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Beard for elves


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15 réponses à ce sujet

#1
Edrahil477

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Is this possible to add beard mesh for elves? I changed the filename to appropriate for male elf and even I added new section under elf male in chargenmorphcfg.xml which contains my name of file. But It's not appears in the toolset though I chose my file. It's because of some script? Looking forward.

#2
DarthParametric

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The toolset doesn't use chargenmorphcfg.xml - that's just for the in-game character creator.

The logical way to do it would be to create a new beards GDA and extend apr_base with the Elf line edited to include it. However, I tried that with Qunari and it didn't work, at least in the creature editor anyway. Would be worth experimenting with to see if it works in the morph editor I guess.

#3
Edrahil477

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Interesting Of course I will try this method.

#4
Edrahil477

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Uhm, don't sure what I have to write in "BEARD_WORKSHEET" column

#5
Edrahil477

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Hello. I have to describe what I actually find out. I added in chargenmorphcfg.xml a section under "beards" called "<elf_male>" below <resource name="" /> below <resource name="EM_BRD_MyMesh_0" /> below </elf_male>. After that I saved file and had launched the game, now in the character creator after chosen elf male I gain beard settings. But when I hit the slider nothing beside disable tab "jaw/cheeks" and "mouth" has changed.

#6
DarthParametric

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Just did a bit of testing with some old files I had laying around. Like I thought last time I looked, it seems like it is hardcoded somewhere.

One way to get around it would be to combine a beard mesh and hair mesh as a single hair model, but the problem with that is that the hair model is removed when you equip a helmet, so the beard would also disappear as well. Doable if you can live without helmets though.

#7
Edrahil477

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Okay I suppose living without helmet wont destroy my life. But how to combine my beard with hair mesh I must return to 3ds max? And export hair with my beard attached together?

#8
DarthParametric

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Yes. Read Eshme's manual concerning merging models. There is also some coverage of it in that link I posted in one of your other threads.

#9
Edrahil477

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When I load my beard for elf male in the datoolset, just a second everything looks ok, but after that bad error appears "runtime error, program c..." Any ways to prevent from this?

#10
Edrahil477

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It's alright now, in the toolset my beard combined with hair looks fine, but in character creator my mesh looks like flying I don't know whats causing the problem

#11
DarthParametric

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It's a weighting issue. You'll need to redo the skin.

#12
Edrahil477

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http://social.biowar...iscussion/3254/ - I red that thread where other user described similar problem as mine and now everything looks great

#13
Edrahil477

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It seems to be really beautiful! But its not, I combined elf scalp with my beard and its everything fine. Mesh appears in game, no flying. But scalp, I don't know why has strongly awful textures. Why?

#14
Edrahil477

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fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/432242_181982925249359_100003129585752_270277_492267803_n.jpg - It's something like this

Modifié par Edrahil477, 05 mars 2012 - 12:41 .


#15
Edrahil477

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Any help whats wrong will be very appreciated

#16
Edrahil477

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Problem solved, In Dragon Age Material options I switched (my scalp) to original type - face and my beard mesh to "character" type witch "Render Semantics" - "No Alpha", "No Emissive", "No Tint"