.

RPG mode in ME3 has LESS dialogue options than ME 2. That's just the stone cold truth of it even after 15 + hours. LESS options than ME2. For a quick ratio it looks like 2:1 split. For every 2 options for dialogue in ME2 you get 1 in ME3. It felt closer to 3:1 but I want to give them benifit of the doubt that as the story branches so to do the options.

All other gameplay versions have even less than that.

Simple.

SP3000 hit something on the head, that I was trying to explain earlier when I said that the other gameplay styles seems to have impacted RPG mode. At times, when you expect there to be options for dialogue there are not any. So much so that at times it appears like your missing options. That is just the way it is. After 14 hours or so I am accustomed to it, but every single person I have talked to in IRC or elsewhere and even the reviewers have all stated the same thing.

Now that people can expect that I think they should play it anyway. Because ME3 is its own game, like 2 before it and 1 before that. Each plays a bit different with its own strengths.


Bottom line, there is about 2 times less dialogue options in ME3 when compared to ME2. And that's being generous, it's closer to 3:1

Modifié par DTKT, 06 mars 2012 - 02:46 .


#2399
Bawseee

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DTKT wrote...

One more comment from Neogaf:

Concerning dialogue options. I have had the time to check through a couple game modes. "Lots, and some, and barely any" aren't the best examples of how many dialogue options there are and I am as guilty as anyone else. I thought those would explain it well enough but there is STILL confusion.

SO here is my attempt to explain in simple ways how many dialogue options there are in RPG mode comparing ME 1 and 2 to ME 3.

RPG mode in ME3 has LESS dialogue options than ME 2. That's just the stone cold truth of it even after 15 + hours. LESS options than ME2. For a quick ratio it looks like 2:1 split. For every 2 options for dialogue in ME2 you get 1 in ME3. It felt closer to 3:1 but I want to give them benifit of the doubt that as the story branches so to do the options.

All other gameplay versions have even less than that.

Simple.

SP3000 hit something on the head, that I was trying to explain earlier when I said that the other gameplay styles seems to have impacted RPG mode. At times, when you expect there to be options for dialogue there are not any. So much so that at times it appears like your missing options. That is just the way it is. After 14 hours or so I am accustomed to it, but every single person I have talked to in IRC or elsewhere and even the reviewers have all stated the same thing.

Now that people can expect that I think they should play it anyway. Because ME3 is its own game, like 2 before it and 1 before that. Each plays a bit different with its own strengths.


Bottom line, there is about 2 times less dialogue options in ME3 when compared to ME2. And that's being generous, it's closer to 2:1


Meh, at this point I can live with that. Will still be an awesome game. 

#2400
phimseto

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What a disappointment...for them to do this in the final game. It's funny...whatever dlc plans they have, I would trade them all away for them to just retool the RPG mode to actually play like an RPG mode, for us to be able to play our characters like we did in the first two games. And for those of you who don't think "action" mode or MP affected this, you are living in fantasyland. Where they reached the limits of how much information they could convey in that mode, it was RPG/story mode that gave way. Where they needed to conserve space for multiplayer, the corners cut were in the incidental depth that made the first two games our story.

I'm beginning to think that the whole "Uncharted" spiel was just so much spin to cover for the fact that the game has been compromised to satisfy the bean counters at EA. The degree of autodialogue and taking away choice from players isn't just against previous ME games, it goes against pretty much every bioware game. I find it hard to believe that this is something they would reasonably choose to do.

Maybe I'm just trying to give them the benefit of the doubt, I don't know. All I know is that playing ME was about the characters and crafting my story and that's not what I am going to experience in ME3. The character will look like I made him, sound like he always has, but now I will just watch him act in ways BW deems necessary and occasionally they will deign to foist some meager choices or large decisions on me.

That wasn't what I signed on for back in 2005. Once I have finished the game, I will render a final verdict. If there isnt a video game term for "jump the shark", I humbly suggest "action mode."

Modifié par phimseto, 06 mars 2012 - 03:33 .