MissOuJ wrote...
To say that linear plot = passive character is bull. Seriously. If anything, the Warden is a passive character; hardly reacting to anything with more than a shrug. And really, we all know almost all of the Warden's desicions have one - and only one - motivation: the Blight. So, believe it or not, I actually find Hawke to be the more interesting character: s/he has more motivations, more personality, and more reasons to do what s/he does. Less plot control doesn't mean more passive character. True, Hawke's motivations are to some extent up to the player to decide, and if you really don't care for Leandra/Bethany/Carver/any of the companions/Kirkwall in general/any mage rights at all, then I can see how you'd consider Hawke a bland/passive character. But I think the writers and the plot gave me plenty of reasons to care, and if you personally donät agree, there's probably nothing I can do to change your mind, so the discussion is probably for nothing.
Hmmm; I wonder if we played the same games. My Warden was everything but passive, and had plenty of occasions to express other motivations besides the blight.
On the other hand, I hardly found any occasion to do so with Hawke.
I used family as an anchor, of why would Hawke care, but family just fades after the first part... except for the incident that makes Hawke fill more impotent and passive, by not being allowed to track a certain “you know whom” prior to that event.
Companions? They felt more like business associates to me, not the friends of DA:O. Most of the time, I could hardly discuss anything not mission related with them... At best, the companion would ramble about his particular obsession, (ye gods! stop complaining about mages/templars, Fenris/Anders! And leave that mirror alone for a minute, Merril!). Gone were the small chats about trivial things, like Morrigan’s mirror or Leliana’s choes...
LI? Felt rushed, and blunt, really. And ended abruptly. In Origins it felt far more natural, and didn’t actually ended...
The Mages vs Templars’ conflict? It had serious problems, imo. But more on that later.
And on the issue of the Templar/Mage conflict... Again, I think Act 3 is way too short and most of the background information for it comes in the form of Varric's exposition to Cassandra, which isn't really the way to do it in interactive medium, but to say Hawke just sat on his/her arse and ate bonbons all day when Kirkwall was going to hell isn't really accurate either. The thing the writers are trying to get accross is that the power imbalance has become so enourmous noone could've done anything to resolve the situation peacefully, and Anders took the matter to his own hands to force everyone to act. Meredith would've Annuled the Circle sooner or later - if you talk to the Templars in the Gallows in Act 3 you can hear she's already sent Val Royeaux for the Right. Anders actually gave her an out: he's to blame for the explosion (he makes it very clear) and the Circle had nothing to do with it. If Meredith wants justice, she'd only have to kill him. Instead, she goes for the Annulment. This, again, highlights the existing power imbalance which makes the peaceful resolution of the situation impossible - and I personally think this came accross marvelously. And I say it again, this is one of the reasons I love DA2 so much: the commentary on social issues. These kind of power imbalances exist in the real world as well, and it rases a question who are we supposed to blame when they finally boil over.
Personally, I felt the ending as a failure. Why?
The game wanted us to choose sides, presumably by choosing between supporting the larger issue of freedom to the mages or the security of the innocents. I did no such thing.
BY the time of the ending, I felt that the specific circumstances of this particular circle no longer reflected that issue, (for the reasons I will state below). So it all came across about if my Hawke was the kind of person that would participate in the butchery of a group for a crime they didn’t commit or not... but the game didn’t even acknowledged such option. You had to side with a group, and apparently be sympathetic with that group’s reasons.
I did read the codex and tried to find dialogue options - I still wasn't given a good reason to actually believe it when people said the equivalent of "lol elves thing they're people, how dumb". The only (half-arsed) explanation that we get to the elven oppression is that Tevinters were a**holes and wanted slaves, and then later the Chantry decided to do some proselytising which didn't end up so well for the elves. This is like a discussion on the Inquisition - pretty much everyone is in agreement that it was wrong and bad and something that shouldn't have happened at all. Real racism, prejudice and institutional oppression don't work that way and that's a very, very simplified and shallow way to frame the question of racial/social equality. DA2 did loads and loads better with this: you spend the game fighting both powertripping Templars and pretty damn dangerous mages - Hawke's mother is also killed by a powerful bloodmage, s/he can be a mage him/herself or his/her sister is one, his/her lover might be a mage... You're given a very, very personal reasons to agree/disagree with both sides of the issue.
Imo, the issue of “freedom for the few” vs “safety of the many (innocent),” resulted poorly, in DA2, due to a peculiar portrayal of mages; were most mages we came by would either be blood mages, or would later became one. To further stress the issue of the dangers of magic, many of those would also be possessed... this was overkill.
Imo, the dangers of magic were far better represented by Merril’s and Ander’s obsessions, than by the hordes of raving bloodmages that were constantly being thrown at us. The later, only made the drama into a caricature of what was supposed to be. To me, the circle of Kirkwall felt like an asylum for the criminal insane, guarded by (mostly) sadistic guards, under an insane asylum director... by the time of the ending, the supposed freedom vs security issue just didn’t had any relevance anymore, as far as I was concerned. It was simply an issue of a corrupt local institution, and the inability of Hawke to act upon the problem, due to the story imposed constraints.
To me, the ending question I felt needed to answer was not if Hawke was sympathetic to the mages plight or not, (this particular group of mages appeared to be mostly insane), the question was rather if I felt Hawke was the kind of person that would murder a group of people for a crime they didn’t commit, or not. But the game didn’t even acknowledge the possibility that anyone would not side with the Templars, for any other reason, than agreement with supporting mage freedom in general. (at least not in my playthrough).
If DA:O had actually embraced the elven oppression question similarly, you might, for example, lose money/items every time you visit the Alienage because of pick pockets (which you couldn't fight). There's even a pickpocketing minigame built into the game mechanics - why is it not used against the player to highlight the elven oppression which drives them to petty crimes because they can't make a living otherwise? Or why does bringing up Loghain's agreement with Tevinter slavers who only take elves cause outrage? Because if the nobility really thought that the elves "aren't really people" they wouldn't care or made excuses (like Loghain does) about how this is "a sad but neccessary sacrifice to make for the war effort".
So yes, I think DA2 has better dialogue on the issue of institutional oppression than DA:O, which never really gets pass the regular "fantastic racism" trope, which is sad because it still got pretty close.
Interestingly, In DAO you can watch a human being mugged in the alienage, or you can be conned by false destitute elves. But, if you are a local elf and a female, you can also be kidnapped by a lustful noble during your marriage, see a terrified friend die for the sin of being a terrified elf, or you can also express your anger and frustration in relation to humans on several occasions, or watch as a local friend is dumped into the street for not being able to pay the rent, or... well, I don’t think I need to go on. Fact is, I believe Bioware made a good job of portraying both the oppressive living conditions of the alianage and those of the dwarven casteless. DA2 with the mages? No, not at all.