Aller au contenu

Photo

Is it at least accepted that DA2 went the wrong direction?


1306 réponses à ce sujet

#426
Kavatica

Kavatica
  • Members
  • 472 messages

seraphymon wrote...

Kavatica wrote...

seraphymon wrote...

Elhanan wrote...

No, the choices YOU may have made may have felt meaningless; mine were fine, and perhaps others as well.


perhaps his choice of using meaningful or meaningless isnt correct, but perhaps its because there was lack of consequence of choice,  no matter what you choose ends up the same. Which is meaningless to him, even if you and other enjoyed it.

Honestly i felt  that the majority  of giving us any choice was pointless, just for a slightly different cutscene. But they have already acknowledged this so well see what happens.


I felt like the consequences of my choices were huge in this game. Every single quest that Hawke goes on has an impact somewhere down the line, good or ill, as Aveline would say. It is true that no matter what you do, you can't change the outcome of the game. But I find that kind of interesting. Let's be honest, in real life, can you stop certain things from happening? No. You just have to roll with the punches and deal with the consequences of the decisions you have made, and the decisions that others make.


Sure the final outcome of the game would be mostly the same, but majority of the choices dont affect much in terms of life changing or world changing. Yes there is a few, but most is just getting a litghly different cutscene with different words. or by chance that you get a different path for a certain quest outcome stil lthe same. Such as sparing people or different ways to track down your mother.
When the consequences are the same why choose? Even when one can argue that DAO was similar in this regard, the difference is , at least i think it hid it better. The illusion was done better. its funny when i remember the advertising to DA2 was  rise to power where the story builds on decisions you make.. Or something like that. Either way, this is one of the things im glad bioware acknowledge of the lack of consequence of choice. One example they gave was the quest with Leandra. Which of course is true.


Understandable. Especially if you are used to the choose-your-own-adventure storyline. I agree about Leandra. I was so peeved when I realized I couldn't change that outcome. Although that is one of the most touching scenes in the game, in my opinion.

#427
HanErlik

HanErlik
  • Members
  • 180 messages

Kavatica wrote...

HanErlik wrote...

I supported mages in most cases but I sided with Templars in the end. What did I change? Nothing. If I had done the opposite, the result would be still the same. Bioware tried to cover up this failure with "destiny" explanation but it didn't work. Because we meant to be the champion, someone who would change the world. If our protagonist had been a humble templar or a mage apperantice I could gladly accept it. It would be something truly innonative. But now Hawke is the so-called "champion" and all he/she can change is whom he/she romance.


I have noticed some other differences if you choose to pick a side throughout the game - you are given slightly different quests at certain points based on which side you are supporting. But the differences are slight. And yes, the ending is the same no matter what you do, which is frustrating. Agreed. I didn't feel like me being champion had much to do with this though - because the story is one that Varric (or Bioware, if that's how you want to look at it) is telling. So no matter what everything you do is happening within the parameters of that story and is therefore the story of how a champion was involved in a world-changing event.


 I think Hawke lacks some qualifications in that aspect. I roleplayed Adam Jensen's, Michael Thorton's or Geralt's stories and they were astonishing RPG experiences. But Hawke's story didn't interest me. Hawke was in a awfully middle ground. He was too fixed for roleplaying as myself and too bland for roleplaying as his own personality.  Besides, he was a stranger to us. There were only some minor elements to connect him to first game's story.

#428
Kavatica

Kavatica
  • Members
  • 472 messages

HanErlik wrote...

Kavatica wrote...

HanErlik wrote...

I supported mages in most cases but I sided with Templars in the end. What did I change? Nothing. If I had done the opposite, the result would be still the same. Bioware tried to cover up this failure with "destiny" explanation but it didn't work. Because we meant to be the champion, someone who would change the world. If our protagonist had been a humble templar or a mage apperantice I could gladly accept it. It would be something truly innonative. But now Hawke is the so-called "champion" and all he/she can change is whom he/she romance.


I have noticed some other differences if you choose to pick a side throughout the game - you are given slightly different quests at certain points based on which side you are supporting. But the differences are slight. And yes, the ending is the same no matter what you do, which is frustrating. Agreed. I didn't feel like me being champion had much to do with this though - because the story is one that Varric (or Bioware, if that's how you want to look at it) is telling. So no matter what everything you do is happening within the parameters of that story and is therefore the story of how a champion was involved in a world-changing event.


 I think Hawke lacks some qualifications in that aspect. I roleplayed Adam Jensen's, Michael Thorton's or Geralt's stories and they were astonishing RPG experiences. But Hawke's story didn't interest me. Hawke was in a awfully middle ground. He was too fixed for roleplaying as myself and too bland for roleplaying as his own personality.  Besides, he was a stranger to us. There were only some minor elements to connect him to first game's story.


Wow. I guess it really is up to the individual player and their preferences, because that was not my experience at all. I like that Hawke can be either male or female, gay or straight, an aggressive jerk, a sassy sarcastic goof, or a peaceful diplomat depending on how you respond during conversations throughout the game - that to me gave him/her different personalities on each playthrough. And I felt like I had very little control over that personality, really - since you can't completely control what Hawke says (as opposed to the Warden, where you can). I loved discovering more about Hawke as the game progressed and through the DLCs. For me, the connection to DAO was pretty strong. I mean, depending on the class you chose, you were there to witness Loghain's betrayal at Ostagar. That's a pretty intense connection. And remember when Alistair talks to Leliana about Lothering and how he wished they could have saved more people? That to me is a pretty significant connection as well. So yeah...that was not my experience and definitely wasn't one of my complaints about DA2. And I do have complaints - but that wasn't one of them.

Modifié par Kavatica, 15 mars 2012 - 01:17 .


#429
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Elhanan wrote...

No, the choices YOU may have made may have felt meaningless; mine were fine, and perhaps others as well.


Well, it's a no spoiler thread, but there's a long, long list of instances in which nothing Hawke is allowed to do by the writers makes any difference, and the same thing happens no matter what. 

#430
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

seraphymon wrote...

When the consequences are the same why choose? Even when one can argue that DAO was similar in this regard, the difference is , at least i think it hid it better. The illusion was done better. its funny when i remember the advertising to DA2 was  rise to power where the story builds on decisions you make.. Or something like that. Either way, this is one of the things im glad bioware acknowledge of the lack of consequence of choice. One example they gave was the quest with Leandra. Which of course is true.


In DA:O, the climax of the story is the same in general because that is what your Warden has been working towards the entire game.

In DA2, the climax of the story is the same because it has been working its way towards Hawke all along, regardless of what Hawke might be after, and it happens even in spite of everything Hawke might do to stop it. 

#431
batlin

batlin
  • Members
  • 951 messages

katiebour wrote...

Templars vs. mages barely touched upon?  Maybe you missed the part where Karl Thekla, a Harrowed mage, was made Tranquil in direct contravention of established Chantry law.  Maybe you missed the part where Keran and Wilmod were kidnapped by blood mages attempting to lead an underground revolution.  Maybe you missed Grace and the other Starkhaven mages being relentlessly pursued by Templars, or where Ser Karras threatens to kill all of them (Alain included) because Decimus was a blood mage.  The acquisition of the idol in the Deep Roads is what eventually leads to Meredith's insanity and extreme crackdown on mages, which is what eventually feeds into the explosion of the Chantry.

The Qunari presence isn't elaborated on because at this point Hawke isn't a confidante of the Viscount.  It's simply setting the scene for Act II.  But the Arishok asks for Hawke in Act II because of the events in Act I, and the Viscount becomes acquainted with Hawke not only because of his/her power and wealth from the expedition, but also from the rescue of Saemus Dumar.  Act I is the setup that leads into Act II regarding the Qunari.  They are absolutely related.


There's a difference between "setup" and "build-up". In act 1, you have no idea what the significance of the idol is. You have no idea how Meredeth is affected by the mages' actions. There's no indication that there will be an attack by the Qunari. There's no indication there will be a war between the mages and templars. Yeah, there's a lot of "setup" in act 1, it's just a shame that it's completely bereft of drama because there's no indication there will be anything to come of any of it. since we only learn of the events' significance in hindsight. Act 1 is like the Hobbit in which the significance of Bilbo finding the ring of power isn't revealed until the Lord of the Rings, only unlike the Hobbit, act 1 of DA2 has no epic plot in of itself to speak of.

Ah, but would the Arishok have agreed to duel Hawke and co if he had not previously admitted that Hawke was basalit-an and thus worthy (a direct result of the Blackpowder quests)?  Would Orsino and Meredith have brought Hawke to the Keep to take part in or lead the rescue of the nobility if he was simply a penniless, powerless nobody?  Meredith as much says in her "rescue" that Hawke has turned up in her reports far too many times.  Again, Hawke was the person in the right place at the right time with all of the right associates.  That foundation was laid in Act I.


Again, setup is not build-up. But ok, let's say the Arishok didn't challenge Hawke to a 1-on-1 duel. So what? Killing him and his grand total of 6 guards with your group would have been way easier than killing the Arishok by yourself. I'm not saying Hawke gaining the Arishok's respect was entirely irrelevant, but it's weak because really it's unecessary to reach the same exact conclusion. The Arishok dies and you send the book back with the rest of the Qunari.

As for Mages v. Templars, we have the recruitment of Sebastian, the meeting with Sister Nightingale which implies that the Divine is getting ready to declare an Exalted March on Kirkwall because of the Mage/Templar problem.  We have a number of smaller mage-related quests and Anders' sidequest, the importance of which cannot be overstated because we see with our own eyes Alrik's abuse of power.  He as much implies that he'll make Ella Tranquil, then do whatever he wants to her.  We know that he's done it to others and that he's simply one of many Templars across Thedas who practice similar abuses.  We have All That Remains, a quest which might act as a powerful incentive to side with the Templars against dangerous blood mages (as Meredith references in Act III.)  The end of Act II not only results in the defeat of the Arishok, but in a power vacuum due to the Viscount's death that Meredith fills in Act III.  It results in her consolidation of power which leads directly to the events of Act III.


Unfortunately since Sebastan was stripped from the original game, his story doesn't factor into this. The vanilla game has to stand on its own.

And of course, you still bring up that there's tension between the mages and templars as proof there's buildup to act 3. There was also tension between mages and templars in Origins, but that didn't result in a war now, did it? There's horrific acts committed by mages in Origins, but that didn't mean you may have to choose between the mages and templars in that war, did it?

I absolutely agree that Hawke's support of one faction or the other have absolutely no bearing on the DAII endgame, and I absolutely agree that it was Anders who changed Thedas.  I reiterate my guess that DAII is setting up for a post-game DLC or DA3 where Hawke's affiliation with either the Templars or the Mages and whether or not they spare Anders will have some bearing on the course of the war.  We just haven't seen the result yet- it's a cliffhanger!


Nope, in the epilogue it's revealed exactly what happens. The Circles turn on the chantry. The only difference given between choices is that either Hawke leaves, or rules Kirkwall for awhile and leaves. 

But my point is that it doesn't matter which side you choose.  Side with the elves and kill the werewolves- save the werewolves and kill Zathrian.  Save Connor or don't.  Destroy the Anvil of the Void, or don't.  Side with Harrowmont or Bhelen, wipe the remaining mages from the Tower or save them.  Either way the result is the same- the Warden builds an army and kills the Archdemon.  It's exactly the same as siding with either the Mages or Templars in DAII- it doesn't matter which side you choose because the end result is the same.


Aside from what your army is at the end of the game while fighting the Archdemon? I guess so, but keep in mind that your choice is incidental. Your goal is to build an army, and what this game does better than DA2 is that you know the significance behind that goal and you know what it's all building up to. Compare to DA2: does it really matter if you choose to save your sibling at the end of the deep roads? No. Does it really matter if you choose to turn Isabela in o the Qunari? No. Does it really matter if you side witht he mages or templars? No. Certainly no more than whether you choose to side with the elves or werewolves, the templars or the circle tower, Bhelen or Harrowmont, etc etc etc. What I'm getting at here is that all these quests in DA:O are inherently building up to a battle with the Archdemon, and your motivation to solve each of these issues at each of these places is to do battle with a cataclysmic force. That's what lends scale and epicness to the story in DA:O, and why DA2 by comparison seems disjointed and small in scale and accomplishment.

I agree that the Warden starts out as an Everyman.  But they quickly become a Warden, the stuff of legends, a member of an ancient order sworn to defeat endless evil in an epic struggle to the death.  The fact that everyone refers to the Warden by their title instead of their name or race clearly demonstrates the rank they pull.


Or it shows that the title of "Warden" was the only similarity between all the race options you had for the PC and therefore the only thing people can call the player aside from "you".

The difference is not in the person, intrinsically, but rather in how they are treated by everyone else.  Despite Loghain's outlawing of the Wardens in DA:O, the treaties and past histories that each faction have with the Warden earn a certain amount of respect and deference.  Even the quartermaster at Ostagar demonstrates this- my elf!PC got a "hey, you elf, why are you dressed up like that, go fetch me a coffee, slave" comment until they said "I'm a Grey Warden, b**ch," at which point the Quartermaster falls all over himself to apologize.


Well yeah, Grey Wardens are a prestigious order and the superior ranks in the battle at Ostagar. It baffles me that you consider how people treat your elf as a con, one of the biggest things I missed about DA:O while playing DA2 was the different race options and how NPCs will treat you differently depending on your race. DA2 made everyone human and completely homogenized the experience.

But back to the issue at hand, how is becoming a Warden any different than Hawke becoming a noble right after the deep roads? There's a three-year jump afterward and suddenly you're everyone's friend, you're rich, you have political ties, you're famous....really you have everything that the Warden would WISH he/she had after becoming a fugitive in Ferelden. It's not until the Landsmeet late in the game when that starts changing.

Anyway, my main point about the two PCs being differentiated by Awsum!God powers is that the Warden doesn't have any difficult choices.  If you save the werewolves, the only person who dies is Zathrian, and he goes to it with grace.  The only difference between siding with werewolves vs. siding with elves is that you save more people.  Save Connor, or don't- the only difference is that you SAVE MORE PEOPLE.  Save the mages, or don't- the only result is that you SAVE MORE PEOPLE.  There's no sacrifice.  Even with the Archdemon, you have the Dark Ritual to make everything turn out fine and dandy.

In DAII, the choices you make almost always involve sacrifice.  Take your sib into the Deep Roads?  Better take Anders too.  Don't take your sib?  Too bad.  Any way you choose, you lose- it's simply a matter of which choice is the lesser of three evils.  And sometimes there is no resolution, as in All That Remains.  There is no good choice, there is no way to save more people.  You try, you fail, you experience loss and grief.  Bioware didn't pull any punches in DAII, and I loved that.


That "you can never win" mentality in a game is frustrating when they give you really obvious foreshadowing and doesn't allow you to take really obvious steps to prevent it. For example, Anders is clearly losing his battle with the spirit of vengeance and has violent outbursts when he sees a mage suffering. He also says a lot of worrying things about how to deal with the templars and refers to violence as the only way to solve the problem. He then asks you to go into the Chantry with him for a secret mission. Unless you're brain-dead (or hate the chantry) the obvious option is to force Anders to tell you what his plan is or do whatever you can to stop Anders from accomplishing whatever he wants to do. But no, those options aren't available because the plot says so. Unavoidable problems aren't a big deal, WHEN there's no reasonable way for you to prevent it, such as Loghain turning on Calian. There was no sign that he would do that, and you are way up in a tower swarmed by darkspawn when he turns and leaves. It's not a frustrating tragedy because there's really nothing you could have done about it. Do you see the issue here?

#432
Morroian

Morroian
  • Members
  • 6 396 messages

batlin wrote...

There's a difference between "setup" and "build-up". In act 1, you have no idea what the significance of the idol is. You have no idea how Meredeth is affected by the mages' actions. There's no indication that there will be an attack by the Qunari. 

I felt increasing tension during act 2 such that it was clearly building to something.

#433
batlin

batlin
  • Members
  • 951 messages

Morroian wrote...

I felt increasing tension during act 2 such that it was clearly building to something.


Such as

#434
Elhanan

Elhanan
  • Members
  • 18 519 messages
Such as the Qunari still residing in the compound after time passed by.

Such as Sister Petrice and her active involvement against the Quanri.

Such as the words and actions of the Arishock concerning Javaris.

Then there are the chats with the Viscount, Saemus, and the Qunari themselves. as well as the Tal-Vashoth.

For me and maybe others, it was not a question if they would fight, but when.

Modifié par Elhanan, 15 mars 2012 - 03:45 .


#435
batlin

batlin
  • Members
  • 951 messages

Elhanan wrote...

Such as the Qunari still residing in the compound after time passed by.


Yes, in act 2

Such as Sister Petrice and her active involvement against the Quanri.


Setup. Not build-up.

Such as the words and actions of the Arishock concerning Javaris.


One merchant trying to buy black powder is still not an indicator the Qunari will attack Kirkwall.

Of course this is all just one side of the coin. In addition to the Qunari not having a lot of significance in act 1, the resolution of act 2 also has little to no bearing on act 3. Are you really going to continue denying that the acts are insular and disjointed?

#436
Elhanan

Elhanan
  • Members
  • 18 519 messages
Yes; because they are linked by the characters and events; kinda like RL.

#437
seraphymon

seraphymon
  • Members
  • 867 messages
It doesnt change the fact that the main point of each plot is not connected with the rest. its like 3 seperate stories, instead of 1 over all plot

#438
batlin

batlin
  • Members
  • 951 messages

Elhanan wrote...

Yes; because they are linked by the characters and events; kinda like RL.


Directly? No, they aren't. And I've proven this.

#439
Morroian

Morroian
  • Members
  • 6 396 messages

seraphymon wrote...

It doesnt change the fact that the main point of each plot is not connected with the rest. its like 3 seperate stories, instead of 1 over all plot

It doesn't have to have an overall plot but more connection between act 3 and the rest of the game would have been an improvement.

#440
Elhanan

Elhanan
  • Members
  • 18 519 messages
Act I - Intro of Boy and companions;Cameo of Boss; Boy meets artifact; Boy loses artfact; .

Act II - Detailing of Companions and Boy; Intro to Boss; Boy discovers artifact is corrupt; Bad artifact! Bad!

Act III - Detailing of Boss; Boss meets artifact; Boy meets Boss with artifact; Boss loses artifact.

Then there is all the Templar and Mage info to be gathered and sifted, info of Kirkwall and strong ties to demonic influence, cameos of past NPC's, etc.

#441
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Morroian wrote...

seraphymon wrote...

It doesnt change the fact that the main point of each plot is not connected with the rest. its like 3 seperate stories, instead of 1 over all plot

It doesn't have to have an overall plot but more connection between act 3 and the rest of the game would have been an improvement.


I am not even sure you can talk about 'Acts' (or even  '3 separate stories') in DA2. They are more like 'things' and 'happenings' chronologically divided by a particular event (Deep Roads expedition, Qunari showdown) with not much narrative cohesion.
The Qunari subplot itself felt reasonably cohesive to me, but it also was somehow 'buried' much of the time by the other 'things' and 'happenings' in Act II. 

#442
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages
Dragon Age: Origins > Dragon Age 2, in my personal opinion.
I've had both games on the Ps3 for a few years and only just got them both on PC.

Finished DA:O on the PC today, and have to admit that I forgot just how amazing the game really is!
You get sucked into it completely, plus I love the ability to customize races and the amazing array of mods available! Not to mention the DLC is just top notch.
And you never get bored once, the characters are full of personality, and while i could live without the Sloth demon "fade" portion of the quest, I honestly am willing to admit that the game is one of my personal favorites and I can play it over and over again exploring the possibilities.

But, when it came to Dragon Age 2... to be honest I was let down completely.
I mean, I take into consideration that Bioware released the game fairly quick...but, with what it is, i'd rather wait another 5 years if i had to for it to be good.
I'm only 2 hrs into DA2 and I'm bored.
I'm sorry to say it but I am.

The graphics are, absolutely mortifying, the characters are completely... well, I cannot count the amount of times that i've pressed ESC to skip the talking. They're just so boring! None of them have that charm like DAO.
I mean, you have an angry Elf. Another clueless Elf. An Anders who has gone through a personality transplant (Though, admittedly, having a slightly nutty spirit inside of you will do that). An annoying Hooker pirate wench.
The only good ones are really Varric and Aveline.
Oh, and if you get the DLC, you have Seb with his preaching and woe is me hypocritical personality.
It's all so, cliche.
The talking options are even worse, I'm sorry, but honestly, the hawk character has no personality.
To me it seems that the focus was on getting a voice for the lead and not on what they actually said.
She's either boring, a bad comedian, or an agro ogre.
Oh, and what's with the knew looks for the darkspawn?!
And the head proportions! It was like they were inflated with helium!
The only good line in the game was when Isabella said that witty line about Fenris's "fisting" thing.
I didn't want a Dragon Age:Origins2, but i did want a game that captivated me just as much, gave me everything it had and more.

Why make a sequel that is worse then an original?

I beg you Bioware, stick to what you did to make DA:O so good! You had it right the first time!
Don't go fixing what isn't broken!
(DA2, is very, verry, veeeerrrrrrrry much broken.)

#443
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages
There's as much build up in Dragon Age 2 as there is in My Little Pony.

#444
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages

Elhanan wrote...

Act I - Intro of Boy and companions;Cameo of Boss; Boy meets artifact; Boy loses artfact; .

Act II - Detailing of Companions and Boy; Intro to Boss; Boy discovers artifact is corrupt; Bad artifact! Bad!

Act III - Detailing of Boss; Boss meets artifact; Boy meets Boss with artifact; Boss loses artifact.

Then there is all the Templar and Mage info to be gathered and sifted, info of Kirkwall and strong ties to demonic influence, cameos of past NPC's, etc.





Act I: Boring events to get money.
Act  II: Boring events that lead you to discover the boring badness of kirkwall with the obvious forshadowing and the inability to actually do actions that change the outcome of the game.
Act III: Boring obvious results leading to battle with obvious nutcase and Obvious nutty mage with a boring ending that doesn't change except for the person you "woo."

Modifié par Lillithszarmy, 15 mars 2012 - 10:26 .


#445
Elhanan

Elhanan
  • Members
  • 18 519 messages

Lillithszarmy wrote...

Act I: Boring events to get money.
Act  II: Boring events that lead you to discover the boring badness of kirkwall with the obvious forshadowing and the inability to actually do actions that change the outcome of the game.
Act III: Boring obvious results leading to battle with obvious nutcase and Obvious nutty mage with a boring ending that doesn't change except for the person you "woo."


..."I'm only 2 hrs into DA2 and I'm bored.
I'm sorry to say it but I am.

The graphics are, absolutely mortifying, the characters are completely... well, I cannot count the amount of times that i've pressed ESC to skip the talking. They're just so boring! None of them have that charm like DAO...."


I see your two hours, and raise you 300. What you seemingly found boring, I found intriguing and entertaining. But then again, I did take more time to actually listen, and read the dialogue.

Modifié par Elhanan, 15 mars 2012 - 11:06 .


#446
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages

Elhanan wrote...

Lillithszarmy wrote...

Act I: Boring events to get money.
Act  II: Boring events that lead you to discover the boring badness of kirkwall with the obvious forshadowing and the inability to actually do actions that change the outcome of the game.
Act III: Boring obvious results leading to battle with obvious nutcase and Obvious nutty mage with a boring ending that doesn't change except for the person you "woo."


..."I'm only 2 hrs into DA2 and I'm bored.
I'm sorry to say it but I am.

The graphics are, absolutely mortifying, the characters are completely... well, I cannot count the amount of times that i've pressed ESC to skip the talking. They're just so boring! None of them have that charm like DAO...."


I see your two hours, and raise you 300. What you seemingly found boring, I found intriguing and entertaining. But then again, I did take more time to actually listen, and read the dialogue.



Oh, don't get me wrong, I've played the game before, and throughly read the dialogue, but alas, I found it insipid and unaspiring. 

#447
Elhanan

Elhanan
  • Members
  • 18 519 messages

Lillithszarmy wrote...

Oh, don't get me wrong, I've played the game before, and throughly read the dialogue, but alas, I found it insipid and unaspiring. 


So you obtained a copy of a game you dislike, add it to the PC, play a couple of hours, and get bored again. Makes sense....

Posted Image

Find it interesting that this posting account is new, and that all of the posts listed thus far are for this insightful review, plus a few more posts for emphasis.  Not exactly an informative review, but interesting. IMO.

#448
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages
What was I meant to do when I got given DA2 as a gift? Shove it in their face and say no thanks?
Yes, my account is new, as it allows me to get mods.
I didn't, as you seem to be suggesting, create this account for the soul purpose of writing posts to annoy others.
I just posted my opinion and my thoughts on the game, just as you and others had.
You just seem to be finding fault with it.

#449
batlin

batlin
  • Members
  • 951 messages

Elhanan wrote...

Act I - Intro of Boy and companions;Cameo of Boss; Boy meets artifact; Boy loses artfact; .

Act II - Detailing of Companions and Boy; Intro to Boss; Boy discovers artifact is corrupt; Bad artifact! Bad!

Act III - Detailing of Boss; Boss meets artifact; Boy meets Boss with artifact; Boss loses artifact.

Then there is all the Templar and Mage info to be gathered and sifted, info of Kirkwall and strong ties to demonic influence, cameos of past NPC's, etc.


How many times must I recount this? Just because things are introduced with relevance to the next act doesn't mean that it builds up the next act, especially when it doesn't bother to divulge the relevance, or that the primary objectives in each act (the most important of them) have anything to do with each other. The boss isn't made apparent in act 1. Nor is the importance of the idol. The idol finally has it's relevance known in act 2, but this is one of the few connections between act 2 and act 3. And, of course, Hawke becoming a noble, the Qunari occupation, and the templars vs. mages only have incidental relevance to each other. Want to compare your list to the chain of events in DA:O?

- You are drafted into the grey wardens to fight back the blight.

- Loghain turns on the wardens for the purpose of uniting Ferelden under its own banner against the blight

- Now fugitives, the warden and his group have to use their treaties to unite the factions to fight back the blight.

- Once all the factions are united, Loghain is brought down and Ferelden is completely united to fight the blight.

- Then, they fight the Archdemon for the purpose of ending the blight.

See how they're all directly related while the events in DA2 aren't?

Modifié par batlin, 15 mars 2012 - 11:49 .


#450
Lillithszarmy

Lillithszarmy
  • Members
  • 8 messages

batlin wrote...

Elhanan wrote...

Act I - Intro of Boy and companions;Cameo of Boss; Boy meets artifact; Boy loses artfact; .

Act II - Detailing of Companions and Boy; Intro to Boss; Boy discovers artifact is corrupt; Bad artifact! Bad!

Act III - Detailing of Boss; Boss meets artifact; Boy meets Boss with artifact; Boss loses artifact.

Then there is all the Templar and Mage info to be gathered and sifted, info of Kirkwall and strong ties to demonic influence, cameos of past NPC's, etc.


How many times must I recount this? Just because things are introduced with relevance to the next act doesn't mean that it builds up the next act, especially when it doesn't bother to divulge the relevance, or that the primary objectives in each act (the most important of them) have anything to do with each other. The boss isn't made apparent in act 1. Nor is the importance of the idol. The idol finally has it's relevance known in act 2, but this is one of the few connections between act 2 and act 3. And, of course, Hawke becoming a noble, the Qunari occupation, and the templars vs. mages only have incidental relevance to each other. Want to compare your list to the chain of events in DA:O?

- You are drafted into the grey wardens to fight back the blight.

- Loghain turns on the wardens for the purpose of uniting Ferelden under its own banner against the blight

- Now fugitives, the warden and his group have to use their treaties to unite the factions to fight back the blight.

- Once all the factions are united, Loghain is brought down and Ferelden is completely united to fight the blight.

- Then, they fight the Archdemon for the purpose of ending the blight.

See how they're all directly related while the events in DA2 aren't?



I take my hat off to you sir. :D
It's always handy to have an interconnected story to delve into.