[quote]Xilizhra wrote...
At least DA2's Deep Roads weren't put together in such a fantastically awful manner. And the Primeval Thaig was a wholly new thing.[/quote]
The Deeproads in DA2 are by and large just a series of red hallways. DA:O had those, but it also had huge Thaigs, caverns, and crevases. There's really no comparison here.
[quote]We uncovered the secret of one Keeper's feud with humans, using magic not specific to the Dalish. 2 has a bare few more hints in it.[/quote]
We didn;t learn any more about the Dalish than we did in DA:O. All we leared about is that specific tribe.
[quote]Which we did in 2 as well, again with rather better game design, also introducing a new mage concept.[/quote]
I'll grant that the Fade in DA2 is marginally less tedious than it was in DA:O
[quote]And skimmed over it while learning the truth of none of it.[/quote]
You're kidding, right? Exactly what truth do you think was left out?
[quote]Ditto.[/quote]
Cool
[quote]Acceptable, but not what you were praising earlier.[/quote]
There's nothing wrong with politics, it just makes a ho-hum overarching story.
[quote]Not really. It's one country with a couple of token nonhuman places thrown in.[/quote]
And DA2 is one
city with a few outlying areas. Please don't try to deny that the setting is less vast in DA2.
[quote]Kind of, but we also got a better view of qunari culture in 2, and the mage/templar issue is nearly its own cultural problem.[/quote]
True, the Qunari get fleshed out more than they were in DA:O, but we never get to see their culture, their arcitecture, etc. They're just located in another part of Kirkwall surrounded by samey brown buildings. And really, we already knew how Qunari are thanks to Sten. How the Qunari act isn't at all a surprise at that point.
[quote]Well, the Deep Roads quickly makes you feel like the entire world consists of that.[/quote]
Huh?
[quote]And they're far more alien than anything in Origins[/quote]
Yeah, all those red hallways sure are alien after spending 10 hours in them.
[quote]I find looking deeply at one place to often be more interesting than shallowly looking at a bunch of them.[/quote]
Kirkwall is no more "deep" than Denerim was. The only difference is there were more places to go.
[quote]And devoid of personality and motivation. It helps little.[/quote]
I guess "taking over the world" is no longer a valid motivation.
Modifié par batlin, 03 mars 2012 - 07:20 .