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Awful lot of auto dialogue in the full game...


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#2401
Rockworm503

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 I love how this has made almost 100 pages in 3 days.
Where's the popcorn when you need some?

#2402
phimseto

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I don't know. But if this were ME3, you might watch your Shepard eat peanuts instead without you having any say in it. And then...maybe...you might get to say how you feel about the reapers on earth.

Modifié par phimseto, 06 mars 2012 - 04:45 .


#2403
phimseto

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As my last post of the night, allow me to use the Emily Wong Twitter episode as an example of where ME3 goes terribly wrong.

In prior games, if you heard the news of her death, you would be prompted with three, maybe five, options. Let's stick with three for now.

Perhaps you choose paragon to express your sadness at her loss or admiration for her defiant bravery.

Perhaps you choose neutral, using the opportunity to reaffirm to those around you why we fight and why they need to stay focused on the task ahead.

Perhaps you choose renegade to brush her off as just another death or more likely to swear bloody vengeance against the Reapers.

A quiet moment with no real consequence, but powerful because you sift through your emotions and make an important decision about how you feel and then a critical distinction about how to express it. In ME1 and ME2, you would have that moment.

In ME3, more likely than not, you will not even have a choice. You will just watch your Shepard react along some predetermined line. It doesn't matter whether or not the reaction matches your own. What matters is that you are no longer engaged in that moment - you do not have to make a choice when push comes to shove about how you feel and how to say it. That is a tragic and undeniable loss for ME players.

Today's Twitter ARG was brilliant. ME3 dialogues...not so much. Good-night, all.

Modifié par phimseto, 06 mars 2012 - 04:39 .


#2404
Mr. MannlyMan

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Well, I've been playing for the last 5 hours now. I can personally vouch for Neogaf; compared to ME2, there's about a 3:1 difference in player choice, if not more.

I honestly regret taking work off tomorrow. I regret pre-ordering the CE and spending so much time following ME3's development. Playing through ME3 just doesn't have the same allure that ME1 and 2 did... the action is great, but the roleplaying so far has been... well, I find myself getting bored during cutscene convos, whereas in ME1 and 2 they were what made the experience memorable. Maybe that will change as the game progresses, though so far it just feels like a lesser experience in general imo. A fun TPS with some well-integrated stat progression and some excessively-pruned dialogue trees that, overall, feel more like a compromise than a "refinement" of the system.

Anyway, I'm having a hard time deciding whether this game is great, or just "good". As a Mass Effect game, it's a clear regression, but as a TPS-RPG it does a lot right...

If there's one thing to be said, it's that Mass Effect 3 will likely be the most divisive game of the trilogy. This issue with autodialogue is going to be a pretty big sore point for a LOT of fans, and it's only going to get more attention as more people play it.

#2405
Jaron Oberyn

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You know, I was just starting to be optimistic about the dialogue. Having just watched about 3-4 hours of content after Sur'kesh, I think it's accurate to say that 99% of the dialogue is in fact automatic. :( Shepard is his/her own person now. The only dialogue choices that come up are for big plot decisions, like will you do this or now, or who's going to download the data, squadmate 1 or 2. Occasionally you'll get some prompts to express your feelings on the war, are you optimistic or do you feel like its a lost fight. THAT'S IT. Shepard interacts with different squadmates and forced friendships are in full force this time around. You barely, and I mean barely, get to choose dialogue in this game. 99% dialogue is not an exaggeration. If you don't believe me, look at the YouTube playthroughs yourself. Just when I thought it would get better later in the game, it doesn't at all. I'm so disappointed right now. To do such an atrocious act at the end of the trilogy is unprecedented. They had no reason to do this at all except to appease the people complaining about having to choose too much dialogue, sad thing is they were in the minority.

The biggest disappointment is creating a character in the first two games only to see them ripped right out of your hands in the third. This is ridiculous. Last game I purchase from them. They've stuck it to the fans one last time for me. I turned the cheek with DA2, and looked the other way, but I'm all out of cheeks.

-Polite

#2406
WindOverTuchanka

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So the rumor is there will be less autodialog after the first few missions? All right, I'll hold my rage and 'oppose' banners then. And just say I support the dialog wheel, because autodialog in the first portion of the game sure is immersion-breaking, unforgivable, makes my heart weep, etc.

Image IPB

Image IPB

#2407
android654

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This is why I orchestrated deaths in ME2. I knew they were going to force that.

#2408
Jaron Oberyn

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That rumor isn't true. I can personally attest to that after seeing everything except the final battle.
It's shockingly 99% auto dialogue with the exceptions I've outlined above.

-Polite

#2409
InvincibleHero

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How much is too much. I have often stated they went overkill on how much responses and little +2 para/ren dips they gave in the games. I'd rather have well-crafted dialog then break immersion every sentence so I can make a minor cosmetic change to how it plays out in short-term with no lasting long term affect. It can only make the game more enjoyable IMO as long as they did not go too drastic. If they cut it 30% or so then less drudge equal more fun for me.

#2410
Jaron Oberyn

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The dialogue isn't even that great, it's a bunch of cheesy one liners. This feels like a Michel bay film.

-Polite

#2411
Rurik948

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So.....watching movies is the best game-play experience. This is the new idea of Leisure Governor - EA (Bioware seems to be just one of its semi-governed departments, at the best).

#2412
Jaron Oberyn

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The cutscenes become tedious and boring without being able to interact. In the next 12 hours this forum is going to explode over this issue, and with good reason. Bioware had no need to change the formula in the last game.

-Polite

#2413
Dave of Canada

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PoliteAssasin wrote...

The cutscenes become tedious and boring without being able to interact. In the next 12 hours this forum is going to explode over this issue, and with good reason. Bioware had no need to change the formula in the last game.

-Polite


They needed to change it if they wanted to appeal to the crowd which doesn't like dialogue choices. Action Mode was going to impact RPG / Story mode drastically by existing.

#2414
Mr. MannlyMan

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Well it is pretty sad, Polite. At least for me; I was a MASSIVE fan of ME1 and 2 (especially ME1), but it doesn't seem like the same with be said for numero 3, when all is said and done.

Sad to see that the feature that MADE the series innovative has been so agressively reduced. I mean, hell, they could have at least kept Neutral options for the few dialogue trees that exist in the game. It almost seems like they forgot about Neutral responses, and only on occasion remembered to include them. :(

I get that a lot of love went into making this game, and it shows in many places, but wow... and apparently they have more dialogue in this game than the past two games? Where'd it all go? Into the squad banter? Disappointing.

#2415
RedPhoenix 96

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i so do not want to be in these forums tomorrow- total chaos

#2416
IPLASTIKMAN

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Uh to the all the whiners..... UH BYE AND PLEASE DONT COME BACK TO THE FORUM :D

#2417
Rockworm503

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RedPhoenix 96 wrote...

i so do not want to be in these forums tomorrow- total chaos


Thats when its the most entertaining.
Of course I'll keep my mouth shut because the best thing to do during a forum ****storm is to not draw attention to yourself.

#2418
Mr. MannlyMan

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I won't be coming here tomorrow either. :P

It's going to be a ****storm of haters, trolls, and ****s for the next week or so.

#2419
IPLASTIKMAN

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Y this game has no more talks?

#2420
ZDPhoenix

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I think there's this nagging lil hint for those of us that read previews, that we're in store for a DA2 type of game here, compared to the Mass Effect 3 we imagined when ME2 was released.

I've just accepted that it's back to Skyrim and other games, for my RPG fix, after my playthrough.

PoliteAssasin wrote...

Watch out, Chris Priestly is going to lockdown threads talking about it. He just locked down mine. This is very sad to see.

-Polite


Yup. Sounds like a BSN thing to do.

#2421
Omilophile

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Someone With Mass wrote...
In ME1:

Paragon response: Yes.
Neutral response: Yes.
Renegade response: Yes.

They just gave the players the illusion that they had a lot of choices. The auto-dialogues in ME3 are simply cutting out the middleman.

Judging by the footage of Palaven's moon, there were hardly anything worth expanding with dialogue choices to begin with (as Shepard said, they're in a war zone) so I don't really see the problem at all.


This.

#2422
IPLASTIKMAN

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Y'all mad huh

#2423
Jaron Oberyn

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@ZDPhoenix - you might want to check out TOR. As a single player RPG it blows ME and DA2 out of the water, especially with the roleplaying. Not only do you get to define and personalize your character, but there is BARELY any auto dialogue, and you have 3 choices for pretty much all of the conversations. I'm playing ME3 once then going back to there. No point in playing more than once if 99% of the dialogue is going to be the same.


-Polite

#2424
HBC Dresden

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Arppis wrote...

Chrumpek wrote...

2 days guys'n'gals.... 


I'll just watch 2 seasons of 24... PROBLEM SOLVED.


Hahahaha love this.

#2425
Mr. MannlyMan

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Yup.

I'm lucky, though, because I have yet to play through BG2 and Planescape: Torment. I've heard those are actually really big on "choice". :D