AudioEpics wrote...
For me it evolved mostly in the right direction, even though in small ways it was sometimes the wrong one. The following is purely my personal opinion, of course!
Right direction:
Graphics: Everything looks much sharper, crisper and smoother on Xbox. It also handles very fluently.
Story: sorry guys, but I think the Dragon Age II story was much more involving, emotional and inspiring than Origins' (which I also liked).
Interface: again, I speak as an Xbox player, but they made it much more elegant, accessible and smooth in my opinion.
Combat: It's faster and more intense but still has the tactical depth and group dynamics
Crafting: Crafting was more enjoyable to me this time around, although it felt too limited.
Dialogue: The voiced protagonist was a big step forward, making the whole feel much more alive. I also thought the dialogue wheel was presented here at its very best (better even than Mass Effect). I loved the icons.
Companions: while you could not interact with them as often, I felt the characters in Dragon Age II were stronger, more relatable and better written.
Day/night choice: It was such a little thing but I loved that!
Quests: Dragon Age II had shorter quests, and I preferred that. It also felt to me like there were more little optional sidequests, which gave me a bit of an "Elder Scrolls" feeling which I loved. The fact that as Hawke you inhabit the city, your friends live there and you really build up a life felt very fresh and involving.
Wrong direction:
Atmosphere: Kirkwall is awesome in its own way but I do miss the more mysterious, grim and ancient feeling environments that were in Dragon Age Origins. Dragon Age II has an interesting and unique aesthetic but I miss the "old world" feel a bit.
Customization: While I don't mind having to play as a human, I do hope that future Dragon Age games return to a wider choice of races.
Origins: I understand that you are playing a slightly more defined character here, but still, the origins were a big thing that made Dragon Age special. Adding some more unique content based on early choices in whatever way would have been cool.
Quest log/journal/codex: I had the feeling this was all a lot deeper and better handled in Origins.
Lack of new environments: everyone has said this.
Overall, as I have said before, I think Dragon Age II was a more gripping, powerful and mesmerizing experience than its predecessor and I loved it.
For the future, I hope Bioware puts some of the customization back in Dragon Age III and that they introduce things like an actual day/night cycle, guilds or factions and gambling or similar minigames. I loved Pazaak in Kotor, for example.
Beautiful post.
I played BG I and II, DA:O, DA:A, and DAII, and I've loved all of them. It seems to me that the biggest difference between the BG/DA:O world is the "sandbox" feel- you can go where you want, do what you want(or not), make a million decisions great and small, and experience an epic world. Very much the same feel as Skyrim- it's an Olympic-sized swimming pool but the water everywhere is two feet deep. Where Origins went from two to six feet deep, so to speak, was in the excellent characterization and depth of your companions. But everything else was pretty much "I am teh god-Warden, I call teh shots and I will save teh world."
DAII was much more narrowly focused, and the protagonist, rather than calling all the shots often reacted, in limited ways, to the story. I found the characterization excellent and on-par with Origins, although I certainly wish we'd had more dialogue with our companions (YMMV, obviously.)
I found the DAII story to be much more emotionally engaging and heartrending because of the lack of choice- I enjoy playing a game where the protagonist is not quite so godlike. Hawke's vulnerability and inability to control the situations in Kirkwall are reflective to me of how real people are swept up in events that they cannot change.
For me DAII was a kiddie pool 20 feet deep- small, focused, and full of story. Most of that story is wrapped up in our companions and their skewed and biased viewpoints- for example, from Fenris we get an examination of Tevinter, and how to traverse the wide distance from abused slave to free man. From Anders we get a very painful and personal look into what it means to be a mage and second-class citizen of the world. From Merrill we get a first-hand account of the tightrope she walks with blood magic, the desire to bring back the glory of the Dalish and to help the elves regain pride in themselves, etc. Sebastian gives us the best face of the Chantry and its views. And all of these stories conflict beautifully- Anders and Fenris hate each other because of their conflict regarding mages. Anders and Merrill conflict over blood magic. Sebastian and Aveline clash over class and religion- Isabela and Aveline give us the best rivalmance in game over what it means to be a strong woman in a man's world. All of these characters are woven together like a beautiful, complex tapestry that is a microcosm of the world in which they live.
Kirkwall's geography is relatively unimportant because the story isn't driven by how many places you vist or how many dragons you kill. What makes Kirkwall interesting are the people in it- the Qunari, the Hawke family, the Meredith/Elthina/Dumar triumvirate, the good and evil in both the templars and the mages. And Hawke and his people are swept up in a tide beyond their control, by events that don't go the way you'd like them to no matter what armor you have or what level you are.
Obviously the game had faults (mostly due as was said before to the rushed development cycle) but if Bioware is continuing in the direction of focused, character-driven story that is quality rather than quantity, then they will continue to have my business. Whether or not they will continue to have yours is mostly a matter of whether or not you want to play that kind of game. If not, well, there's always Skyrim (which I am playing and enjoying, although for completely different reasons than why I enjoyed DAII.)
This is all my opinion, YMMV, and if you disagree with me then that's absolutely fine. Different strokes for different folks, hm? <3





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