batlin wrote...
MissOuJ wrote...
(Warning: rant + TL;DR incoming)
I don't know. I personally prefer DA2. It might be because I had some serious issues with DA:O - freeze-ups, sticky combat (it's absolutely infuriating on PS3: wanna target that thug right in front of you? LOL NOT AN OPTION! Like it's trolling me...), loads and loads of bugs, ridiculous AI (Liliana, are you spec'd as an archer? Then why are you over there kicking a Revenant in the shins with your daggers when you could do some real damage with Critical Shot/Arrow of Slaying?).
IIRC archers will swicth to melee if they can't get far enough away from an enemy
Yeah, but the Ai shouldn't have them run half way across the map after the immediate thread is dealt with. Daggers against regular darkspawn without dualwielding skill tree = not a disaster. Against pretty much anything else - not so much.
DA2 had better, more engaging combat system and I absolutely love the cross-class combos (Shatter is fine and good, but Brittle + upgraded Archer's Lance is just awesome). In addition I actually think DA2 has more interesting story. I know I'm probably in the minority in this one but hear me out. In DA:O, you know what's going to happen in the end. Sure there are a couple curve balls, twists and turns along the way (like the Harrowmond vs. Bhalen question I still don't know the "right" answer to) but in the end, you slay the dragon. Pretty straightforward, and you know it from the start.
This is what's called "build-up". There were plenty of twists involving slaying the dragon itself, and the fact that you know what you muct do from the beginning and that every action you took was in preparation of killing it makes the fight that much more meaningful. Because you invested so much time and effort into it.
"Build-up" isn't supposed to be 40/50+ hours long. Also having to grind the Deep Roads like DAO was an MMO isn't my definition of "build-up" - it's my definition of "filler". Also the only twists regarding to the Warden & slaying of the Arc Demon were the possible death of the Warden & Morrigan's ritual. You could call Riordan's death the "rase the stakes" moment if you haven't done the dark ritual/don't have Alistair/Loghain with you, but other than that it's "Save the world, have a bit of politically coloured questing in the mean time".
Build-up is when you see the cluster**** that is Kirkwall in DA2 Act 2 when nothing, absolutely
nothing goes like it should and you can practically taste the inevitable blow-up. It starts in the act 1 with the Sareebas and the Gatlook, escalates with the theft of the poisonous gas and the murder of the Qunari delegates, and by the time Isabela takes off with the Relic you can be
sure this is not going to end well. Say what you want about DA2 story telling, but it was pretty awesome in Act 2. I do wish they'd've been able to carry the Templar-Mage theme a bit more pronounced throughout all the acts like they did with the Qunari, but I still think it's still pretty strong - Anders and Fenris make sure of that.
In DA2 you discover a story and are right there along the ride with Hawke who is, when it comes down to it, just an ordinary gal/guy in an extraordinary situation that requires him/her to shut up, suck it up and be a hero. You have to do this in DA:O to some extent as well, but I feel like it's much more pronounced in DA2 - Warden didn't really have a chance to say "Screw this, have fun with the Blight, I think I'll just leg it, thanks". Plotwise, Hawke does. S/he just happends to be the metaphorical eye of the hurricane: trouble comes to him/her just as often as s/he goes out looking for it, and I find it a refreshing change from the Chosen One / recruit of the Badass Army tropes.
The fact that Hawke isn't a chosen one actually makes the story weaker in this sense. If there's nothing special about him/her, there's really no reason frot he Chantry to assert that Hawke is the ONLY ONE who can stop the mage/templar war.
Besides, the Warden is one of three/four "chosen ones". And I don't know where you're getting the idea that with Hawke you can say "screw it" to the saving the world business, I certainly never saw that option.
Hawke (or more spesificly, the player) can't say "Screw it, I'm outta Kirkwall" but plotwise, he's not bound by the same rules as the Warden. Hawke doesn't, strictly speaking, have any reason to stay in Kirkwall after the Blight is over - the Warden, however, can't really help but save the world. The difference is (to me, at least) that the Warden
has to be there, whereas Hawke
happends to be there when the events of the game(s) take place.
Cassandra thinks Hawke is the only one who can stop the war because s/he ended up one of the prominent figures of the Kirkwall conflict, like if Warden only got to join the Wardens after s/he killed a high dragon or something - Hawke never had any direct influence/personal involvement in causing the situation. Sure, the lyrium his/her expedition party found drove Meredith mad, and s/he might've (unknowingly) helped Anders out with the bomb, but other than that, Hawke's a pretty much the Joker in the pack.
Also, Hawke is free to act in the situation as s/he pleases just because. In DA:O you can defeat the Blight by being an utilitarian pragmatist, an idealistic do-gooder or just plain a**hole. Your task is still the same: defeat the Blight. I'd argue that in DA2 you actually have more options: uphold the status quo (by siding with the Templars) or become part of a revolution (side with the Mages). But either way, Hawke actually fails to protect his/her family (at least 1 sibling + mother die no matter what), which I would argue is actually one of the greatest tragedies of Hawke's character, and which makes him/her all the more human to me.
I know if my Hawke(s) went to the Gauntlet, they'd meet Malcom who'd tell them not to feel so guilty about their sibling(s)'s and mother's deaths.
I also love the way DA2 engages in some serious commentary about power imbalance and social justice issues. I would've liked more discussion on the city elves and their societal oppression, but I absolutely love the way DA2 fraimed the question of personal freedom vs (the perception of - depends on who you ask) collective safety/institutional authority - or, the rights of the few versus the good of the many: the question is, at heart, very much rooted in Utilitarian philosophy and world view.
DA:O did this exact same thing...not just with city elves, but with Dalish elves and the werewolves and the Dwarves and the casteless too.
Dwarves and the discussion of Caste in that context was very interesting, but one sided - I have yet to see in-depth analysis and heated discussion on how the Elven oppression is actually important and beneficial to Thedas, nor any comments on how the Cast system is not in any way morally ambiguous at all. With Mage/Templar conflict, there's a lot more nuance in the conversation. It's not exactly the same.
The elves (both Dalish and city elves) are pretty much the standard depiction of fantastic racism in the fantasy genre - and not particularly in-depth one at that. The Caste system is commentary on rigid class system and stifled scio-economic mobility - again, not terribly in-depth, but not something we often see in a game (particularly the Dwarven Commoner origin, which is pretty awesome portrayal or culture of poverty) and it's always welcome, but still not the same.
With mages and templars there's a very visible, very well organised system of institutional oppression, which is displayed and examined in depth. We are shown the abuses of power, the dangers and abuses of magic, the system that maybe harms more than it protects, or maybe its just poorly managed. We are, however, presented with really interesting questions - Would I sacrifice the freedom of one for the safety of other? How about the freedom of 100? Or 1000? How about sacrificing their self-esteem, ability to raise a family and become parents, their ability to think and feel? And, in the end - will I sentence to death the innocent to ensure the death of the (ambiguously) guilty?
I don't see many saying the elves are dangerous and so deserve their oppression. Nor do I hear discussion on how the Casteless deserve their fate. I do see people say this about mages. If nothing else, at least DA2 frames the question of social justice and oppression far better than DA:O - or any other game I've played so far.
Anyway - I had many (good, I'd argue) reasons to not like DA:O, but I still did, because despite all of the things that annoyed me about it, it's still got that incredible charm - I'm actually replaying it and just got the Awakening expansion to get some new stuff to do in it aswell. Some people didn't think there was similar charm in DA2, and I can't help but disagree. But what can I say, people enjoy different things. If that makes me weird, so be it. I had fun with DA2, moreso than with DA:O. Doesn't make me a bad gamer, doesn't' make me a "fake RPG'er", doesn't make me a bad BioWare fan - not that you in particular accused me of any of the above. Just makes me a DA2 fan.