Can't say anything about DA:O, I didn't care for that game. As for the question of bad endings, in a game where the narrative is a touted feature, and you invest time into experiencing this narrative, it stands to reason that if the narrative ends poorly, one feels cheated of that time invested into said narrative if the narrative concludes poorly.
The sting is sharper in an experience that has been a long running series of games, and the time and emotion invested in the characters and their tale becomes trivialized by poor decisions made by the writers and their associates.
I get the anger, I get the outrage, I get the pain. We made a choice, to care about the characters, the story, the setting, about the Mass Effect universe, only to see what we've come to care about trivialized or worse.
It doesn't make the game bad, but if it's a larger branch of what the game is, including how it is experienced, then it can pretty much ruin the rest of the experience. Like having a portion of a meal tainted some way that makes it taste absolutely vile. Doesn't mean the other parts are tainted, but the overall experience will still be unpleasant.
...sorry about the wall of text.
Edit:ithurtz wrote...
In a nutshell, all these talk about
"Journey" vs "Destination" are really irrelevant if the destination made
u wish u never left home in the first place.
This sums things up precicely.
Modifié par Thornheart360, 05 mars 2012 - 12:03 .