To borrow a phrase, Bioware has recently been "Bioware on crack!"
To them every character needs to be weird and fascinating and "interesting" all the time, every event and power and etc. needs something DRAMATIC happening.
Which is just plain silly, it reminds me of Dragonball Z. And as much as I enjoyed that silly show, it's not really a high point of storytelling.
Dramatic things are all relevant to each other in a story, and even a video game. Play Day Z? Finding a single gun can be fantastically dramatic, whereas in other games you might go through them like candy.
Point being, Bioware really needs to reign everything in, a lot. Sure you can have DRAMATIC! stuff happen, just save it for when things are supposed to be DRAMATIC! A normally sort of quiet character blowing up can have a lot more effect than someone that's always going off all the time.
Just, you know, pace things. Michael Bay ADHD writing = Bad! Star Wars (original) Lord of the Rings, etc. Paced writing with ups and downs and somewhat more relateable characters that will do cool stuff when it's actually called for = Good!
Modifié par Frenetic Pony, 14 septembre 2012 - 07:19 .