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Dragon Age 2 hate


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#401
LegendaryBlade

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"My only problems with the game was the fact that game assets were used over and over and the really crappy story ending."

The problem is these are things that may be extremely important to come people. The re-used maps -really- killed the game for me. Nothing pulls me out as powerfully as going in to some random cave and finding out it's the Deep Roads map, or entering an estate and it's literally the exact same estate as another one I went in to. there came a point where, having memorized each map, I didn't need to explore so much because I know what even entirely new places would be laid out as.

 

The writing was also, imho, awful. The story feels like a disjointed mess that has no direction or flow and the companions are all poorly handled, especially Anders. The gameplay also felt like a stripped down action RPG in stark contrast to DA:O's more Tactical RPG nature.



#402
Haventh

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Why do people hate Dragon Age 2 so much?

My only problems with the game was the fact that game assets were used over and over and the really crappy story ending. EVERYTHING else i really loved. I cannot think of anything besides those 2 problems that i didnt love. 

If they added a bunch of new game art and locations, and hired someone else to do the story ending - it would have been an awesome game in my opinion. 

Those 2 flaws really dont equal the amount of hate people give it. 

 

My main issue with Dragon Age 2 is how the entire looks like 5-10 areas, and this is a huge issue for me, because it's very unrealistic, therefore it kills my immersion. No immersion, no RPG.

 

Another issue I have with Dragon age 2 is that the Lyrium and the ancient civilization in the deep roads is too short. It should have been longer because I felt that it was one of the key components of the story.

 

Dragon Age 2 was one of the games that I quickly forget. It is among the games I consider to be too mediocre to care for, or even remember.


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#403
ImprobableCarny

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I don't get the hate at all.

 

There were some basic issues I had with it, like the copypasted environments, the uselessness of crafting/spending money in general, and the fact that the super-duper-important "surprise! Kirkwall is on a hellmouth!" thing only showed up in a random, completely missable codex rather than where it belonged in the main plot...

 

...but overall the combat was way more fun and engaging than I found Origins to be, the sidequests had diverse enough goals, and the unconventional storytelling and setting was also a breath of fresh air as far as high fantasy games go. It also helps that it's my favourite batch of characters in the entire series--I could seriously just go on about how much I love the band of misfits who loved each other and both saved and ruined everything.

 

A lot of people seem frustrated with the ending and Anders' character arc, but it felt like an obvious lead-in to Inquisition for me, and I don't think we've seen the last of Anders either.

 

Generally despite its flaws the game still has a ton of charm. It's not a big shiny dreadnought of gaming achievement, but there's something about stories with a little more flaky paint that feel more genuine to me.



#404
panda_express12

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I didn't hate DA 2 I just found it boring to play.

 

The worst part was the reused areas and the huge spam of enemies.

 

The combat system was much improved over Origins in my opinion, but the battles themselves were terrible. Battles basically boiled down to having a warrior taunt and then spamming as many aoe skills as you can. No strategy involved really.

 

Its funny how DA Inquisition improved battles by a lot but Bioware decided in their infinite wisdom to remove the tactics system, even thought they kept the system in DA 2 where it was worthless.



#405
Arppis

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What I did like about DA2 was the story. It wasn't some "saving the wooooorld"-crap you usualy see these games. And that's good. Also the sarcastic Hawke was the best.



#406
ImperialAuthority

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Why do people hate Dragon Age 2 so much?

My only problems with the game was the fact that game assets were used over and over and the really crappy story ending. EVERYTHING else i really loved. I cannot think of anything besides those 2 problems that i didnt love. 

If they added a bunch of new game art and locations, and hired someone else to do the story ending - it would have been an awesome game in my opinion. 

Those 2 flaws really dont equal the amount of hate people give it. 

 

Good companies always have much enemies.

Good developers always have many haters.

 

Personally I liked DA2 more than Origins, origins combat was so slow and took me almost 5 minute to kill an normal demon with

well equipment and good skills. I agree with you DA2 story ending little bit sucked but overall game is pretty much enjoyable and

certainly have good combat mechanics.

 

Other reason is "copy-paste" locations, thats because EA pushed BioWare to finish game early and as a result devs had limited

time to finish the game. Most people still hating on BioWare about this (as they still hate on ME3 ending) or they dont want to

understand, they have to blame EA publishers, not developers BioWare.

 

Overall in my opinion: DA2 is a good game, at least pretty much better than Origins. I cant wait to get my DAI copy at 28th.



#407
o Ventus

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I quite liked DA2. More than DAO, in fact. While I may have technically had more control over the Warden than Hawke due to the plethora of extra dialogue choices, I never felt really "connected" to the Warden like I did Hawke. Hearing Hawke voice my own opinions in the game was quite nice. I was also rather fond of the subplots in DA2. For all the good Hawke does the people of Kirkwall, he himself never wins any "real" victories on a personal level. He or she loses a sibling to the darkspawn, loses his other sibling either to the Blight or the Wardens, loses his mother, and indirectly helps cause the mage/templar war and unknowingly releases Corypheus. Hawke gets a fancy title as the Champion of Kirkwall, but he/she is demonized more than anything, and he/she doesn't come out having a perfect conclusion to their story, even if you make all the "ideal" choices. At most, Hawke keeps their sole living family member as a Warden (and thus is unable to see them in any meaningful fashion) and ends up being involved with someone (Isabella, for my own Hawke).

 

Compare Hawke to the Warden or Inquisitor. The Warden is world famous for saving everyone during the Fifth Blight, and depending on your actions, either becomes the Warden-Commander, has a son with Morrigan, and is on a journey to bring an end to the Calling. Assuming the Warden succeeds, he will have become the most successful and famous person in Thedas. The Inquisitor, like the Warden, is super famous, and by the end of the game, ends up leading an army that rivals most other nations. People in Thedas actually LIKE the Warden and Inquisitor.



#408
Nessaya

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The thing is that most people don't play games like this for the combat. Of course the combat system is important, it can make or break a game; but people who play the DA franchise don't choose to play the game specifically because of it. People choose to play rpgs for different reasons.

 

Which is why I think the issue lies more with the overall character immersion/ development. Think of all the people who absolutely loved DA:O, a game where you could customise your character from multiple, also racial choices (choices which would also occasionally reflect in the game, even though this could have been implemented a lot better); where you had a different background depending on the character; where could choose to speak with your party members whenever you wished without having to go back to a set location; where you could to at least a small measure interact with the environment, etc.

 

Now take DA2, where you are given only one possible origin: the Warden could have been anyone - but Hawke is always Hawke (which is also accentuated by his/ her voiceover dialogue). Just like in ME, you aren't given a choice on your character, which is rpg terms in not really ideal - especially in the second game of a franchise, which you expect to follow up on the first one on certain things which made that game unique.

Then take the infamous dialogue wheel, where you can choose between 3 sentiments that your Hawke can express, instead of the multiple choices you had in DA:O - again a seeming limitation of how you can develop your Hawke.

Also, look at the way the two games start. In DA:O you have time to explore your initial character story, it starts slowly and builds up, you get to know the environment you grew up in, it shows you your roots. In DA2 (in DA:I aswell, btw) you are thrown into the story, and it is immediately action-packed; you don't have time to get a feel for your character or for your character's place in the world before the story starts.

 

Add to that the fact that you could only talk to your companions in certain limited areas instead of on the field, and that the environment couldn't be interacted with whatsoever, and all the over irksome things (like the copy-pasted caves and such) and you will get enough people who, from a roleplaying point of view, will not enjoy this game.


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#409
o Ventus

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I don't lie, the accusations of copy/paste environments baffle me.

 

I mean, yes, the cave areas are all caves and the coastlines are all coastlines, but DA2 is not the only game that did this. Origins had more than its fair share of repeat areas. The entire section down in the Deep Roads was especially bad. The first time I played that, I got lost in the tunnels because there was a lack of visual landmarks and everything looked entirely the same. The Brecilian Forest had the same issue.

 

I'm not in any way excusing the reuse of assets in DA2, I only bring this up because the copy/paste environments seem (to me) to be the biggest problem with the game (not that I personally mind that much, just going off of what I read on here) and people absolutely sh*t on DA2 for it, but ignore it completely when Origins does it (and Origins is evidently widely regarded as the second coming of RPGesus around these boards).



#410
Nessaya

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I don't lie, the accusations of copy/paste environments baffle me.

 

I mean, yes, the cave areas are all caves and the coastlines are all coastlines, but DA2 is not the only game that did this. Origins had more than its fair share of repeat areas. The entire section down in the Deep Roads was especially bad. The first time I played that, I got lost in the tunnels because there was a lack of visual landmarks and everything looked entirely the same. The Brecilian Forest had the same issue.

 

I'm not in any way excusing the reuse of assets in DA2, I only bring this up because the copy/paste environments seem (to me) to be the biggest problem with the game (not that I personally mind that much, just going off of what I read on here) and people absolutely sh*t on DA2 for it, but ignore it completely when Origins does it (and Origins is evidently widely regarded as the second coming of RPGesus around these boards).

 

What, you actually stand amazed at what basically everyone, even those of us who actually enjoy DA2, has noticed? :D

 

I think you misinterpret the meaning of 'copy-paste' in this scenario. It's not about one area looking the same whenever you turn a corner (which is kind of to be expected in an area like the Deep Roads >.> Except for the Deep Roads, this cannot be said for the rest of the game, anyway.). It's about travelling to different locations and them being almost identical to that place with the other name you visited only five minutes ago.

The fact that you have to keep revisiting places you've already been to doesn't help, either.



#411
o Ventus

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What, you actually stand amazed at what basically everyone, even those of us who actually enjoy DA2, has noticed? 

 

No, I'm amazed that one game gets so much flak for it, while the same exact issue is effectively ignored or swept under the rug in another. Or was that what you meant, that other people notice it too?

 

I would rather have copy/paste environments that I can actually navigate cohesively over varied environments that all look the exact same and have no (or very few) landmarks, thus making it difficult to get around. At least the repeat caves in DA2 have things in them like wooden spiral staircases or a specific group of doors or stalagmites that I can use to keep track of quest objectives, or a beached boat on the coasts. A hallway in the Deep Roads is the same as every other hallway, except one might be caved in while the other isn't. One open clearing in the Brecilian Forest is the same as all the others (except one has the crazy hermit's camp).