jbrand2002uk wrote...
Well the main shared flaw between the 2 games that really bugs me is the railroaded story mainly the enforcement of becoming a grey warden much likes Hawke is steered into becoming(spoiler)though.
That's pretty much true, but I find it more forgivable in DA:O's case beacuse 95% of the time my character does what I want him/her to do.
Granted DAO does hide it better by giving small variations based on your Origin selection but its merely a few paltry lines of dialogue that change
Disagree. The origins allowed for much more freedom in character background and motivations. Something the game, thankfully (for the most part), didn't try to define for you through dialogue.
the main thing that irked me about the combat in DAO was the speed as i mentioned but to be more specific I'm refering to the speed of the rogue class which felt a lot slower than they should be DA2 may have gone overkill with the speed and the backflipping ninjaitis but it was a step in the right direction.
I wouldn't mind if the combat, particularly for the Rogue style, was sped up just a
tad from DA:O. However, DA2's was much too fast, and it was mainly the gameplay mechanics that made the combat much less appealing to me in DA2.
I always use this example. I had a plan when I was developing my Rogue, to focus as much on offensive spike damage as possible, while sacrificing base damage and defense. I like to use this playstyle to take out soft targets as quickly as possible. So my plan was to focus on Cunning to boost critical damage and offensive skills, while sacrificing defense and lower, more consistent damage. I figured I could make up the deficit of foregoing Dexterity by picking up the skill that grants 100% crit chance while flanking, thinking I would enjoy making use of using positioning for tactical advantage. That skill, btw, already makes the other two similar ones involving stunned opponent and being in stealth obsolete. Unfortunately, I quickly discovered that to do any damage at all required heavy investment in Dexterity to actually use higher quality weapons (something that makes no sense), and that investment, coupled with the fact that you always get the same stats on items (which includes + crit chance), made my tactical skill choices obsolete as I was approaching 90% crit rate toward the end of the game, and my intended playstyle unviable. Not to mention, defense was curiously tied in with Cunning as well, so I had no choice but to boost it.
I quickly lost a lot of my interest in the game when I realized how little flexibility I had in the way I build my character. I felt like the gameplay and character progression railroaded me every bit as much as the story, and the game fought me anytime I tried to do anything to make my character less generic. As someone who plays a Rogue, I was immensely disappointed by the above mentioned shortcomings, the uselesness of stealth, absence of traps/pets and gutting of crafting skills. That's not even mentioning the arbitrary item restrictions, shallowness of itemization and inability to equip companions. Having so fewer options in my character's approach/function in combat, the combat became much less interesting to me. No amount of pacing refinement will remedy that, even if they bring it back down closer to DA:O's pace.
One area DA2 definatley made an improvement at least on PC( which i play both games on) was the stabillity of the game playing either with or without a trainer DAO even after 5 patches is very crash prone.
Disagree again. I also play on PC, and while DA:O did crash on me
once, it was my own doing. DA2, on the other hand, crashed on me every single time a blood mage would use whatever that spell was that would cause an exploding noise. I literally had to use the console to kill all blood mages before they could cast it in order to progress through the game. DA2's stability being an improvement is definitely subject to debate.
While many find DA2's talent tree restrictive I found it more useable than DAO's even though I too find it somewhat restrictive, so i do hope that overall they will be able to cobble together some kind of a hybrid between DAO and DA2 and I'm certainly in favour of the idea one of the other posters mentioned of a slider/toggle for many of the functions so each user can alter the game in line with their preferances
I disliked DA2's design for reasons I noted above, but the one thing I did take as a positive was skill upgrades. I just wished there were more of them, and that the rest of the design wasn't so disappointing to me.
Modifié par Anomaly-, 09 mars 2012 - 01:33 .