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Is it at least accepted that DA2 went the wrong direction?


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#1301
Linksys17

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Beerfish wrote...

DA2 went wrong in a few areas of he game but got things very right in the areas that BioWare has always hung their hat on, that being the companions.


I would have to disagree, I really did like Varric he was very funny, although I disliked
bethany, carver, merril and her redesign, isabella and her redesign, anders and his updated personality, fenris, and Hawke.

in origins i liked pretty much every party member, but thats just my opinion :sick:

#1302
Frenetic Pony

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To borrow a phrase, Bioware has recently been "Bioware on crack!"

To them every character needs to be weird and fascinating and "interesting" all the time, every event and power and etc. needs something DRAMATIC happening.

Which is just plain silly, it reminds me of Dragonball Z. And as much as I enjoyed that silly show, it's not really a high point of storytelling.

Dramatic things are all relevant to each other in a story, and even a video game. Play Day Z? Finding a single gun can be fantastically dramatic, whereas in other games you might go through them like candy.

Point being, Bioware really needs to reign everything in, a lot. Sure you can have DRAMATIC! stuff happen, just save it for when things are supposed to be DRAMATIC! A normally sort of quiet character blowing up can have a lot more effect than someone that's always going off all the time.

Just, you know, pace things. Michael Bay ADHD writing = Bad! Star Wars (original) Lord of the Rings, etc. Paced writing with ups and downs and somewhat more relateable characters that will do cool stuff when it's actually called for = Good!

Modifié par Frenetic Pony, 14 septembre 2012 - 07:19 .


#1303
Linksys17

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Frenetic Pony wrote...

To borrow a phrase, Bioware has recently been "Bioware on crack!"

To them every character needs to be weird and fascinating and "interesting" all the time, every event and power and etc. needs something DRAMATIC happening.

Which is just plain silly, it reminds me of Dragonball Z. And as much as I enjoyed that silly show, it's not really a high point of storytelling.

Dramatic things are all relevant to each other in a story, and even a video game. Play Day Z? Finding a single gun can be fantastically dramatic, whereas in other games you might go through them like candy.

Point being, Bioware really needs to reign everything in, a lot. Sure you can have DRAMATIC! stuff happen, just save it for when things are supposed to be DRAMATIC! A normally sort of quiet character blowing up can have a lot more effect than someone that's always going off all the time.

Just, you know, pace things. Michael Bay ADHD writing = Bad! Star Wars (original) Lord of the Rings, etc. Paced writing with ups and downs and somewhat more relateable characters that will do cool stuff when it's actually called for = Good!


very insightful hopefuly DA3 will be more realistic.  Origins was awesome because there was good pacing so when for example: You face off with Loghain or you kill the AD it is more epic by contrast of dramatic or very actiony scenes arent constantly occuring.  

#1304
gonzalez.melissa53

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@Frenetic Pony I have to disagree with you. First by pointing out that the game goes through huge time lapses so more "Dramatic" stuff has time to take place. Second I don't feel like any of the characters are too over the top. I mean Isabella is kind of but in her dialog (particularly if you romance her) you find out why. Why shouldn't an RPG be engaging and exciting all the time? If I'm bored every five minutes or so I might never make the play through LOL. No disrespect intended. But I felt like if nothing else the characters in DA2 were amazing. I for one hope we see more of them.

#1305
cindercatz

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Yeah, I enjoyed the characters a lot. ..other than Fenris. He seemed like a corporate bubblegum pop market targeted Frankenstein's Monster. His unique aspects (edit: a little spoilery, nm) were cool, but the total package was a mess to me, and he had no arc. He's the only BioWare game companion I've ever not liked. Redesigned to be less boy toy and more organic, I wouldn't mind seeing him again though.

I'd love to see the rest of them along with all the other main DA characters (main games and dlc, love 'em all), whoever makes sense for the story.

And I agree that the storytelling and gameplay need to be better paced. DA:O's pacing was fantastic for most of the game (except where it stretched a little much on the dungeon crawls). DA:O's combat pacing was great (apart from too slow regular animation obviously originally designed for top-down play). From everything they've said, I expect DA3 to be much, much better paced than DA2, story and gameplay.

Modifié par cindercatz, 14 septembre 2012 - 09:51 .


#1306
FoxShadowblade

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I liked DA:2 better than Origins, but I loved them both.

I seem to be the minority here, but then again I'm not one for a group, so I'll chalk that up as a win.

#1307
gonzalez.melissa53

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@FoxShadowblade Happy to see a representation of what I'm sure is a much bigger group of fans that is represented here! XD I was wonder if you could tell us what you liked better about DA2 that you found was lacking in Origins? Did you play both all the way through? Was it the newer, shinnyer graphics? The "Awesome" button? XD