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Forcing Kill Animations


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6 réponses à ce sujet

#1
Grimmyke

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Is there a way (editing a file/installing a mod) to force kill animations to trigger 100% of the time?

I thought this would be a popular request but I'm unable to find ANYTHING regarding this. ../../../images/forum/emoticons/crying.png




thanks in advance,
Grimmy

#2
damfr102

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To be honest with you I've got mixed feelings about animations here.



They look grand and from a roleplay perspective I love them.

From a tactical viewpoint however, it pains me to have to wait for my rogue to get up from the ogre she just felled, so she can circle around and assist the warrior.



+1 on your request for a way to adjust kill animations though :)

#3
Valtonis

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they get boring real fast since there are just that couple of animations.

#4
Lord Mephisto

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It is not very important to me, but it would be great fun if Dragon Age later had as many (or more) fatalities as The Witcher. Coming now and then, they are entertaining. Overused, it only gets annoying.



And why not add some spellcasting fatalities? How about being burned to ahses by a fireball? Currently, I only know about being shattered when turned to stone or ice.



But I'd rather want more gameplay options and monster models. If I got to choose, of course...

#5
Grimmyke

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Let's try to stay on topic please.



Anyone know if a modder is on this or if it is allready available?

#6
Grimmyke

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No one knows how to force it on?

Maybe make a new command for it?


#7
Grimmyke

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Just letting you guys know MachDelta picked up on the request and made this => social.bioware.com/project/984/


It works like a charm!

Modifié par Grimmyke, 26 novembre 2009 - 11:02 .