But they don't have contrived Grimdark endings either.iRipper wrote...
Wars never have happy endings.
Why does a bad ending make a bad game?
#26
Posté 03 mars 2012 - 07:38
#27
Posté 03 mars 2012 - 07:41
#28
Posté 03 mars 2012 - 07:42
They're saying it's bad because of various other negatives. The endings certainly don't alleviate those fears.
#29
Posté 03 mars 2012 - 07:46
I just find that if the journey sucks but the final destination is awesome, one tends to look back on the trip with a smile. Whereas if the the reverse took place, it would leave a bitter taste no matter how good the journey was.
#30
Posté 03 mars 2012 - 07:53
Heathen Pride wrote...
If you're on the road to hell but take the scenic route, it offers little comfort to you about your final destination.The game play and dialogue/story leading to the end might be good, but knowing where we'll all end up detracts from it.
Reminds me on the intro from the unabridged version of Road to Hell by Chris Rhea:
Stood still on a highway
I saw a woman
By the side of the road
With a face that I knew like my own
Reflected in my window
Well she walked up to my quarterlight
And she bent down real slow
A fearful pressure paralysed me
In my shadow
She said "Son, what are you doing here?
My fear for you has turned me in my grave"
I said "Mama, I come to the valley of the rich
Myself to sell"
She said "Son, this is the road to Hell"
On your journey 'cross the wilderness
From the desert to the well
You have strayed upon the motorway to Hell
#31
Posté 03 mars 2012 - 07:56
#32
Posté 03 mars 2012 - 07:58
I might as well decide which of the colorful endings I should choose. The blue one? I like blue, but that green looks pretty neat. But red is my favorite color. Still, that green doesn't look bad at all.
So, my decisions through all the series has been reduced to what color I should watch the ending.
#33
Posté 03 mars 2012 - 08:05
Modifié par f1ndmenow, 03 mars 2012 - 08:06 .
#34
Posté 03 mars 2012 - 08:08
LilyasAvalon wrote...
Did... you not play the same game where we were told our choices and decisions would actually matter? I played that game, but regardless of the choices my various Sheps made, I am still going to end up with 7 endings whose only real difference is a shiny color and Joker still runs away with my Ship and My crew and My LI and crashes it into a planet...
Yeah, that ruins all re-playability for me.
That's why I adored Origins, my choices effected my allies, what people thought of me, the endings... I've played through Origins maybe 20 times at least.
Totally agree. This is only a one play through game for me.
#35
Posté 03 mars 2012 - 08:10
So much win.GreyWarden36 wrote...
Well, OP, look at it this way: If you spent 100+ hours making the perfect save from ME1-2 to import for ME3; saving all the squadmates you like, cuddling with your LI, and making the perfect paragon or renegade character, then all of the sudden at the end, you're left with 3 choices that screws everyone in the end no matter which one you choose. You might as well not do those loyalty missions or make those good or bad choices, if most of your squad, especially your LI won't even make it in the end. So, in essence, wtf was the point of doing all those loyalty missions for our crew, and making those tough choices, when you kill them off in the end anyway?
#36
Posté 03 mars 2012 - 08:11
LOLandStuff wrote...
The only problem I have with the endings is that there isn't much of a difference between them.
I might as well decide which of the colorful endings I should choose. The blue one? I like blue, but that green looks pretty neat. But red is my favorite color. Still, that green doesn't look bad at all.
So, my decisions through all the series has been reduced to what color I should watch the ending.
I think I might go with red...or cherry in terms of flavors. Thinking back to ME2... the colors of endings we choose from in ME3 match the colors of drinks Shepard had to choose from in ME2. There was green, blue or red booze.
Modifié par Heathen Pride, 03 mars 2012 - 08:12 .
#37
Posté 03 mars 2012 - 08:13
#38
Posté 03 mars 2012 - 08:21
GreyWarden36 wrote...
Well, OP, look at it this way: If you spent 100+ hours making the perfect save from ME1-2 to import for ME3; saving all the squadmates you like, cuddling with your LI, and making the perfect paragon or renegade character, then all of the sudden at the end, you're left with 3 choices that screws everyone in the end no matter which one you choose. You might as well not do those loyalty missions or make those good or bad choices, if most of your squad, especially your LI won't even make it in the end. So, in essence, wtf was the point of doing all those loyalty missions for our crew, and making those tough choices, when you kill them off in the end anyway?
This is basically what I've been arguing. The reviewers who have said they "enjoyed" the game most likely didn't have this same experience. They probably didn't care, or care as much, about the issues stated above. Anyone who does, however, would have every right to be pissed because, ultimately, you doom the fate of the people you've spent 2 (now 3) caring about in some form or another, with no choice. There really is no point in saving them or working towards what's best for them if this is how the series ends.
It really is a "wtf was the point of that?" scenario if the game pulls the rug out from under you in the last 10 minutes.
#39
Posté 03 mars 2012 - 08:23
I_Jedi wrote...
Kemor wrote...
Why DA:O had a bad ending? I found it quite decent, gave me closure and that's all I need.
DA2 for example was a bad ending since it didn't give any closure whatsoever.
As long as ME3 ending gives me closure, that's fine with me, even if it's just via hand drawn vignettes or whatever.
That's unfortunate, since it won't do that either.
You don't know this.
#40
Posté 03 mars 2012 - 08:26
#41
Posté 03 mars 2012 - 08:27
In the case of mass effect 3, the ending simply deviates too much from the tone established in the first 2 games, namely a space epic/ space opera. A sudden 180 degree turn at the end is not the way to end a trilogy. And now that i have mentioned trilogy, forcing a sour ending after 3 games full of choices is not a good ending at all.
There isn't a need for a "disney" ending as some like to put it, but is an ending with closure and hope that much to ask for?
#42
Posté 03 mars 2012 - 08:33
Fortunately, I never went looking for anything giving it away.
#43
Guest_Sparatus_*
Posté 03 mars 2012 - 08:36
Guest_Sparatus_*
ithurtz wrote...
A sad ending is NOT the same as a bad ending. I am perfectly content with the ending of say, Max Payne 2 (not the secret ending where Mona lives), because the tone and mood were set from the moment u boot the game up. It is noir, it is dark, it won't end well. Also, it is a game with a fixed plot.
In the case of mass effect 3, the ending simply deviates too much from the tone established in the first 2 games, namely a space epic/ space opera. A sudden 180 degree turn at the end is not the way to end a trilogy. And now that i have mentioned trilogy, forcing a sour ending after 3 games full of choices is not a good ending at all.
There isn't a need for a "disney" ending as some like to put it, but is an ending with closure and hope that much to ask for?
Now post this a billion times. Because it is the truth.
Anyway, I'm sure I'll still enjoy the game. It isn't the first horrible ending I've been subject to.
#44
Posté 03 mars 2012 - 08:37
Dark Specie wrote...
If there are only bad endings, that sours the whole game for me - the whole trilogy, even. Remember, a game isn't like a book or a movie that you can finish in just a few hours and have no choice(s) in. Playing through all three Mass Effect games can take days even if you do it full-time (especially if you're a completetionist who does all quest and so forth), costing a lot of time and effort. But if you know that only bad/crap endings await you at the end, would you feel that it was worth the effort you have to put into it? I don't.
As for DAO, as others have mentioned, there was a greater deal of variation ending-wise, and you could end things on a MUCH lighter note compared to here - your comrades don't all get potentially killed or stranded in DAO's endings and you could avoid having to sacrifie your life, so comparing it to DAO doesn't work, my friend...
I think the OP's DAO playthoughs all did not have either the Warden nor any other warden bang Morrigan when she offered her plan. lol
I wasn't thrilled with Awakenings ending though as far as my Warden goes but he continued on to see Morrigan again and go with her so I was kind of happy with his final appearance in Witch Hunt. But the devs already said there will be no post-game DLC to ME3. And honestly, they did do one good thing with that announcement and that's to say any DLC later won't be worth wasting money on.
#45
Posté 03 mars 2012 - 08:38
It's even worse if I walk away from ME3 feeling like none of my choices ever mattered. The ME games were supposed to have been a about choice. What happens when I play ME3 and I find out that I can't stop certain people from dying regardless of what I do? What happens if I can't save save Shepard regardless of what choices I make? I could live with Shepard dying at the end of Me3 since I always expected him to die but I at least expected the option to keep all the ME squadmates past and present alive so that Shepard does not die for nothing ( and no, saving the galaxy is not enough, ) but according to the leaks they are all boned regardless of what you do.
Last but not least ME3 won't even acknowledge my LI, at the end of the game Shepard thinks back on the 3 most important people in his life and it infuriates me that in all my playthroughs he is going to end up thinking of Liara ( a Character that hate and despise with passion ) regardless of the fact that I don't like Liara and in all my playthrough I roleplay a Shepard that is cold and icy towards the Asari. Thanks Bioware, so much for roleplaying in ME3.
Trust me, the endings matter. Mac Walters might think that the journey is more important than the destination but trust me, the destination is very important in ME3 because at the end of the day the gamer is has to feel like they made a difference in the ME Universe and that's thier choices mattered.
#46
Posté 03 mars 2012 - 08:42
Now, I have no problem with the endings as they stand. My problem is the forced and arbitrary method in which the Normandy was "Disposed of". It served no purpose.
In the end it isn't about happy or good endings and unhappy or bad endings. It comes to satisfying endings. I actually liked the ending of DA:O. Your decisions cared weight and you were able to make a choice on how the ending came about, increasing replay value, since you could see the difference between the Warden surviving and dying.
Modifié par WizenSlinky0, 03 mars 2012 - 08:43 .
#47
Posté 03 mars 2012 - 08:50
#48
Posté 03 mars 2012 - 08:52
RunAwayItzJack wrote...
There's no payoff for your time, money, and emotional investments.
And for those of us who bought and played ME1, ME2 and ME3 ( especially on multiple platforms ) that is alot of money and alot of time ( most of us probably have more than one Shepard ).
#49
Posté 03 mars 2012 - 08:54
Raizo wrote...
Replay value goes right down the toilet if I'm unhappy with the ending. Seriiously, what's the point of ever playing ME, ME2 or ME3 ever again if I get to the end of ME3 chose all the endings and I walk way unsatisfied with all of them. None at all. I will never play another ME ( or Bioware ) game ever again.
It's even worse if I walk away from ME3 feeling like none of my choices ever mattered. The ME games were supposed to have been a about choice. What happens when I play ME3 and I find out that I can't stop certain people from dying regardless of what I do? What happens if I can't save save Shepard regardless of what choices I make? I could live with Shepard dying at the end of Me3 since I always expected him to die but I at least expected the option to keep all the ME squadmates past and present alive so that Shepard does not die for nothing ( and no, saving the galaxy is not enough, ) but according to the leaks they are all boned regardless of what you do.
Last but not least ME3 won't even acknowledge my LI, at the end of the game Shepard thinks back on the 3 most important people in his life and it infuriates me that in all my playthroughs he is going to end up thinking of Liara ( a Character that hate and despise with passion ) regardless of the fact that I don't like Liara and in all my playthrough I roleplay a Shepard that is cold and icy towards the Asari. Thanks Bioware, so much for roleplaying in ME3.
Trust me, the endings matter. Mac Walters might think that the journey is more important than the destination but trust me, the destination is very important in ME3 because at the end of the day the gamer is has to feel like they made a difference in the ME Universe and that's thier choices mattered.
That is especially true when u consider that mass effect is a gorram TRILOGY. The impact of the final final ending is amplified with each passing game. And for them to pull this poopoo off...
I have that nagging feeling that Mac, Casey and crew would be patting each other on the back and laughing the blue off their as* as they watch the massive poopoo storm and heartbreak on the forums next week.
#50
Posté 03 mars 2012 - 08:57
Get off your high art horse or whatever. It's my money, and I buy games to have fun. If the ending is bad, then I'll buy a game with a satisfying ending instead, or a book, or whatever.Two guestions to all the people who dodn't like the endings:
1. The endings might be bad but how does that make the whole gamebad and/or pointless?





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