JohnEpler wrote...
Look, if you're not planning on engaging in discussion in an intellectually honest fashion, don't post. Trolling is against the rules, and I'm highly inclined to regard some of the snarky sarcasm in this thread as such. This isn't your private soap box, it's a public discussion forum and as such I expect posts that are actually about, you know... discussion.
I'm giving it a pass, because I believe there's some good discussion happening in this thread, but I'm rather tired of people who seem to post in order to score points in some bizarre forum game, the rules of which only they are privy to. Again, let's highlight the 'discussion' part of discussion forum. Hold whatever opinion you'd like, so long as you're willing to discuss it in an honest and straightforward fashion.
You're no fun.
(Also: I actually don't think there's anything specific about trolling/sarcasm in the Site Rules, provided that it doesn't insult anyone or isn't spammed all over the forums.)
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If I were to be serious here, this entire discussion hinges on a misconception and has snow balled into something I'd expect back last April or May. What counts as the "new direction"? That's something that's always stumped me.
Because it paints Dragon Age 2 as something "different" or "innovative" or "unique" and signifies some sort of change either at BioWare or in the RPG genre in general. But it doesn't. It really doesn't.
It's the natural progression of what BioWare has been attempting to do since KotOR. KotOR -> Jade Empire -> Mass Effect 1 -> Dragon Age: Origins ->Mass Effect 2 -> Mass Effect 3 -> Dragon Age 3 (?)
Dragon Age: Origins is the anomaly here, not Dragon Age 2.
If the OP wants to define "new direction" as poorly implementing ideas because of a rushed development time, then sure, it's accepted that DA 2 went in the "wrong direction", because the "right direction" is essentially "make a good game".
At the end of the day, this "direction" of BioWare is something they've always been charging forward with since the beginning.
Away from text and towards cutscenes. Away from a silent protagonists and towards a voiced one. Away from quest design that encouraged multiple approaches based on character build and towards more linear design with unavoidable combat. Away from significant non-combat gameplay and towards flashy combat. Away from blank slates and towards a pre-defined protagonist. Away from big fat character systems which allow you to customize/roleplay your character (skill based, dialog influencing) on all levels and towards ones limited in scope (active abilities in combat).
It's just that in many cases, there's always been something to offset or even "disguise" the general push.
With Dragon Age 2, the only thing new it really brought to the table as an idea was all bi romances. For some, that may be significant, but I doubt most people would really buy into that as genre-defining innovation, or something that would make the game good on it's own.
The framed narrative, voiced protagonist, disposition systems, character driven narrative, factional conflicts, the flashier combat system, all that is dependent on the game being made and isn't a new
idea or "thing" per se. Besides, they had been done before, better. By other studios or by BioWare themselves.
Now, you may think Dragon Age 2 is the best game ever, or the worst game ever, that's fine. There's nothing wrong with that. People's tastes are different and they value different aspects of games for different reasons.
But regardless of how you feel, BioWare's not suddenly going to go "oh, we've just realised that since KotOR we've been going about things all wrong! Thank you for enlightening us, BSN!"
The best that can be done is to argue for what specifically you like and argue why you think it should be included for the next game. Not these pot shots which essentially amount to "DA:O sucks, DA 2 rocks!" and "DA 2 sucks, DA:O rocks!"
I mean, what the hell does Twilight have to do with making Dragon Age 3 a better RPG?
Modifié par CrustyBot, 04 mars 2012 - 02:29 .