Sylvius the Mad wrote...
This can work, as long as we get full text dialogue options.Elhanan wrote...
Same 'problem' with silent dialogue. But in both cases, imagined responses can solve the issue.Sylvius the Mad wrote...
If I play the game twice, I might want to deliver the same line two different ways. I can't do that with a voiced character. A voiced character severely limits the number of possible different PCs I can play.
But I am concerned the voice will change how the writers write dialogue and assume motivations.
I believe it does, and that it also dramatically reduces the developer's ability to tweak any existing dialogue, add new options or entire conversations, etc., later in the development cycle. It's a lot easier and cheaper to change some text in a file than it is to bring in a VA (or several) to re-record something.
I think it also limits the types of responses available, because they are all tied to a specific tone they have chosen to support out of a universe of possible tones and motivations.
Modifié par Pasquale1234, 15 mars 2012 - 03:43 .





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