Awful lot of auto dialogue in the full game...
#2401
Posté 06 mars 2012 - 03:55
Where's the popcorn when you need some?
#2402
Posté 06 mars 2012 - 04:03
Modifié par phimseto, 06 mars 2012 - 04:45 .
#2403
Posté 06 mars 2012 - 04:35
In prior games, if you heard the news of her death, you would be prompted with three, maybe five, options. Let's stick with three for now.
Perhaps you choose paragon to express your sadness at her loss or admiration for her defiant bravery.
Perhaps you choose neutral, using the opportunity to reaffirm to those around you why we fight and why they need to stay focused on the task ahead.
Perhaps you choose renegade to brush her off as just another death or more likely to swear bloody vengeance against the Reapers.
A quiet moment with no real consequence, but powerful because you sift through your emotions and make an important decision about how you feel and then a critical distinction about how to express it. In ME1 and ME2, you would have that moment.
In ME3, more likely than not, you will not even have a choice. You will just watch your Shepard react along some predetermined line. It doesn't matter whether or not the reaction matches your own. What matters is that you are no longer engaged in that moment - you do not have to make a choice when push comes to shove about how you feel and how to say it. That is a tragic and undeniable loss for ME players.
Today's Twitter ARG was brilliant. ME3 dialogues...not so much. Good-night, all.
Modifié par phimseto, 06 mars 2012 - 04:39 .
#2404
Posté 06 mars 2012 - 05:47
I honestly regret taking work off tomorrow. I regret pre-ordering the CE and spending so much time following ME3's development. Playing through ME3 just doesn't have the same allure that ME1 and 2 did... the action is great, but the roleplaying so far has been... well, I find myself getting bored during cutscene convos, whereas in ME1 and 2 they were what made the experience memorable. Maybe that will change as the game progresses, though so far it just feels like a lesser experience in general imo. A fun TPS with some well-integrated stat progression and some excessively-pruned dialogue trees that, overall, feel more like a compromise than a "refinement" of the system.
Anyway, I'm having a hard time deciding whether this game is great, or just "good". As a Mass Effect game, it's a clear regression, but as a TPS-RPG it does a lot right...
If there's one thing to be said, it's that Mass Effect 3 will likely be the most divisive game of the trilogy. This issue with autodialogue is going to be a pretty big sore point for a LOT of fans, and it's only going to get more attention as more people play it.
#2405
Posté 06 mars 2012 - 05:47
The biggest disappointment is creating a character in the first two games only to see them ripped right out of your hands in the third. This is ridiculous. Last game I purchase from them. They've stuck it to the fans one last time for me. I turned the cheek with DA2, and looked the other way, but I'm all out of cheeks.
-Polite
#2406
Posté 06 mars 2012 - 05:48

#2407
Posté 06 mars 2012 - 05:49
#2408
Posté 06 mars 2012 - 05:53
It's shockingly 99% auto dialogue with the exceptions I've outlined above.
-Polite
#2409
Posté 06 mars 2012 - 05:59
#2410
Posté 06 mars 2012 - 06:00
-Polite
#2411
Posté 06 mars 2012 - 06:05
#2412
Posté 06 mars 2012 - 06:07
-Polite
#2413
Posté 06 mars 2012 - 06:13
PoliteAssasin wrote...
The cutscenes become tedious and boring without being able to interact. In the next 12 hours this forum is going to explode over this issue, and with good reason. Bioware had no need to change the formula in the last game.
-Polite
They needed to change it if they wanted to appeal to the crowd which doesn't like dialogue choices. Action Mode was going to impact RPG / Story mode drastically by existing.
#2414
Posté 06 mars 2012 - 06:15
Sad to see that the feature that MADE the series innovative has been so agressively reduced. I mean, hell, they could have at least kept Neutral options for the few dialogue trees that exist in the game. It almost seems like they forgot about Neutral responses, and only on occasion remembered to include them.
I get that a lot of love went into making this game, and it shows in many places, but wow... and apparently they have more dialogue in this game than the past two games? Where'd it all go? Into the squad banter? Disappointing.
#2415
Posté 06 mars 2012 - 06:20
#2416
Posté 06 mars 2012 - 06:23
#2417
Posté 06 mars 2012 - 06:23
RedPhoenix 96 wrote...
i so do not want to be in these forums tomorrow- total chaos
Thats when its the most entertaining.
Of course I'll keep my mouth shut because the best thing to do during a forum ****storm is to not draw attention to yourself.
#2418
Posté 06 mars 2012 - 06:27
It's going to be a ****storm of haters, trolls, and ****s for the next week or so.
#2419
Posté 06 mars 2012 - 06:28
#2420
Posté 06 mars 2012 - 06:32
I've just accepted that it's back to Skyrim and other games, for my RPG fix, after my playthrough.
PoliteAssasin wrote...
Watch out, Chris Priestly is going to lockdown threads talking about it. He just locked down mine. This is very sad to see.
-Polite
Yup. Sounds like a BSN thing to do.
#2421
Posté 06 mars 2012 - 06:33
Someone With Mass wrote...
In ME1:
Paragon response: Yes.
Neutral response: Yes.
Renegade response: Yes.
They just gave the players the illusion that they had a lot of choices. The auto-dialogues in ME3 are simply cutting out the middleman.
Judging by the footage of Palaven's moon, there were hardly anything worth expanding with dialogue choices to begin with (as Shepard said, they're in a war zone) so I don't really see the problem at all.
This.
#2422
Posté 06 mars 2012 - 06:35
#2423
Posté 06 mars 2012 - 06:35
-Polite
#2424
Posté 06 mars 2012 - 06:36
Arppis wrote...
Chrumpek wrote...
2 days guys'n'gals....
I'll just watch 2 seasons of 24... PROBLEM SOLVED.
Hahahaha love this.
#2425
Posté 06 mars 2012 - 06:37
I'm lucky, though, because I have yet to play through BG2 and Planescape: Torment. I've heard those are actually really big on "choice".




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