The Ethereal Writer Redux wrote...
LinksOcarina wrote...
The Ethereal Writer Redux wrote...
You thought... warning Cullen was.... good? Have you done it with Anders in your party? That's an example of some of the bad writing.
It didn't have to change what happens ultimately, but it could've changed how it played out. You could've seen Templars in the place saying they need to get that person out, but are too late to succeed in their endeavor.
That would've been a good example of some decent writing.
I did not have Anders in the party, no. I presume, if you are citing bad writing, he said something and Cullen did nothing.
As for it changing nothing, yeah, seeing someone try to get people out would have been good, but I chalk that up to dev-time issues over bad writing honestly.
The horrificness of this sequence is made even worse when you realize that the Captain of the Guard who upholds the law is there, that the Elf who abhors Anders is there, and the fact that if the Champion is warning Cullen about Anders in the Gallows he's probably not liking Anders currently.
Meaning you've got an army of Templars and 3 people who would more then likely fight Anders if they had to.
Which really points to one thing: Why does Anders get to walk away? I mean if it caused him to run away, killing a few Templars here and there but he was gone from the party, that'd be something. And then he comes back and bada-bing, bada-boom the place still blows up.
But.... really Cullen?
Yeah...that is kinda bad. They should have had him arrested right there or have a mini-boss fight.
Still when I did without him he said the same thing...but I also did Anders stuff right at the end of the game, right before The Last Straw, so I didn't see the reprecusions.





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