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How often did Bioware render lights, post locals?


1 réponse à ce sujet

#1
georage

georage
  • Members
  • 247 messages
Seeing how long it takes to render lightmaps and post locals has forced me into some extreme measures, such as working on the toolset on two computers and using one to actively toolset and one to "compile."

I was curious how Bioware did it. Did they render lightmaps often? or did they just design the level and only render lightmaps and post locals at the end?

I am wasting a lot of time, I think, by constantly compiling and then loading up the mod and running around in it.

What was Bioware's work flow? How are other modders doing it?

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
Yes, we used a completely different lightmapper in-house. We have a renderfarm of ten hefty machines (I don't know their specs offhand) tucked away somewhere in the building and when a level artist hit the "render lightmaps" button it got sent off to the queue there. It could still take a couple of hours for the lightmaps to show up. Unfortunately the lightmapper we're using in-house is commercial and we didn't get permission to release it, so we had to come up with a new one for the end user toolset.