Is there a way (editing a file/installing a mod) to force kill animations to trigger 100% of the time?
I thought this would be a popular request but I'm unable to find ANYTHING regarding this. ../../../images/forum/emoticons/crying.png
thanks in advance,
Grimmy
Forcing Kill Animations
Débuté par
Grimmyke
, nov. 25 2009 05:23
#1
Posté 25 novembre 2009 - 05:23
#2
Posté 25 novembre 2009 - 05:34
To be honest with you I've got mixed feelings about animations here.
They look grand and from a roleplay perspective I love them.
From a tactical viewpoint however, it pains me to have to wait for my rogue to get up from the ogre she just felled, so she can circle around and assist the warrior.
+1 on your request for a way to adjust kill animations though
They look grand and from a roleplay perspective I love them.
From a tactical viewpoint however, it pains me to have to wait for my rogue to get up from the ogre she just felled, so she can circle around and assist the warrior.
+1 on your request for a way to adjust kill animations though
#3
Posté 25 novembre 2009 - 07:15
they get boring real fast since there are just that couple of animations.
#4
Posté 25 novembre 2009 - 10:07
It is not very important to me, but it would be great fun if Dragon Age later had as many (or more) fatalities as The Witcher. Coming now and then, they are entertaining. Overused, it only gets annoying.
And why not add some spellcasting fatalities? How about being burned to ahses by a fireball? Currently, I only know about being shattered when turned to stone or ice.
But I'd rather want more gameplay options and monster models. If I got to choose, of course...
And why not add some spellcasting fatalities? How about being burned to ahses by a fireball? Currently, I only know about being shattered when turned to stone or ice.
But I'd rather want more gameplay options and monster models. If I got to choose, of course...
#5
Posté 25 novembre 2009 - 11:13
Let's try to stay on topic please.
Anyone know if a modder is on this or if it is allready available?
Anyone know if a modder is on this or if it is allready available?
#6
Posté 26 novembre 2009 - 08:52
No one knows how to force it on?
Maybe make a new command for it?
Maybe make a new command for it?
#7
Posté 26 novembre 2009 - 11:00
Just letting you guys know MachDelta picked up on the request and made this => social.bioware.com/project/984/
It works like a charm!
It works like a charm!
Modifié par Grimmyke, 26 novembre 2009 - 11:02 .





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