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Is the MP/ME3 Vanguard still 'High Risk' with the Nova Cancel 'Glitch'?


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#26
Sabbatine

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Stardusk78 wrote...

If you are essentially invunerable, how is that high risk? This is a serious question.


I'm surprised you really had to ask this question... but alright.

Vanguards are kind of like the invisible man who is only invisible when no one is looking... yeah biotic charge and nova grant periods of damage immunity however in order to gain this damage immunity they have to be in the midst of the enemy.  One mistake and the vanguard is instagibbed and I believe attacks that autokill (atlas grab, phantom stab) can do so through damage immunity.

#27
Stardusk78

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Sabbatine wrote...

Stardusk78 wrote...

If you are essentially invunerable, how is that high risk? This is a serious question.


I'm surprised you really had to ask this question... but alright.

Vanguards are kind of like the invisible man who is only invisible when no one is looking... yeah biotic charge and nova grant periods of damage immunity however in order to gain this damage immunity they have to be in the midst of the enemy.  One mistake and the vanguard is instagibbed and I believe attacks that autokill (atlas grab, phantom stab) can do so through damage immunity.


At the end of the day, the ME3 Vanguard is significantly easier than the ME2 one. That is the point.

#28
AreleX

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Stardusk78 wrote...

AreleX wrote...

it's not even high risk *without* it, so this is really a moot point


ME2 Vanguards were high risk.


i agree. however, you asked if me3 vanguards were still high risk with nova cancel, and i'm telling you that they ('they' being me3 vanguars) were never high risk to begin with.

#29
Stardusk78

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AreleX wrote...

Stardusk78 wrote...

AreleX wrote...

it's not even high risk *without* it, so this is really a moot point


ME2 Vanguards were high risk.


i agree. however, you asked if me3 vanguards were still high risk with nova cancel, and i'm telling you that they ('they' being me3 vanguars) were never high risk to begin with.


I agree, which is why I don't bother which them anymore; used to be my top 3 favourites, now it just seems like...well anyway.

#30
IlluminaZer0

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There was a subtle art to well executed Charges in ME2.

ME3 Charge-->Nova spam sort of defecates all over that.

#31
Shin0biwan

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Butthead11 wrote...
The salarian infilly durability was obviously intended, it's unbalanced but it's not exploitation. You can't be so far in denial that you don't even recognize that nova cancel is unintended


So one straightforward use of powers is fine, and the other is cheating? Sorry, cheating doesn't occur when others don't conform to your vision of how the game is played.

And LOL at "you can't possibly not agree with me." There's no evidence of intent, period. Your opinion is unfounded.

Butthead11 wrote... 
and i have no idea wtf you talking about getting execute once a round as a VG against a mech. l2roll back.


I've responded many times to this, but I'll bold it this time so that you remember. Atlases can auto-kill you after a charge before you get a chance to roll back.

 

Butthead11 wrote... 
I play a drell and have never been executed and am currently working on gold with him. mechs are some of the most non threatening enemies in the game unless you get overwhelmed. and even then getting executed sounds like a problem of your skill rather than a actual risk that has to be valued when playing the VG.


It's not a problem of "skill," at least not in the way you mean. Whenever you decide to go toe-to-toe with an Atlas, you roll the dice, and if you do it too much the odds are not in your favor.

Butthead11 wrote... 
Also if you stagger a phantom with charge you can roll back to reach a distance outside of her insta kill zone then wait 2 secs and repeat. It's that simple. people who have been playing the demo a decent time should not still be getting killed by this except in rare instances of extreme bad luck. it's one of the easiest thing to avoid.


Again, not always possible to avoid. In the Phantom's case, they can't do it while staggered, and charge staggers them. Plus they die within two charge-novas, so the odds that they'll autokill you if you target them are pretty low. It's a different story with Atlases or when you're engaging multiple phantoms at once.

That's simply how the game works. Those are the mechanics - it's unavoidable even with "skill." The real skill is acknowledging those odds and making an informed decision as to whether you need to engage an Atlas and risk the auto-kill to buy your team time.

#32
themaxzero

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Shin0biwan wrote...

Again, not always possible to avoid. In the Phantom's case, they can't do it while staggered, and charge staggers them. Plus they die within two charge-novas, so the odds that they'll autokill you if you target them are pretty low. It's a different story with Atlases or when you're engaging multiple phantoms at once.


Well with the Atlas you could just control yourself and just shoot them.

Also guess what happens to pretty much every other character (including Infiltrators) if they decide to take on multiple Phantoms head on at the same time?

#33
GracefulChicken

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It isn't a glitch... the fact that nova can be cancelled says it was was clearly designed into the game the same way the Claymore reload "glitch" was designed on purpose (I remember a dev back in ME2 post about how she consciously did that, though I dont think shes a dev anymore). You can't cancel most skill animations, but this one you mysteriously can? C'mon.

But it doesn't make them any more or less risky, imo. Unless you're constantly nova cancelling, it's only real use is in really really bad situations, to get around a corner when no life and close to null barriers, then you stop cancelling. Every class has a similar thing they rely on in an "oh ****" situation, it just doesn't require the timing nova cancelling does, which speaks more for the Vanguard player if anything. And constant cancelling is just a waste of time considering how strong the nova/charge combo is anyways. The benefits of the nova cancel are pretty minimal when compared to what else the class is capable of, this coming from a diehard Vanguard player (since me1 for what it's worth).

#34
Irzhen

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Me3 Vanguard is high risk. You never know when charge is going to bug and not go to an enemy that it's 2 or 3 meters in front of you without any obstacle in the way (a bug that me2 vanguard had too) even after spamming 1 like crazy. Or when the invulnerability frame in charge isn't going to work making you become a flying dead body, which also happens to bug your character after being revived making it fall out of the world until you drop that match, making you lose all the exp and credits (or hinder the rest of the team by forcing them to play with 3). Charging atlas is only dangerous is there someone (in my experience mostly other vanguards) spamming shockwave at them, making them not be pushed back by your charge because they are still in the stagger animation of the shockwave. Other than that I never had problems avoinding the insta-kill move. Phantoms can kill before you have a chance to roll back, but at least for me it's very rare so I think it's mostly due to another bug. Vanguard looks so full of them on charge that it should be recalled bugguard... I only still play vanguard because when it doesn't bug is a hell of fun.
As for me2 vanguard, they were much more high risk than what I have seen in me3. Me3 vanguard looks to me the easy mode vanguard.

#35
Bhaal

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Some people just can't get over with the fact vanguards are popular in these days.

And calling krogan high risk high reward.... What's next: salarian infiltrator?

Stardusk can't you just simply say: "I played vanguard when there wasn't nova, i'm better than you peasants!" so everyone can carry on?

Modifié par Adakutay, 03 mars 2012 - 03:18 .


#36
themaxzero

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GracefulChicken wrote...
Unless you're constantly nova cancelling, it's only real use is in really really bad situations, to get around a corner when no life and close to null barriers, then you stop cancelling. Every class has a similar thing they rely on in an "oh ****" situation, it just doesn't require the timing nova cancelling does, which speaks more for the Vanguard player if anything.


Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?

Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.

"Look at me i'm spamming invulnerability, I am skilled!"

Modifié par themaxzero, 03 mars 2012 - 03:06 .


#37
Shin0biwan

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themaxzero wrote...
Well with the Atlas you could just control yourself and just shoot them.


Which is outrageously inefficient for Vanguards, who don't have the weapon loadout or correct powers to dispatch an Atlas from anywhere except point blank (and even at point blank, they're pretty bad at it).

themaxzero wrote... 
Also guess what happens to pretty much every other character (including Infiltrators) if they decide to take on multiple Phantoms head on at the same time?


I routinely take out multiple Phantoms with both my Turian Sentinel and Salarian Infiltrator and come out of it just fine.

On top of that, other classes have options so that they don't have to take Phantoms out face-to-face. Vanguards lack such an option - they get into melee range because they have to.

themaxzero wrote...
Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?


Yes. I routinely play gold with my Turian, Salarian, and Asari. Only the Turian contributes less than my Vanguard, but not by much.

I'll bounce the question back to you. Do you play a Human Vanguard on anything but bronze?

themaxzero wrote... 
Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.


1) Diversity of mechanics is what keeps the game interesting. Sure, no other class has anything like invincibility frames. No one has anything like Cloak either. No one has anything like Krogan Rage. No one has anything like AR. That's a good thing - if everyone has something similar, the game would be dull. If you're implying that the fact that other classes lack a mechanic means it's imbalanced, that's flaty wrong.

2) Cloaking and running is a tried and true maneuver, even on gold. I have no clue why you would say it'll get you killed. It saves entire parties very frequently.

themaxzero wrote... 
"Look at me i'm spamming invulnerability, I am skilled!"

 

There's obviously more to it than that. An argument like this makes you lose credibility.

Modifié par Shin0biwan, 03 mars 2012 - 03:37 .


#38
GracefulChicken

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themaxzero wrote...

GracefulChicken wrote...
Unless you're constantly nova cancelling, it's only real use is in really really bad situations, to get around a corner when no life and close to null barriers, then you stop cancelling. Every class has a similar thing they rely on in an "oh ****" situation, it just doesn't require the timing nova cancelling does, which speaks more for the Vanguard player if anything.


Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?

Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.

"Look at me i'm spamming invulnerability, I am skilled!"





And running around nova cancelling when you're nearly dead will get you killed just as quick. And you say "you vanguard players," when infact, I'm a mass effect player. I can play all of the classes well, although I prefer others. My favourite class happens to be Infiltrators, so how about that? B)

And of course I play on Silver and Gold. Bronze is boring past level 6, but necesary until like 13 or so. Past that, I play exclusively on silver until the character I'm on is 19 or 20, then I play exclusively gold with that character, and I've done this for ever class except one so far (the Adept, if you're curious). Sorry if you don't like the nova cancelling, but it was clearly designed just like I pointed out in my first post, so don't get mad at players for using it, especially because it does nothing but help you...

#39
themaxzero

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Shin0biwan wrote...

themaxzero wrote...
Well with the Atlas you could just control yourself and just shoot them.


Which is outrageously inefficient for Vanguards, who don't have the weapon loadout or correct powers to dispatch an Atlas from anywhere except point blank (and even at point blank, they're pretty bad at it).

themaxzero wrote... 
Also guess what happens to pretty much every other character (including Infiltrators) if they decide to take on multiple Phantoms head on at the same time?


I routinely take out multiple Phantoms with both my Turian Sentinel and Salarian Infiltrator and come out of it just fine.

On top of that, other classes have options so that they don't have to take Phantoms out face-to-face. Vanguards lack such an option - they get into melee range because they have to.

themaxzero wrote...
Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?


Yes. I routinely play gold with my Turian, Salarian, and Asari. Only the Turian contributes less than my Vanguard, but not by much.

I'll bounce the question back to you. Do you play a Human Vanguard on anything but bronze?

themaxzero wrote... 
Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.


1) Diversity of mechanics is what keeps the game interesting. Sure, no other class has anything like invincibility frames. No one has anything like Cloak either. No one has anything like Krogan Rage. No one has anything like AR. That's a good thing - if everyone has something similar, the game would be dull. If you're implying that the fact that other classes lack a mechanic means it's imbalanced, that's flaty wrong.

2) Cloaking and running is a tried and true maneuver, even on gold. I have no clue why you would say it'll get you killed. It saves entire parties very frequently.

themaxzero wrote... 
"Look at me i'm spamming invulnerability, I am skilled!"

 

There's obviously more to it than that. An argument like this makes you lose credibility.


Boohoo outrageously inefficient? Suck it up and adapt. You don't get the perfect tool for every job, just like every other class.

Stupid Vanguards always get in people faces. Smart ones know when to hold back.

Just for the record I have finished Gold with every single class at least once.

On the diversity argument I was replaying to the comment the other poster said (so get that right) which was everyone other class had a get out of dodge ability like Nova cancelling. Which is blatently wrong.

Credibility? You are the guy that says Vanguards don't need Nova cancelling but chases down every thread to shoot down suggestions to remove it.

Vanguards don't need it.

Modifié par themaxzero, 03 mars 2012 - 04:24 .


#40
themaxzero

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GracefulChicken wrote...

themaxzero wrote...

GracefulChicken wrote...
Unless you're constantly nova cancelling, it's only real use is in really really bad situations, to get around a corner when no life and close to null barriers, then you stop cancelling. Every class has a similar thing they rely on in an "oh ****" situation, it just doesn't require the timing nova cancelling does, which speaks more for the Vanguard player if anything.


Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?

Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.

"Look at me i'm spamming invulnerability, I am skilled!"





And running around nova cancelling when you're nearly dead will get you killed just as quick. And you say "you vanguard players," when infact, I'm a mass effect player. I can play all of the classes well, although I prefer others. My favourite class happens to be Infiltrators, so how about that? B)

And of course I play on Silver and Gold. Bronze is boring past level 6, but necesary until like 13 or so. Past that, I play exclusively on silver until the character I'm on is 19 or 20, then I play exclusively gold with that character, and I've done this for ever class except one so far (the Adept, if you're curious). Sorry if you don't like the nova cancelling, but it was clearly designed just like I pointed out in my first post, so don't get mad at players for using it, especially because it does nothing but help you...


Clearly designed? Pure opinion. How do you know cancelled Nova's are meant to keep invulnerability? You don't, so don't make it up.

#41
Shin0biwan

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themaxzero wrote...
Boohoo outrageously inefficient? Suck it up and adapt. You don't get the perfect tool for every job, just like every other class.


There is no adapting. It's an enemy that Vanguards don't handle efficiently, which was my point.

themaxzero wrote... 
Stupid Vanguards always get in people faces. Smart ones know when to hold back.


Smart ones know which part of the map to charge. That doesn't mean they're sitting around under cover doing nothing.

themaxzero wrote... 
Just for the record I have finished Gold with every single class at least once.


I honestly don't believe you. If you did, you'd see very clearly that cloaking away from a mob is very effective. It's irrelevant anyway.

themaxzero wrote... 
On the diversity argument I was replaying to the comment the other poster said (so get that right) which was everyone other class had a get out of dodge ability like Nova cancelling. Which is blatently wrong.


No, you quoted me. Anyone can scroll up and see that. And you didn't say anything about everyone having a dodge mechanic - you said no one had an invulnerability mechanic like charge/nova (which is actually wrong if you consider rolls). I said even if they didn't, it doesn't matter.

Please try to follow along. You're forgetting what you actually said.

themaxzero wrote... 
Credibility? Your the guy that says Vanguards don't need Nova cancelling but chase down every thread to shoot down suggestions to remove it.


Vanguards do need nova cancelling. They don't need to retain the invincibility into their second action. Removing the ability to cancel a nova would be very bad. Also, I go into threads that are calling for general Vanguard nerfs, not specifically nova cancelling per se. And in this one, I simply answered the OP's question.

And I don't think you understand the concept of credibility. Your defensive attitude and spouting of absolutely unsupported opinions makes it look like you have no clue what you're talking about. Maybe you do, maybe you don't. It's impossible to tell from this conversation.

themaxzero wrote...
Clearly designed? Pure opinion. How do you know cancelled Nova's are meant to keep invulnerability? You don't, so don't make it up. 

 

It goes both ways. We also have no evidence to show it wasn't intended. Either way, the question of intent is irrelevant.

Modifié par Shin0biwan, 03 mars 2012 - 04:32 .


#42
themaxzero

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Shin0biwan wrote...

themaxzero wrote...
Boohoo outrageously inefficient? Suck it up and adapt. You don't get the perfect tool for every job, just like every other class.


There is no adapting. It's an enemy that Vanguards don't handle efficiently, which was my point.

themaxzero wrote... 
Stupid Vanguards always get in people faces. Smart ones know when to hold back.


Smart ones know which part of the map to charge. That doesn't mean they're sitting around under cover doing nothing.

themaxzero wrote... 
Just for the record I have finished Gold with every single class at least once.


I honestly don't believe you. If you did, you'd see very clearly that cloaking away from a mob is very effective. It's irrelevant anyway.

themaxzero wrote... 
On the diversity argument I was replaying to the comment the other poster said (so get that right) which was everyone other class had a get out of dodge ability like Nova cancelling. Which is blatently wrong.


No, you quoted me. Anyone can scroll up and see that. And you didn't say anything about everyone having a dodge mechanic - you said no one had an invulnerability mechanic like charge/nova (which is actually wrong if you consider rolls). I said even if they didn't, it doesn't matter.

Please try to follow along. You're forgetting what you actually said.

themaxzero wrote... 
Credibility? Your the guy that says Vanguards don't need Nova cancelling but chase down every thread to shoot down suggestions to remove it.


Vanguards do need nova cancelling. They don't need to retain the invincibility into their second action. Removing the ability to cancel a nova would be very bad. Also, I go into threads that are calling for general Vanguard nerfs, not specifically nova cancelling per se. And in this one, I simply answered the OP's question.

And I don't think you understand the concept of credibility. Your defensive attitude and spouting of absolutely unsupported opinions makes it look like you have no clue what you're talking about. Maybe you do, maybe you don't. It's impossible to tell from this conversation.


Cover and shoot is a perfectly viable mechanic for Vanguards. They just don't like it.

You don't believe me? My EA ID is the same as on this board I go into MP (PC) right now and will take any class into Gold. You up for it?

That doesn't mean they're sitting around under cover doing nothing.

This is what I am talking about. Your not sitting around in cover doing nothing. If you are sitting around in cover doing nothing you are bad. Full stop.

No genius I wasn't replying to you.

Basically no other class has anything like invulnerability and before
you say Cloak, popping that under fire and trying to run out will get
you killed.


Was in reply to GracefulChicken. Scroll up and eat a slice of humble pie.

So since this thread is about immunity removal from Nova cancelling, which you agree they don't need, what are you doing here exactly?

#43
Roflmonger

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Vanguards were never that high risk. A move that lets you regenerate 100%/50% of your shields per charge PLUS potentially stunning up to 3 opponents PLUS the new weight system PLUS nova canceling pretty much makes a human vanguard unkillable even on gold unless the player makes a mistake.

Charge into a turret? Nova-cancel your way out. Boxed in by enemies? Find a far-away target to charge. Nova-cancel if the target is surrounded by enemies. Phantom? Charge stun shotgun. Atlas? Nova-spam while throwing out a shockwave every now and then to push it back.

There's a reason he and the infiltrator are the only two classes capable of soloing efficiently. Vanguard has invincibility and insta-shield regen. Infiltrator can drop all threat and insta shield regen. See the similarities?

#44
Shin0biwan

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themaxzero wrote...
Cover and shoot is a perfectly viable mechanic for Vanguards. They just don't like it.


No, it's not. They're absolutely, hands down, the worst class in the game at it. They have no powers whatsoever to support this tactic. If they take a weapon loadout to support it, then they gimp their CQC ability because they can't charge often enough to stay alive.

themaxzero wrote... 
You don't believe me? My EA ID is the same as on this board I go into MP (PC) right now and will take any class into Gold. You up for it?


1) I don't have a PC that can run ME3.
2) The demo is over.
3) I still don't believe you for the reasons I said earlier. Your overly defensive reply didn't address the reason I offered for my opinion at all. I'll take it as an admission.

themaxzero wrote... 
That doesn't mean they're sitting around under cover doing nothing.

This is what I am talking about. Your not sitting around in cover doing nothing. If you are sitting around in cover doing nothing you are bad. Full stop.


It's called a hyperbole. A Vanguard who's shooting from cover is acting in his least efficient capacity. If you want to do shooting from cover, you should play literally any other class.

themaxzero wrote... 
No genius I wasn't replying to you.

Was in reply to GracefulChicken. Scroll up and eat a slice of humble pie.


Your conversations with other people aren't exclusive on this forum. It's possible (and just happened) for someone who you weren't replying to to rebut your argument. Deal with it.

As an aside, I'm very glad you aren't a designer for this game. Having all of the classes operate with the exact same mechanics would be very dull.

themaxzero wrote... 
So since this thread is about immunity removal from Nova cancelling, which you agree they don't need, what are you doing here exactly?


If you actually read the thread, I answered the OP's question by saying that Nova cancelling doesn't change anything. After that, Butthead, in his usual course, argued for general Vanguard nerfs, to which I and others replied.

The better question is, why are YOU here?

#45
EsterCloat

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themaxzero wrote...

So since this thread is about immunity removal from Nova cancelling, which you agree they don't need, what are you doing here exactly?

Don't want to get into this debate, I don't care either way, but this thread wasn't actually about that but was just asking whether Vanguards were "still high risk". It's been kind of hijacked into being about immunity removal but it wasn't originally about that.

#46
Shin0biwan

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Roflmonger wrote...

Vanguards were never that high risk. A move that lets you regenerate 100%/50% of your shields per charge PLUS potentially stunning up to 3 opponents PLUS the new weight system PLUS nova canceling pretty much makes a human vanguard unkillable even on gold unless the player makes a mistake.

Charge into a turret? Nova-cancel your way out. Boxed in by enemies? Find a far-away target to charge. Nova-cancel if the target is surrounded by enemies. Phantom? Charge stun shotgun. Atlas? Nova-spam while throwing out a shockwave every now and then to push it back.

There's a reason he and the infiltrator are the only two classes capable of soloing efficiently. Vanguard has invincibility and insta-shield regen. Infiltrator can drop all threat and insta shield regen. See the similarities?


Already addressed. You're not actually invincibile during a nova cancelled into a roll. You're vulnerable on the way up.

Have you tried nova cancelling on a turret? It rips you apart as you're recovering from a roll and before you can charge.

Also, no one has solo'ed gold with a Vanguard yet. The reason? Nova-cancelling isn't anywhere near as invincible as people seem to think.

#47
Bhaal

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I don't believe nova cancelling would do much againts turrets...

#48
themaxzero

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Shin0biwan wrote...

themaxzero wrote...
Cover and shoot is a perfectly viable mechanic for Vanguards. They just don't like it.


No, it's not. They're absolutely, hands down, the worst class in the game at it. They have no powers whatsoever to support this tactic. If they take a weapon loadout to support it, then they gimp their CQC ability because they can't charge often enough to stay alive.

themaxzero wrote... 
You don't believe me? My EA ID is the same as on this board I go into MP (PC) right now and will take any class into Gold. You up for it?


1) I don't have a PC that can run ME3.
2) The demo is over.
3) I still don't believe you for the reasons I said earlier. Your overly defensive reply didn't address the reason I offered for my opinion at all. I'll take it as an admission.

themaxzero wrote... 
That doesn't mean they're sitting around under cover doing nothing.

This is what I am talking about. Your not sitting around in cover doing nothing. If you are sitting around in cover doing nothing you are bad. Full stop.


It's called a hyperbole. A Vanguard who's shooting from cover is acting in his least efficient capacity. If you want to do shooting from cover, you should play literally any other class.

themaxzero wrote... 
No genius I wasn't replying to you.

Was in reply to GracefulChicken. Scroll up and eat a slice of humble pie.


Your conversations with other people aren't exclusive on this forum. It's possible (and just happened) for someone who you weren't replying to to rebut your argument. Deal with it.

As an aside, I'm very glad you aren't a designer for this game. Having all of the classes operate with the exact same mechanics would be very dull.

themaxzero wrote... 
So since this thread is about immunity removal from Nova cancelling, which you agree they don't need, what are you doing here exactly?


If you actually read the thread, I answered the OP's question by saying that Nova cancelling doesn't change anything. After that, Butthead, in his usual course, argued for general Vanguard nerfs, to which I and others replied.

The better question is, why are YOU here?


So let me get this straight: you call me a liar. When I offer a way to prove it 100%, you turn it down and still call me a liar? Seriously? Where do you get off?

You engaged in hyperbole. I called you on it. Yeah shooting from cover isn't ideal but it's better then dying.

So after I showed you were wrong in who I was replying too, instead of admitting you made a mistake you throw out that cop out?

Two chickenouts in one post? Pretty impressive.

As for the designer quip? Ad hominem AND a strawman. Doubly impressive.

Why am I here? GracefulChicken said that Vanguards needed immunity and claimed that ALL other classes had abilities that provided the same 'get out of jail utility'. He was wrong.

The rest of my posts have been dedicated to a poster who has called me a liar (but is too chicken to take up my offer for evidence), does not understand quoting (gets called out on it and then dodges) and engages in hyperbole, ad hominem and strawmans.

Does that about cover it?

Modifié par themaxzero, 03 mars 2012 - 04:59 .


#49
Hiero Glyph

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Shin0biwan wrote...

1) It's not a glitch or a bug. At most, it's a design oversight, but it's also possibly working as intended.


This justification is hilarious.  It would be akin to purchasing a pack of playing cards and noting that some of the cards have unusual edges on them.  You memorize which cards have which marks and exploit this to your advantage.  You are not cheating per your justification as you are only using what was provided for you.

Whether or not the developer intended this as a feature is the only thing that would make exploiting it not cheating.  My modem has a stand-by button too, I guess I'm just using a feature of my modem to gain a competitive edge, right?  Seriously, this generation of gamers doesn't have the slightest clue what cheating is any longer.  Yes, exploiting any glitch or bug is cheating (some are just not harmful to others), using a feature is not.

#50
GracefulChicken

GracefulChicken
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themaxzero wrote...

GracefulChicken wrote...

themaxzero wrote...

GracefulChicken wrote...
Unless you're constantly nova cancelling, it's only real use is in really really bad situations, to get around a corner when no life and close to null barriers, then you stop cancelling. Every class has a similar thing they rely on in an "oh ****" situation, it just doesn't require the timing nova cancelling does, which speaks more for the Vanguard player if anything.


Seriously are some of you Vanguard players playing any other classes? Or above Bronze difficulty?

Basically no other class has anything like invulnerability and before you say Cloak, popping that under fire and trying to run out will get you killed.

"Look at me i'm spamming invulnerability, I am skilled!"





And running around nova cancelling when you're nearly dead will get you killed just as quick. And you say "you vanguard players," when infact, I'm a mass effect player. I can play all of the classes well, although I prefer others. My favourite class happens to be Infiltrators, so how about that? B)

And of course I play on Silver and Gold. Bronze is boring past level 6, but necesary until like 13 or so. Past that, I play exclusively on silver until the character I'm on is 19 or 20, then I play exclusively gold with that character, and I've done this for ever class except one so far (the Adept, if you're curious). Sorry if you don't like the nova cancelling, but it was clearly designed just like I pointed out in my first post, so don't get mad at players for using it, especially because it does nothing but help you...


Clearly designed? Pure opinion. How do you know cancelled Nova's are meant to keep invulnerability? You don't, so don't make it up.


Well, if you cared to read my first post, you'd see I give you evidence that it's designed that way. The Claymore reload trick works on the same principle (animation cancelling), and it was stated by the dev who designed it that it was on purpose. There's no reason to think Nova cancelling isnt on purpose as well, considering how it's one of the one skill animations you can cancel. The chances of that being by accident are pretty low...please don't make me state all this a THIRD time because you're butthurt over something that helps you anyways..