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About working on audio (..i'm a musician, so understand me :p)


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#1
Nattfodd

Nattfodd
  • Members
  • 321 messages
Hi,

some questions about audio...

The toolset provides some tools to work on the audio i want to insert into my projects? For example i'll be able to register a voice using a toolset feature, or i must use external softwares? If not, there are almost some audio quality improvement tool such as reverb effects or 3D audio ambient efffects? 

I'm asking this because, although i have knowledge on studio mixing, i'd like some good preset to reverb the voice to help fit it in different ways considering the enviroment where a character will talk (open or closed areas).

Next for 3D models:

is it possible to increase the size of exsisting 3D models in an easy way? Automatic constraining proportions considering texture scaling too?

Thank you allrrrggghhh!!!

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
FMOD is the program that handles packaging up audio files for Dragon Age. It's a piece of third-party software we've been able to include with the toolset, so it has a rather different interface than the rest of the toolset does.



For some things like VO the toolset uses FMOD to package stuff up transparently and you won't need to use it directly. However, if you want to put new music and sound events and such into the game you'll likely have to delve in. I found some internal documentation on FMOD a while back that was quite extensive and I wikified it here: http://social.biowar.../index.php/FMOD

However I haven't actually learned to use it myself so if you've got more in-depth questions I'll hopefully be able to find people who can answer them for me.