Aller au contenu

Photo

Why does a bad ending make a bad game?


  • Veuillez vous connecter pour répondre
223 réponses à ce sujet

#26
jellobell

jellobell
  • Members
  • 3 001 messages

iRipper wrote...

Wars never have happy endings.

But they don't have contrived Grimdark endings either.

#27
Heathen Pride

Heathen Pride
  • Members
  • 199 messages
If you're on the road to hell but take the scenic route, it offers little comfort to you about your final destination.The game play and dialogue/story leading to the end might be good, but knowing where we'll all end up detracts from it.

#28
AgitatedLemon

AgitatedLemon
  • Members
  • 6 294 messages
No one is saying ME3 is bad solely based on the endings.

They're saying it's bad because of various other negatives. The endings certainly don't alleviate those fears.

#29
CMD-Shep

CMD-Shep
  • Members
  • 347 messages
I don't think the endings are as much "Bad" as they are unsatisfying. Then again, this is all based on personal taste so who knows what's good or bad right?
I just find that if the journey sucks but the final destination is awesome, one tends to look back on the trip with a smile. Whereas if the the reverse took place, it would leave a bitter taste no matter how good the journey was.

#30
Pathero

Pathero
  • Members
  • 324 messages

Heathen Pride wrote...

If you're on the road to hell but take the scenic route, it offers little comfort to you about your final destination.The game play and dialogue/story leading to the end might be good, but knowing where we'll all end up detracts from it.


Reminds me on the intro from the unabridged version of Road to Hell by Chris Rhea:

Stood still on a highway
I saw a woman
By the side of the road
With a face that I knew like my own
Reflected in my window
Well she walked up to my quarterlight
And she bent down real slow
A fearful pressure paralysed me
In my shadow

She said "Son, what are you doing here?
My fear for you has turned me in my grave"
I said "Mama, I come to the valley of the rich
Myself to sell"
She said "Son, this is the road to Hell"

On your journey 'cross the wilderness
From the desert to the well
You have strayed upon the motorway to Hell  

#31
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
zero replayability

#32
LOLandStuff

LOLandStuff
  • Members
  • 3 107 messages
The only problem I have with the endings is that there isn't much of a difference between them.
I might as well decide which of the colorful endings I should choose. The blue one? I like blue, but that green looks pretty neat. But red is my favorite color. Still, that green doesn't look bad at all.
So, my decisions through all the series has been reduced to what color I should watch the ending.

#33
f1ndmenow

f1ndmenow
  • Members
  • 165 messages
If a videogame was originally supposed to empower you as a determine character after investing $180.00 in sequels + vast content in a total, most of us probably wanted a better ending to happen or at least something satisfying to occur. If it was one game sure we all would be fine, if it was a trilogy based on hopelessness fine, but this was not most of us expected. Though you got to admit bioware did gave a conclusion we did not at all saw coming, a possible mmo setup.....

Modifié par f1ndmenow, 03 mars 2012 - 08:06 .


#34
Cobra's_back

Cobra's_back
  • Members
  • 3 057 messages

LilyasAvalon wrote...

Did... you not play the same game where we were told our choices and decisions would actually matter? I played that game, but regardless of the choices my various Sheps made, I am still going to end up with 7 endings whose only real difference is a shiny color and Joker still runs away with my Ship and My crew and My LI and crashes it into a planet...

Yeah, that ruins all re-playability for me.

That's why I adored Origins, my choices effected my allies, what people thought of me, the endings... I've played through Origins maybe 20 times at least.


Totally agree. This is only a one play through game for me.

#35
HARIN7

HARIN7
  • Members
  • 118 messages

GreyWarden36 wrote...

Well, OP, look at it this way: If you spent 100+ hours making the perfect save from ME1-2 to import for ME3; saving all the squadmates you like, cuddling with your LI, and making the perfect paragon or renegade character, then all of the sudden at the end, you're left with 3 choices that screws everyone in the end no matter which one you choose. You might as well not do those loyalty missions or make those good or bad choices, if most of your squad, especially your LI won't even make it in the end. So, in essence, wtf was the point of doing all those loyalty missions for our crew, and making those tough choices, when you kill them off in the end anyway?

So much win.

#36
Heathen Pride

Heathen Pride
  • Members
  • 199 messages

LOLandStuff wrote...

The only problem I have with the endings is that there isn't much of a difference between them.
I might as well decide which of the colorful endings I should choose. The blue one? I like blue, but that green looks pretty neat. But red is my favorite color. Still, that green doesn't look bad at all.
So, my decisions through all the series has been reduced to what color I should watch the ending.


I think I might go with red...or cherry in terms of flavors. Thinking back to ME2... the colors of endings we choose from in ME3 match the colors of drinks Shepard had to choose from in ME2. There was green, blue or red booze.

Modifié par Heathen Pride, 03 mars 2012 - 08:12 .


#37
frostajulie

frostajulie
  • Members
  • 2 083 messages
I agree I thought the game was about hope and the triumph ofgood over evil and the indomitable will of the human spirit but no chance at a happy ending just means no matter what we get screwed so why bother. I don't know all the details for the various endings but surely their must be one good hopeful happy ending permutation.

#38
GBGriffin

GBGriffin
  • Members
  • 2 259 messages

GreyWarden36 wrote...

Well, OP, look at it this way: If you spent 100+ hours making the perfect save from ME1-2 to import for ME3; saving all the squadmates you like, cuddling with your LI, and making the perfect paragon or renegade character, then all of the sudden at the end, you're left with 3 choices that screws everyone in the end no matter which one you choose. You might as well not do those loyalty missions or make those good or bad choices, if most of your squad, especially your LI won't even make it in the end. So, in essence, wtf was the point of doing all those loyalty missions for our crew, and making those tough choices, when you kill them off in the end anyway?


This is basically what I've been arguing. The reviewers who have said they "enjoyed" the game most likely didn't have this same experience. They probably didn't care, or care as much, about the issues stated above. Anyone who does, however, would have every right to be pissed because, ultimately, you doom the fate of the people you've spent 2 (now 3) caring about in some form or another, with no choice. There really is no point in saving them or working towards what's best for them if this is how the series ends.

It really is a "wtf was the point of that?" scenario if the game pulls the rug out from under you in the last 10 minutes.

#39
Eterna

Eterna
  • Members
  • 7 417 messages

I_Jedi wrote...

Kemor wrote...

Why DA:O had a bad ending? I found it quite decent, gave me closure and that's all I need.
DA2 for example was a bad ending since it didn't give any closure whatsoever.

As long as ME3 ending gives me closure, that's fine with me, even if it's just via hand drawn vignettes or whatever.


That's unfortunate, since it won't do that either.


You don't know this.

#40
Dave Exclamation Mark Yognaut

Dave Exclamation Mark Yognaut
  • Members
  • 819 messages
I wonder how the BSN would react to Planescape: Torment.

#41
BellPeppers&Beef023

BellPeppers&Beef023
  • Members
  • 709 messages
A sad ending is NOT the same as a bad ending. I am perfectly content with the ending of say, Max Payne 2 (not the secret ending where Mona lives), because the tone and mood were set from the moment u boot the game up. It is noir, it is dark, it won't end well. Also, it is a game with a fixed plot.

In the case of mass effect 3, the ending simply deviates too much from the tone established in the first 2 games, namely a space epic/ space opera. A sudden 180 degree turn at the end is not the way to end a trilogy. And now that i have mentioned trilogy, forcing a sour ending after 3 games full of choices is not a good ending at all.

There isn't a need for a "disney" ending as some like to put it, but is an ending with closure and hope that much to ask for?

#42
Varus Torvyn

Varus Torvyn
  • Members
  • 185 messages
There's always a chance of a patch to change the ending.

Fortunately, I never went looking for anything giving it away.

#43
Guest_Sparatus_*

Guest_Sparatus_*
  • Guests

ithurtz wrote...

A sad ending is NOT the same as a bad ending. I am perfectly content with the ending of say, Max Payne 2 (not the secret ending where Mona lives), because the tone and mood were set from the moment u boot the game up. It is noir, it is dark, it won't end well. Also, it is a game with a fixed plot.

In the case of mass effect 3, the ending simply deviates too much from the tone established in the first 2 games, namely a space epic/ space opera. A sudden 180 degree turn at the end is not the way to end a trilogy. And now that i have mentioned trilogy, forcing a sour ending after 3 games full of choices is not a good ending at all.

There isn't a need for a "disney" ending as some like to put it, but is an ending with closure and hope that much to ask for?


Now post this a billion times. Because it is the truth.

Anyway, I'm sure I'll still enjoy the game. It isn't the first horrible ending I've been subject to.

#44
sheppard7

sheppard7
  • Members
  • 1 493 messages

Dark Specie wrote...

If there are only bad endings, that sours the whole game for me - the whole trilogy, even. Remember, a game isn't like a book or a movie that you can finish in just a few hours and have no choice(s) in. Playing through all three Mass Effect games can take days even if you do it full-time (especially if you're a completetionist who does all quest and so forth), costing a lot of time and effort. But if you know that only bad/crap endings await you at the end, would you feel that it was worth the effort you have to put into it? I don't.

As for DAO, as others have mentioned, there was a greater deal of variation ending-wise, and you could end things on a MUCH lighter note compared to here - your comrades don't all get potentially killed or stranded in DAO's endings and you could avoid having to sacrifie your life, so comparing it to DAO doesn't work, my friend...


I think the OP's DAO playthoughs all did not have either the Warden nor any other warden bang Morrigan when she offered her plan. lol

I wasn't thrilled with Awakenings ending though as far as my Warden goes but he continued on to see Morrigan again and go with her so I was kind of happy with his final appearance in Witch Hunt. But the devs already said there will be no post-game DLC to ME3. And honestly, they did do one good thing with that announcement and that's to say any DLC later won't be worth wasting money on.

#45
Raizo

Raizo
  • Members
  • 2 526 messages
Replay value goes right down the toilet if I'm unhappy with the ending. Seriiously, what's the point of ever playing ME, ME2 or ME3 ever again if I get to the end of ME3 chose all the endings and I walk way unsatisfied with all of them. None at all. I will never play another ME ( or Bioware ) game ever again.

It's even worse if I walk away from ME3 feeling like none of my choices ever mattered. The ME games were supposed to have been a about choice. What happens when I play ME3 and I find out that I can't stop certain people from dying regardless of what I do? What happens if I can't save save Shepard regardless of what choices I make? I could live with Shepard dying at the end of Me3 since I always expected him to die but I at least expected the option to keep all the ME squadmates past and present alive so that Shepard does not die for nothing ( and no, saving the galaxy is not enough, ) but according to the leaks they are all boned regardless of what you do.

Last but not least ME3 won't even acknowledge my LI, at the end of the game Shepard thinks back on the 3 most important people in his life and it infuriates me that in all my playthroughs he is going to end up thinking of Liara ( a Character that hate and despise with passion ) regardless of the fact that I don't like Liara and in all my playthrough I roleplay a Shepard that is cold and icy towards the Asari. Thanks Bioware, so much for roleplaying in ME3.

Trust me, the endings matter. Mac Walters might think that the journey is more important than the destination but trust me, the destination is very important in ME3 because at the end of the day the gamer is has to feel like they made a difference in the ME Universe and that's thier choices mattered.

#46
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
If the ending is unsatisfying then the game and the journey is invalidated for me. Sure, the experience up till then might have been amazing. But it will always be tainted by the ending scene.

Now, I have no problem with the endings as they stand. My problem is the forced and arbitrary method in which the Normandy was "Disposed of". It served no purpose.

In the end it isn't about happy or good endings and unhappy or bad endings. It comes to satisfying endings. I actually liked the ending of DA:O. Your decisions cared weight and you were able to make a choice on how the ending came about, increasing replay value, since you could see the difference between the Warden surviving and dying.

Modifié par WizenSlinky0, 03 mars 2012 - 08:43 .


#47
RunAwayItzJack

RunAwayItzJack
  • Members
  • 45 messages
There's no payoff for your time, money, and emotional investments.

#48
Raizo

Raizo
  • Members
  • 2 526 messages

RunAwayItzJack wrote...

There's no payoff for your time, money, and emotional investments.


And for those of us who bought and played ME1, ME2 and ME3 ( especially on multiple platforms ) that is alot of money and alot of time ( most of us probably have more than one Shepard ).

#49
BellPeppers&Beef023

BellPeppers&Beef023
  • Members
  • 709 messages

Raizo wrote...

Replay value goes right down the toilet if I'm unhappy with the ending. Seriiously, what's the point of ever playing ME, ME2 or ME3 ever again if I get to the end of ME3 chose all the endings and I walk way unsatisfied with all of them. None at all. I will never play another ME ( or Bioware ) game ever again.

It's even worse if I walk away from ME3 feeling like none of my choices ever mattered. The ME games were supposed to have been a about choice. What happens when I play ME3 and I find out that I can't stop certain people from dying regardless of what I do? What happens if I can't save save Shepard regardless of what choices I make? I could live with Shepard dying at the end of Me3 since I always expected him to die but I at least expected the option to keep all the ME squadmates past and present alive so that Shepard does not die for nothing ( and no, saving the galaxy is not enough, ) but according to the leaks they are all boned regardless of what you do.

Last but not least ME3 won't even acknowledge my LI, at the end of the game Shepard thinks back on the 3 most important people in his life and it infuriates me that in all my playthroughs he is going to end up thinking of Liara ( a Character that hate and despise with passion ) regardless of the fact that I don't like Liara and in all my playthrough I roleplay a Shepard that is cold and icy towards the Asari. Thanks Bioware, so much for roleplaying in ME3.

Trust me, the endings matter. Mac Walters might think that the journey is more important than the destination but trust me, the destination is very important in ME3 because at the end of the day the gamer is has to feel like they made a difference in the ME Universe and that's thier choices mattered.


That is especially true when u consider that mass effect is a gorram TRILOGY. The impact of the final final ending is amplified with each passing game. And for them to pull this poopoo off...

I have that nagging feeling that Mac, Casey and crew would be patting each other on the back and laughing the blue off their as* as they watch the massive poopoo storm and heartbreak on the forums next week.

#50
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Two guestions to all the people who dodn't like the endings:

1. The endings might be bad but how does that make the whole gamebad and/or pointless?

Get off your high art horse or whatever. It's my money, and I buy games to have fun. If the ending is bad, then I'll buy a game with a satisfying ending instead, or a book, or whatever.