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Why does a bad ending make a bad game?


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#51
Victia

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LilyasAvalon wrote...

Did... you not play the same game where we were told our choices and decisions would actually matter? I played that game, but regardless of the choices my various Sheps made, I am still going to end up with 7 endings whose only real difference is a shiny color and Joker still runs away with my Ship and My crew and My LI and crashes it into a planet...

Yeah, that ruins all re-playability for me.

That's why I adored Origins, my choices effected my allies, what people thought of me, the endings... I've played through Origins maybe 20 times at least.


+1

#52
Gethaka

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The thing that most people hate is the Normandy situation not the destruction of the Mass Relay network.I want a meaningful conclusion to the interpersonal relationships with the squad mates not this.

#53
Eradyn

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A bad enough destination can invalidate the purpose of a journey...and even the desire for it.

#54
BellPeppers&Beef023

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Eradyn wrote...

A bad enough destination can invalidate the purpose of a journey...and even the desire for it.


And the journey had been so damn good :crying:

#55
txgoldrush

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Kemor wrote...

Why DA:O had a bad ending? I found it quite decent, gave me closure and that's all I need.
DA2 for example was a bad ending since it didn't give any closure whatsoever.

As long as ME3 ending gives me closure, that's fine with me, even if it's just via hand drawn vignettes or whatever.


why does everything have to give perfect closure....

DAII's ending, except for Orsino's role on the mage side, was well done.

Hawke was exonerated in Cassandra's eyes.

Really, DAII had closure in the fact that the story was about how this war happened. Nothing more.

#56
Siegdrifa

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ithurtz wrote...

Eradyn wrote...

A bad enough destination can invalidate the purpose of a journey...and even the desire for it.


And the journey had been so damn good :crying:

and hitting the wall could be so damn hard.

It's like childrens playing with guns, they find it awsome, and then, a dark mature tragedy appear, making the whole experience one of your regret and you never touch a gun ever.

(waiting to see the ending before any judgement though, but if none of the ending match my liking, i will certainely put back all the 3 games is their box and never play them again, it's just how i'm).

#57
BellPeppers&Beef023

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Siegdrifa wrote...

ithurtz wrote...

Eradyn wrote...

A bad enough destination can invalidate the purpose of a journey...and even the desire for it.


And the journey had been so damn good :crying:

and hitting the wall could be so damn hard.

It's like childrens playing with guns, they find it awsome, and then, a dark mature tragedy appear, making the whole experience one of your regret and you never touch a gun ever.

(waiting to see the ending before any judgement though, but if none of the ending match my liking, i will certainely put back all the 3 games is their box and never play them again, it's just how i'm).


I'm not sure how good an analogy this is, but its really like if lord of the rings ended on a depressing note (almost everyone dead, stranded on mystery island etc etc); those dozens of hours I spent rewatching this beloved trilogy would never have happened.

#58
Guest_Imperium Alpha_*

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LET THE GALAXY BURN!

#59
Siegdrifa

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ithurtz wrote...


I'm not sure how good an analogy this is, but its really like if lord of the rings ended on a depressing note (almost everyone dead, stranded on mystery island etc etc); those dozens of hours I spent rewatching this beloved trilogy would never have happened.


This is a stupid analogy, sorry (my analogy, not yours).
My point was, when something seems so enjoyable (especialy in entertainement) and the destination appear far away from your expectation, you could wonder when it went wrong, where it turned like this, what you have missed to get this result.
Then you look behind you at the whole journey and ask yourself... is this what i wanted? is this what i could enjoy again?
For me "no... sadly", i won't devaluate the intrest and the hard work put in it, but the replay value is definitly dead wich is the strong point of ME 1&2.

Modifié par Siegdrifa, 03 mars 2012 - 10:32 .


#60
GBGriffin

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ithurtz wrote...


I'm not sure how good an analogy this is, but its really like if lord of the rings ended on a depressing note (almost everyone dead, stranded on mystery island etc etc); those dozens of hours I spent rewatching this beloved trilogy would never have happened.


Poor analogy. Again, if people want an ending like this, I'm fine with them having one. I'm fine with the having several. Just include one non-awful one to reward players who don't like getting the same ending regardless of choice.

J.R.R. didn't hold a PR campaign and advertise that the choices people made while reading LotR would impact the ending :P

#61
BellPeppers&Beef023

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GBGriffin wrote...

ithurtz wrote...


I'm not sure how good an analogy this is, but its really like if lord of the rings ended on a depressing note (almost everyone dead, stranded on mystery island etc etc); those dozens of hours I spent rewatching this beloved trilogy would never have happened.


Poor analogy. Again, if people want an ending like this, I'm fine with them having one. I'm fine with the having several. Just include one non-awful one to reward players who don't like getting the same ending regardless of choice.

J.R.R. didn't hold a PR campaign and advertise that the choices people made while reading LotR would impact the ending :P


Yup, agreed. Choices and consequences :pinched:

#62
Mr Plow

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Reminds me of DA2 (which I did enjoy) but having all choices/variables lead to not much difference.

Granted making various different endings must be a design nightmare but then don't promise it...

#63
Legendaryred

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It ruins the whole story and purpose of the past 2 games. Why did we had 2 games if in the 3rd one nothing mattered.

#64
BeastMTL

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Legendaryred wrote...

It ruins the whole story and purpose of the past 2 games. Why did we had 2 games if in the 3rd one nothing mattered.


Totally agreed.. Gives me the definite sense of : Why did I bother ? :crying:

#65
corkey sweet

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Apophis2412 wrote...

 Two guestions to all the people who dodn't like the endings:

1. The endings might be bad but how does that make the whole gamebad and/or pointless?

2. Dragon Age Origins had bad endings, yet is considered a good game. What's the main difference between the DAO and Me3 Endings?


a bad ending doesn't always destroy a good game, but in this case, i think it does. this isn't just some silly 5 hour game caugh caugh......call of duty.  its a full fledged series of 3 thirty hour games. if the ending is bad, it most sertinly will anger a lot of folks. simply becuase of time invested

#66
DarthLaxian

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because it feels unrewarding if nothing you do will make a REAL DIFFERENCE - these "bad" endings make me feel if i could just sitt back and let the reapers come without doing anything!

DA:O - it was just a bad ending if you didn't do certain things to prevent that, so there were good endings with almost everybody surviving (mostly those on your team!)

greetings LAX

#67
royard

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Dave Exclamation Mark Yognaut wrote...

I wonder how the BSN would react to Planescape: Torment.


I played it.  It was cool.  I mean, you have to die, sure, but you can save your team.  And the dying was more symbolic than anything, since there is a real afterlife.  (And your love interests can actually go visit you if they cared.)

And the POINT of the game was finding a way to kill yourself.  Not to mention your own immortality is achieved by sucking other people's souls. 

Modifié par royard, 04 mars 2012 - 12:22 .


#68
AkiKishi

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Final Fantasy X - Fixed Ending

Final Fantasy X-2 - variable

Bad Ending

Normal,Sad,Good,Perfect http://www.youtube.com/watch?v=bshPJCgY2tU

You can see pretty clearly how different efforts from the player change the endings.

#69
The Tesla Effect

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BobSmith101 wrote...

Final Fantasy X - Fixed Ending

Final Fantasy X-2 - variable

Bad Ending

Normal,Sad,Good,Perfect http://www.youtube.com/watch?v=bshPJCgY2tU

You can see pretty clearly how different efforts from the player change the endings.

How is it so hard for Bioware to make endings like this. Wouldnt be mad if we had the 3 endings that we got, but only if we got 4 better ones too(Normal,Sad,Good,Perfect), but we just got the bad ones. The ending of a game (a trilogy even) has to have some sort of fulfillment, but if the players doesnt seem satisfied we the endings he got to choose, that the hole game will look nothing more than waist of the players time. Good job Bioware, you just f**ked up you best franchise ever. Image IPB

Modifié par The Tesla Effect, 04 mars 2012 - 01:14 .


#70
The Tesla Effect

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Victia wrote...

LilyasAvalon wrote...

Did... you not play the same game where we were told our choices and decisions would actually matter? I played that game, but regardless of the choices my various Sheps made, I am still going to end up with 7 endings whose only real difference is a shiny color and Joker still runs away with my Ship and My crew and My LI and crashes it into a planet...

Yeah, that ruins all re-playability for me.

That's why I adored Origins, my choices effected my allies, what people thought of me, the endings... I've played through Origins maybe 20 times at least.


+1

+1

#71
The Tesla Effect

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Raizo wrote...

Replay value goes right down the toilet if I'm unhappy with the ending. Seriiously, what's the point of ever playing ME, ME2 or ME3 ever again if I get to the end of ME3 chose all the endings and I walk way unsatisfied with all of them. None at all. I will never play another ME ( or Bioware ) game ever again.

It's even worse if I walk away from ME3 feeling like none of my choices ever mattered. The ME games were supposed to have been a about choice. What happens when I play ME3 and I find out that I can't stop certain people from dying regardless of what I do? What happens if I can't save save Shepard regardless of what choices I make? I could live with Shepard dying at the end of Me3 since I always expected him to die but I at least expected the option to keep all the ME squadmates past and present alive so that Shepard does not die for nothing ( and no, saving the galaxy is not enough, ) but according to the leaks they are all boned regardless of what you do.

Last but not least ME3 won't even acknowledge my LI, at the end of the game Shepard thinks back on the 3 most important people in his life and it infuriates me that in all my playthroughs he is going to end up thinking of Liara ( a Character that hate and despise with passion ) regardless of the fact that I don't like Liara and in all my playthrough I roleplay a Shepard that is cold and icy towards the Asari. Thanks Bioware, so much for roleplaying in ME3.

Trust me, the endings matter. Mac Walters might think that the journey is more important than the destination but trust me, the destination is very important in ME3 because at the end of the day the gamer is has to feel like they made a difference in the ME Universe and that's thier choices mattered.



#72
Nizzemancer

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Dave Exclamation Mark Yognaut wrote...

I wonder how the BSN would react to Planescape: Torment.

:blink:
Has about the same relevance as:
I wonder how the BSN would react to Quake.

#73
BellPeppers&Beef023

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The Tesla Effect wrote...

Victia wrote...

LilyasAvalon wrote...

Did... you not play the same game where we were told our choices and decisions would actually matter? I played that game, but regardless of the choices my various Sheps made, I am still going to end up with 7 endings whose only real difference is a shiny color and Joker still runs away with my Ship and My crew and My LI and crashes it into a planet...

Yeah, that ruins all re-playability for me.

That's why I adored Origins, my choices effected my allies, what people thought of me, the endings... I've played through Origins maybe 20 times at least.


+1

+1


+9000?

#74
RedPhoenix 96

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for everyone complaining about ME3 having zero replayability remember in ME1 where no matter what you had to kill soverign i dont see much choice there aside from whether saving the destiny ascension and who takes the seat on the council. I believe that everyone should experience the game till the very end before judging it

#75
GBGriffin

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RedPhoenix 96 wrote...

for everyone complaining about ME3 having zero replayability remember in ME1 where no matter what you had to kill soverign i dont see much choice there aside from whether saving the destiny ascension and who takes the seat on the council. I believe that everyone should experience the game till the very end before judging it


First, you listed choices that resulted in different canonical endings fot the game. Second, ME1, by allowing you to do this, really set the stage, with BioWare egging us on, that choices you made mattered, and ME2 improved on this before 3 set it all back to square one.

The point was that it was all supposed to be building toward something, and all it ends with is: WHat color do you like, and who will be on your Normandy?