Elhanan wrote...
Nice historical strawman; perhaps another time....
Fenris;
an Elf that approaches many trials and tests of self and others in a
logical manner, much similar to what is displayed in the Quanari leader,
is emotionally blinded to see that Mages are also slaves. Hawke's
leadership may help in Fenris to re-examine this idea, but only after
the known world is plunged into war.
Aveline is like Leliana and
Wynne in that they are all good hearted woman. But where Leliana is
easily manipulated, and Wynne is set in her ways, Aveline is strong of
both spirit and mind concerning her friends; not so shielded and
objective when concerning those of her affection.
A strawman? Iwas giving an example of how you propose a person who experiences the worst side of the people he has predjudices against could only THEN see the error of their ways. I'm telling you that's bullsh*t.
You only extrapolated on Fenris' only character trait. Are you admitting it's his only trait?
And I still fail to see how Aveline is any less a strong character than Leliana or Wynne are. Ok, she's a middleman between Leliana and Wynne in terms of how easily you can persuade them. So what?
katiebour wrote...
Yes, but with the Archdemon you could A) sacrifice yourself
sacrifice Alistair C) perform the Dark Ritual. With the dwarves you could A) support Harrowmont or
support Bhelin. With the Anvil of the Void you can destroy it and side with Caradin or keep it. I think Ostagar was one of the few points where you acted but had no actual choice as to how it was resolved.
Fyi, the anvil of the void is used by the dwarves whether you choose to destroy it or not. If you choose to destroy it, the dwarves find it again. And I was more referring to how much of the things in DA:O aren't things that are preventable, but rather things that can be
resolved any way you choose. You know, like how you can resolve problems in REAL life.
I didn't say that the characters in DAII were better than in DA:O. I said that was one of the points that both games did an excellent job with, and something that I really enjoyed in contrast with a game like Skyrim.
Fenris has a deep-seated hatred of mages, yes, but he makes an excellent point in Act III, if I remember correctly. When arguing with him about it, he'll say "And who should be our example, then? Anders? Merrill?" Over and over again he's confronted with crazed blood mages that reinforce his beliefs... and yet he can be convinced by the sheer power of his friendship with Hawke to support them against the Templars.
What about Merril's master? Or Orsino? or First Enchanter Irving? Or Wynne? There are a great deal of mages in the DA universe that use their powers repsonsibly; focusing on the two dumbest mages in the game is a pretty big fallacy on Fenris' part.
Aside from that, he's dryly witty, hates fish, is an agnostic/skeptic, is good at cards, is a mercenary in his spare time, is (according to Isabela) good in bed, self-deprecating ("A pair of lyrium breasts tattooed on my chest would make things better, I suppose...") is evidently good friends with Donnic and Aveline, is awkward but well-intentioned in personal interactions, is antagonistic towards the Dalish and somewhat conflicted about his own identity and place in the elvhen community... I could probably go on for another couple of paragraphs without further mentioning his opinion of mages.
Lol "hates fish". Yeah, that's a big character trait there. But aside from that, good list. A shame that most of what comes out of his mouth is anti-mage angst.
Anders IS in fact rather single-minded in Awakenings, but it takes a mean Warden to bring out that side in him. I pulled all of his sound clips from Awakenings and posted a multitude of them over on my Tumblr- see the following:
Point being his character is not
defined by his chantry hate in Awakenings. Sure, you can get him talking about it, but that doesn't change that he gets a lot of character development
aside from his hatred of the chantry and templars.
As for Merrill- she doesn't accept the label of "demons." In the elvhen viewpoint, all spirits are spirits, period, and the division of "good" and "evil" that the humans have created is in her mind an artificial distinction. She chooses to use what she terms a "spirit" in the same way that Anders views Justice as a "spirit." She doesn't trust it, either- she uses it for her purposes while attempting to safeguard herself against possession.
Clearly her Keeper knew better than to think demons could potentially be decent folk if given a chance...
Merrill tells us that Keepers are tasked with saving Elvhen history. They move from place to place and clear out old artifacts unter guardianship of the varterral, presumably to reclaim their history and technology. Her attempt to reclaim the eluvian is both an example of her performing a Keeper's duty, as she sees it, and as a way to save Tamlen, someone she loved.
And the
only way to get her history back is to threaten the lives of everyone she loves by summoning malevolent powers from beyond the Fade? Had she maybe considered forming an archeological expidition to reclaim elven history instead? Please. This is a bad Star Trek plot with really obvious moral implications. Merril is an idiot.
My personal take on DA:O is that the Warden always manages to resolve things to their satisfaction. Not everyone is pleased, of course, but if you want to save the werewolves, you can. If you want to side with the elves, you can. If you want to wipe the Tower, you can, or you can save Wynne and the rest.
In DAII you can't save the Starkhaven mages, for example. You can TRY, and you may even think that they escape thanks to you. They don't. You can try to save Quentin's victim, and in a typical game, maybe you'd get there just in time, pull off a dramatic rescue, and kill the evil blood mage. But although you TRY, you can't, and the resulting fallout left many of us weeping and going "Wow, what a great storyline! Bioware didn't pull any punches, and man, I have ALL OF THE FEELS!"
So then if you like a character that really cannot change the outcome of a great deal of events, what exactly makes Hawke special? What makes him anything other than some rich person with a sword?
Modifié par batlin, 13 mars 2012 - 10:34 .