Yrkoon wrote...
Yeah, stop that already! lol
Anyway, I don't see why they have to impose any such limitations where the armor you're wearing affects the weapon you're using, or whatever you guys are suggesting. These skills should be class based. Rogues and Warriors should both be able to use Bows, but give rogues their own archery talent tree and warriors their own archery talent tree. Problem solved. And if we just *have* to have some arbitrary 'balancing' rule, then simply make the Rogue's archery tree feature faster projectile fires/higher dps
Or here's a crazy thought: Make Archery Dex based and heavy armor Strength based, thus forcing warriors to choose between being able to equip the best heavy armor vs. being able to use the best bows and acquire the highest tier archery talents. Oh wait.... what am I thinking. They did that for DA:O... that old crap game of theirs that bombed with the critics and didn't sell worth a damn....
And higher-level armor also pulled threat. IIRC, crossbows in DAO were more strength-based and regular bows had higher dexterity requirements. Made sense to me.
I remember one battle in particular from DAO, in the warehouse by Denerim, where you had to enter a room that had ranged enemies (archers and mages) lined up on the far walls. Whenever I tried to send even a S&S warrior with massive armor and shield defenses activated across that room to attack the ranged enemies, they would never make it. After multiple attempts trying different approaches, I finally found that if I picked off the few I could target from outside the room using a crossbow, I could then charge in and win that battle. IIRC, there was also a room there with multiple entries, where you could split up your party and have them enter from different doors.
Strategic battles... multiple weapon sets that you could switch from the radial menu... special, enchanted arrows and bolts... truly memorable non-boss battles...who'd a thunk it?
I'm currently trying a DA2 rogue with both archery and dw skills, although I have to use the inventory screen to switch when I want to (the game automatically switches to a dagger when a rogue carrying a bow is attacked in melee). It's been... interesting... thus far.
jbrand2002uk wrote...
While I enjoy DAO I Still find very little difference between the DW Warrior and the Rogue so I actually prefer the Distinction between the Warrior and Rogue classes in DA2 its clearly not to everyone's taste so YMMV
One of the nice things about player agency is that you *can* have personal restrictions if you so choose. One small example: I won't use Maker's Sigh, I just live with my build choices throughout the game. My choice.
And really, since PC players can open up all of the skill trees with cheats, it is the console players who end up having to live with the restrictions imposed by the game.
Leliana was the same character with the same personality and tastes whether I equipped her with a pair of daggers or a bow, left her in chantry robes or equipped her with light or even medium armor. I understand that Isabela loves to duel with daggers, and don't object if her personal skill tree focuses on that, but I also think that a character with high dexterity and cunning ought to be able to use a bow. It isn't rocket science, and considering that she is a sea captain, she ought to be pretty well-versed in ranged combat, too.
Modifié par Pasquale1234, 18 mars 2012 - 04:16 .