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Is it at least accepted that DA2 went the wrong direction?


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#1251
Guest_Nizaris1_*

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not only that...in Skyrim we craft things on a crafting station (alchemy table/forge), in DA2 we order craft things and make enchantment on each station (table)

In Skyrim we can fast travel everywhere, night or day, in DA2 we always fast travel and there is night and day...

#1252
LobselVith8

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Nizaris1 wrote...

not only that...in Skyrim we craft things on a crafting station (alchemy table/forge), in DA2 we order craft things and make enchantment on each station (table)

In Skyrim we can fast travel everywhere, night or day, in DA2 we always fast travel and there is night and day...


I can see some similarities. I think the key differences with Skyrim would be in the silent protagonist, the proactive choices, the philosophical debate with Paarthurnax that allows you to examine and shape why you are on this proverbial road, the Stormcloaks and the Legion having merits and drawbacks without being side being villified, the people acknowledging a mage protagonist using magic, Tullius and Ulfric being depicted as flawed but well-meaning three-dimensional characters who won't devolve into insane monsters even if you oppose them, and being able to stop someone from getting murdered rather than being forced to watch it happen right in front of you.

It's the little things that make the difference... Image IPB

#1253
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Come to think of it...if DA3 is inspired by Skyrim

1. the hero must have dragon blood (Dragonborn)
2. the hero take side on templar-mage conflict (Stormcloack vs Imperial conflict)
3. the hero don't realized he/she is the Old God Dragon child until meet with Flemeth (Greybeard)
4. the hero learn some Old God Dragon magic specialization from Flemeth (Fus Roh Dah)
5. each dragon the hero kill, the hero get the dragon essence and become more powerful
6. the hero meet with Archdemon and have conversation with it (Paarthurnax)
7. the hero must be an apostate of any race about to be executed by Templar (Imperial prisoner)
8. magic is widely used so people acknowledge magic at that time
9. the hero get an arrow to the knee

#1254
Vox Draco

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So in an attempt to get my head free from that other disaster in space(aka Mass Effect 3) I return thinking about how the disaster in my favorite franchise might be avoided...Dragon Age...*sigh* what a wonderful game...

I actually enjoyed DA2, though I don't really see it as a sequel, more like a spin-off. But I think some elements will surely return, though not everybody might like it.

For example, the main-character. I think we will have one with a voice and "cinematic behaviour", like Shepard and Hawke. And I would like that. When I replay DAO I often wish my female Cousland had something to say (with Jennifer Hale's voice, of course!), but it may lead to the problem of having different races as main chars. You already need two actors for male and female, and then also for elves and dwarves? I think that might blow the budget...?

The friendship/rivalry-system was much better than the system used in DAO. They could use in DA3 for sure and even expand on it. With high rivalry..maybe you get a nasty surprise in the end when it comes to loyalty and different opinions...?

The battles? Well, I like action but...DA2 was way over the top. This might be justified that it is actually a story told by Varric, but for DA3 I really want to see a more realistic fighting, and no hordes of enemies slashed into bloody pieces within seconds...

The story? That whole mage/non-mage plot...never really caught my attention that much, but it might lead to some more awesome events...but what about the Darkspawn and Archdemons? Well, I suppose there can't be a blight every year...

The inventory? No, please don't bring that back from DA2. I neither want the item-overkill from origins nor the rather boring equipment from DA2, but a good mix. And I want to dress my allies again, thank you very much.

All in all, DA2 tried to make some things different, but failed in comparison to Origins. But some elements weren't so bad...I hope they find the right mix of things and don't try to make a Call of Dragon Age...and please, for the sake of all that's holy, make at least one ending with the main char alive and winning! Image IPB

#1255
Guest_Faerunner_*

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Vox Draco wrote...

For example, the main-character. I think we will have one with a voice and "cinematic behaviour", like Shepard and Hawke. And I would like that. When I replay DAO I often wish my female Cousland had something to say (with Jennifer Hale's voice, of course!), but it may lead to the problem of having different races as main chars. You already need two actors for male and female, and then also for elves and dwarves? I think that might blow the budget...?


BioWare has confirmed that the voiced protagonist, dialogue wheel and paraphrasing is here to stay. =(

On voice-acting, there doesn't necessarily need to be a separate voice actor for every race. If done correctly, one voice actor can work for each gender regardless of the protagonist's race. (I doubt they will extend the effort, but it can be done.)

#1256
batlin

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Faerunner wrote...

On voice-acting, there doesn't necessarily need to be a separate voice actor for every race. If done correctly, one voice actor can work for each gender regardless of the protagonist's race. (I doubt they will extend the effort, but it can be done.)


So, what, we'll have dilogue options that look like

Human *British*: Care for a spot of tea?
Dwarf *North American*: Want some beer?
Elf *Welsh*: Would you like some halla cheese?

#1257
TonberryFeye

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Heh, just had to leave this here:

User Metacritic scores for the PC versions of Origins and DA2...
Origins: 8.4 DA2: 4.2
PS3 / XBox give Origins 7.7, whilst DA2 gets 3.9 and 4.4 respectively.

Expect DA3 to be a 360 exclusive - they clearly want it more.

Modifié par TonberryFeye, 30 juin 2012 - 01:38 .


#1258
hero 2

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"Is it at least accepted that DA2 went the wrong direction?"

No, not by me.

Although I enjoyed DA1 thoroughly, I preferred DA2:
The combat was a vast improvement in DA2,
The characters are far, far superior, the characters seemed more normal and rounded,
The re-use of the same maps to convey a difference due to time of day or state of siege and chaos upon familiar surroundings was a particular delight,
While I agree with the consensus that some caves were over-used, I'm not insistent that every map be unique in DA3.
While many tactics were still missing (Why can't I have: If companion status -> dead -> use item Mythal's Tears), the UI was a dream. Seriously, this was amazing work, beautiful!

I would have preferred it if items weren't so prevalent in act 3 of DA2, I felt that I was buried under a pile of purple items after being denied them for considerable periods of the game.
I would have liked to be able to equip companions (Gaider & Laidlaw have already said this gets a big tick, so I'm happy with that).

Otherwise, I think DA2 was an improvement and although it certainly didn't have the epic feeling of Dragon Age: Origins, it felt like there was more fun in a smaller, cleaner package.

#1259
hero 2

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batlin wrote...
Human *British*: Care for a spot of tea, old bean?
Dwarf *North American*: Want some cwafee?
Elf *Welsh*: If I can find them in all these bloody daffodils, I've got some leeks somewhere down in the valleys, boyo... 


Fixed it for you. Racist! :P

#1260
batlin

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[quote]hero 2 wrote...

The combat was a vast improvement in DA2, [/quote]

Combat in DA2 took one step forward and two steps back. While combat was faster paced and they made it so you could attack an enemy so long as you were within short range rather than having to be exactly one meter away from them, at the same time they did away with unique enemy placement in favor of enemy waves which in turn did away with manuevering of your allies, and they did away with the isometric view, meaning all the explosions of fire and blood will constantly get in your field of view.

[/quote]The characters are far, far superior, the characters seemed more normal and rounded,[/quote]

Disagree completely. The characters were far more one-note than they were in DA:O. The only character that didn't seem one-dimensional and/or idiotic was Varric.

Image IPB

[quote]The re-use of the same maps to convey a difference due to time of day or state of siege and chaos upon familiar surroundings was a particular delight,[/quote]

DA:O did the same exact thing

[quote]While I agree with the consensus that some caves were over-used, I'm not insistent that every map be unique in DA3.[/quote]

While it would be totally alright revisit cities and a few dungeons, it would not be alright to have seen every map in the game in the very first act, or to revisit maps that are supposed to be entirely new areas.

[quote]While many tactics were still missing (Why can't I have: If companion status -> dead -> use item Mythal's Tears), the UI was a dream. Seriously, this was amazing work, beautiful![/quote]

Eh, I didn't find it any more useful than DA:O's, but it was good.

#1261
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batlin wrote...

So, what, we'll have dilague options that look like

Human *British*: Care for a spot of tea?
Dwarf *North American*: Want some beer?
Elf *Welsh*: Would you like some halla cheese?

Accents are a culture thing, not a race thing. Humans are not born with a British accent any more than elves are born with Welsh or dwarves North American. They learn languages and speech patterns from those around them as they grow up.

Depending on where they're raised, humans can have British accents (Fereldan/Free Marches), French (Orlais), Spanish/Italian (Antivan) and possibly others. Eves can have Irish/Welsh (Dalish), North American (Fereldan/Free Marches city elves), British (Tevinter like Fenris), Spanish (Antivan like Zevran), or French (Orlaisian like Erlinda). Same concepts can theoretically apply to dwarves. (Doesn't one VO for a dwarven Warden have a British accent?).

If DA3 protagonists are all from the same place or had similar upbringings, one VO can work for different races.

Modifié par Faerunner, 08 juillet 2012 - 03:10 .


#1262
hero 2

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batlin wrote...

Disagree completely. The characters were far more one-note than they were in DA:O. The only character that didn't seem one-dimensional and/or idiotic was Varric.

Image IPB

This seems somewhat harsh. You can easily make one of these for DA:O. I believe the hate machine is unjustly steamrollering DA2.

If you really wanted to, you could start with the godfather of the stereotype: http://tvtropes.org/...ionsOfFolktales 

Oghren: http://tvtropes.org/...ain/BloodKnight
Alistair: http://tvtropes.org/...ightInSourArmor
Morrigan: http://tvtropes.org/...p/Main/IceQueen
Wynne: http://tvtropes.org/...n/OlderSidekick
Zevran: http://tvtropes.org/...nchClockVillain
Leliana: http://tvtropes.org/...itmanWithAHeart
Sten: http://tvtropes.org/...enEnemyMinority


batlin wrote... 

The re-use of the same maps to convey a difference due to time of day or state of siege and chaos upon familiar surroundings was a particular delight,


DA:O did the same exact thing

While I agree with the consensus that some caves were over-used, I'm not insistent that every map be unique in DA3.


While it would be totally alright revisit cities and a few dungeons, it would not be alright to have seen every map in the game in the very first act, or to revisit maps that are supposed to be entirely new areas.


I can get behind that. I just wanted to register my support for re-usiing the same map but an "on-fire" version or whatnot to convey the atmosphere of something big happening in the world. As you say, DA:O did it, too.

#1263
Melca36

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About the reused maps...........

Did anyone else notice that the map for Sebastian's quest was a reskinned version of the other cave?

It took me a couple of play throughs before I realized it. What they should have done is cycle that map along with the other cave maps. It would have broken the tediousness a bit.

#1264
Realmzmaster

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Melca36 wrote...

About the reused maps...........

Did anyone else notice that the map for Sebastian's quest was a reskinned version of the other cave?

It took me a couple of play throughs before I realized it. What they should have done is cycle that map along with the other cave maps. It would have broken the tediousness a bit.


Actually, yes. I had a post that was responded to by Mike Laidlaw where he pointed out that the ruins in the Exiled Prince was a reskin of another cave. I told him I noitce that but they did a good job of disgusing the reuse. I suggested to him that is what should have happen with some of the other maps.

I also pointed out doors that would not open made little sense without an explanation (like it is barred from the other side or your rogue cannot pick the lock). Showing the full map with unaccessible areas showed lack of polish. The map should have been cut down to only the accessible area. 

#1265
Rxdiaz

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If DA3 is like more DA2 you might as well stick a fork in the Dragon Age series.
It will be done.

Personally, I don't care. If BioWare wants to make lousy games fine. I know better now than to just blindly buy whatever POS they put out anymore....

#1266
hero 2

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Rxdiaz wrote...

If DA3 is like more DA2 you might as well stick a fork in the Dragon Age series.
It will be done.

Personally, I don't care. If BioWare wants to make lousy games fine. I know better now than to just blindly buy whatever POS they put out anymore....


So much wah on the boards. Here, stop whining and mod DA2 like normal people: http://dragonage.nexusmods.com 

#1267
deatharmonic

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hero 2 wrote...

Rxdiaz wrote...

If DA3 is like more DA2 you might as well stick a fork in the Dragon Age series.
It will be done.

Personally, I don't care. If BioWare wants to make lousy games fine. I know better now than to just blindly buy whatever POS they put out anymore....


So much wah on the boards. Here, stop whining and mod DA2 like normal people: http://dragonage.nexusmods.com 


If you bothered to look before assuming you would see Rxdiaz is a 360 user, not PC.

#1268
Rxdiaz

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First of all, I play on an Xbox 360, so no mods for me.
Secondly, why the hell should I have to mod a game to make it halfway decent? If the mods even accomplish that...

Finally, I don't want to mod this turd. If there's a pile of dog cr@p in the street, do I want to step in it to modify its appearance, or just avoid it?

#1269
wsandista

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Rxdiaz wrote...

why the hell should I have to mod a game to make it halfway decent? If the mods even accomplish that...


You shouldn't. Good mods definitely make games better, but it's really hard to turn a bad game into a good one through mods.

#1270
hero 2

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Rxdiaz wrote...

If there's a pile of dog cr@p in the street, do I want to step in it to modify its appearance


Do you really want to stand around talking about how someone else should have stood in it, instead?

#1271
Rxdiaz

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No, but I do would want to say that there shouldn't have been a steaming pile of it there in the first place...

#1272
FenrirBlackDragon

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I did like the characters of DA2, though they could have been fleshed out a lot more. I do think they went in the wrong direction trying to confine characters to archetypes and reusing areas without any really changes (or any at all). And, the choice between only two endgame scenarios seems a little confining, but it's not the worst. I understand their is limited time and money sometimes.

That's why Rivalry with many of the characters was appealing to me in DA2, because it added a level of complexity, and different results for different characters. (Merrill breaking the mirror, Isabela admitting that she's been selfish and being willing to change, Anders standing by or regretting his decision to blow up the chantry, etc.). I wish they had that level of character interaction and development for friendships. The characters don't really grow or become better people (except maybe Varric and Aveline, IMO), they just stay set in their original state of mind because the character hasn't pushed them to see the world differently. And I wish characters could do that more for both relationship paths. (The only exception I can think of is a bit of dialogue with Fenris but even then it doesn't feel like you've actually changed anything.)

I agree DAO characters had very strong archetypes, but it did feel like once in a while they would at least try to break away from them to make a more interesting character.
Wave combat is very annoying to me. I think that's all I have to say about that.

So, obviously, things could have been a lot better.

#1273
Spicen

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[quote]batlin wrote...


[/quote]The characters are far, far superior, the characters seemed more normal and rounded,[/quote]

Disagree completely. The characters were far more one-note than they were in DA:O. The only character that didn't seem one-dimensional and/or idiotic was Varric.

Image IPB

Absolutely love this post. Post of the decade for me. I laughed my pants off.Image IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPB

#1274
EricHVela

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Dragon Age: Kirkwall seems to me like 3 short stories (with a prologue) revolving around a set of characters and a location, sold as a collection. As short stories go, there's only so much development one can do with characters in each.

#1275
hero 2

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Rxdiaz wrote...

No, but I do would want to say that there shouldn't have been a steaming pile of it there in the first place...


Steaming pile of crap is in the eye of the beholder. I like DA2. You can keep your crap. ;)

Spicen wrote...

Hero 2 wrote...
Oghren: http://tvtropes.org/...ain/BloodKnightAlistair: http://tvtropes.org/...ightInSourArmorMorrigan: http://tvtropes.org/...p/Main/IceQueenWynne: http://tvtropes.org/...n/OlderSidekickZevran: http://tvtropes.org/...nchClockVillainLeliana: http://tvtropes.org/...itmanWithAHeartSten: http://tvtropes.org/...enEnemyMinority

Absolutely love this post. It's so true and Post of the decade for me. I laughed my pants off.Image IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPB

Fixed it for you.

Modifié par hero 2, 09 juillet 2012 - 06:45 .