I believe it shrunk because it was clearly rushed with painfully obvious corner-cutting, a directionless plot, and combat that failed to encourage or reward mastery (though the same is also true of Origins). The condescending marketing may have also had something to do with it, but it didn't seem to affect Origins, so perhaps not.wsandista wrote...
Well apparently the Dragon Age audience shrunk with the new direction. So how is the new direction any better?
That doesn't make them the same, all three had different goals. Fans of one wouldn't necessarily be fans of the others.Both used the same ruleset and engine as BG.
Neverwinter Nights only gave you one AI-controlled henchman, not a party, and it was linear. DAO didn't even try to resemble a simulation, had a lot of cinematics, fully voiced companions, and was linear.NWN was very much like that. DAO was similar, except for the exploration. Both of those games do very well with the base they appealed to while DA2 did not.
It was an attempt to transition into something better. Hubris-inspired denial aside, I imagine that at least some of them went into it aware that a rushed product would lose a lot of fans and it'd only do well because of the smaller budget. It's a gamble that may or may not pay off with the next one.If DA2 turned off that demographic while failing to entice a new demographic, why was it a step in the right direction.





Retour en haut




