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Dog (questions for those who used him in/until the end game)


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#26
Ace Attorney

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Suron wrote...

lol so the console version also has to dumb-down companions....glad I have a good enough PC for it...kinda ruins the fun of playing when the version you have has to offer extras just so it works lol

Adding abilities, whether you would use them or not, isn't dumbin down, it is an upgrade.

Dog on PC apparently runs out of Talents to spend points in so these Warrior Talents aren't a waste at all. Thinking otherwise is ignorance.

@ Korva- It's true, Dog has them on my console DAO, I checked an hour ago.

Modifié par T3hAnubis, 25 novembre 2009 - 11:16 .


#27
KalosCast

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Korva wrote...

... what? That makes absolutely no freaking sense, if it's true. Why would the console version be different?


Since the console versions don't get to control their games with a mouse and a 100+ buttoned monolith, minor gameplay differences exist between the two of them. Unfortunately, the only real appreciable effect is that smug PCtards and smug Consoletards use it to argue why Bioware loves them better.

#28
Ace Attorney

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Any console DAO users tried to use Dog as a off-Tank with Taunt/Treaten or used him as a DPSer with Disengage to pull off agro?

#29
Felene

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I take him to the Landsmeet and choose him as my champion if I were you.

#30
Dark83

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T3hAnubis wrote...

Dark83 wrote...

Given that this is a message board that you're accessing on your PC, I would think the default assumption is PC, unless specifically mentioned otherwise.

I'm using my PS3 actually :D

Huh, I wouldn't even have thought that possible, or at least comfortable. Do you have a keyboard and mouse, then?

#31
Jinguis

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I play on 360 so I know what you mean about Dog's access to the warrior abilities but imo he gains talents at such a slow rate that by the time you picked up taunt+threaten you'd be missing out on the badass dog-specific talents like overwhelm or dread howl. Plus without a shield wall/indomitable type knockdown immunity ability I don't think he'd do very well in the tanking department, nevermind his lack of equipment choices and armor. I think you're best using him as a mage killer, I set his tactics as Nearest mage: Overwhelm and that's pretty much it for non-orange casters.

#32
RLDragon

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You can hook a usb keyboard into a PS3 and surf the net. SONY also sells those tiny keyboards that fit on the controller.


#33
grymstone

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Dog is a pretty decent companion. One of the big benefits of using him is you do not have to gear him up you can sell anything that would normally have gone to a standard companion. I also like the no friendly fire aoe knockdown and the overwhelm ability both are top notch.



In response to the pc vs console debate I just want to say if you think the console is easier to play on than pc I would like to point out a few things that pc users always seem to forget..



1. no hot bar the 360 can hot key a max of 6 abilities this really blows.



2. It is my understanding the pc version has a tactical view where you can issue individual move orders to different squad mates and see a much larger view of the battle field. If this is the case it would completely negate any argument of what version of the game is harder. This gives a HUGE advantage to pc users before factoring in any actual numbers. You cannot pause the 360 and issue 4 different move orders and then unpause and have your party scatter or scramble to a better position. You have to turn hold position on and manually reposition your party in real time. When looking at the absolute gross amount of aoe in this game there is no possible way on earth you will ever convince me that the console version of the game is easier to actually play than the pc version.

Of course if you cannot do that on the pc then perhaps the console vs pc debate is more clear cut than i think. However the tactical view alone would be a godsend on the console and goes a long way towards dumbing down the pc version IMO.



3. The fact that dog gets access to the warrior skills on the 360 is more than likely an over sight and will probably be patched out of the console or patched in to the pc.



4. Do not even get me started on the number of mods pc users have access to that refine the game. dexfix anyone? being able to respec companions? both of those mods alone not only dumb down the game but open up a world of party and player options not available to the console user yet.



I am not gonna come right out and say the console is harder to play but i am gonna say the pc version has a lot of features that make the game EASIER to play on.

#34
Nooneyouknow13

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There's also considerably more enemies in encounters on the PC version, and I'm given to understand they also have more health, and hit harder and more often.

#35
grymstone

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Wow so pc users get more experience/encounter and can level up faster than console users thats a disadvantage how?

#36
grymstone

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Wow so pc users get more experience/encounter and can level up faster than console users that is a disadvantage how?

#37
AlphaMagnum

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Uh....seeing as both versions are of the same length, and the Bioware answers to endgame levels were 18 to 22, non-platform-specific, I imagine the console enemies provide more xp per kill so you'd get the same amount as the PC people.



Not contributing to the console pc debate because that's entirely off-topic and I haven't personally tried the console myself, though I know I'm more comfortable on PC.



As for Dog........I didn't really use him much, because he didn't have as much dialogue or versatility as my other characters. I was a Rogue and had Shale tanking, with Morrigan and Wynne providing heals and crowd control with a little damage.



So Dog couldn't tank without the proper talents, didn't have nearly as much damage as my Rogue playerchar, and didn't have the utility of either mage, which is why I opted against using him much.

#38
grymstone

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AlphaMagnum wrote...

Uh....seeing as both versions are of the same length, and the Bioware answers to endgame levels were 18 to 22, non-platform-specific, I imagine the console enemies provide more xp per kill so you'd get the same amount as the PC people.
.


I am not sure what your trying to say here.  I think you are saying the exp levels have been adjusted so that console users get the same amount of exp/encounter that pc users get.  I am pretty sure that isnt the case simply because console users get the exact same amount of exp/ trap disarm and lock picking that pc users get. I do not see why they would adjust one and not the other.

I could be completely wrong though.

My appologies for  being so off topic.

#39
AlphaMagnum

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Alright, let me explain.

Between all versions, the # of quests to complete, traps to disam, locks to pick, and codex entries to grab is the same.

(Well, the traps might be a *little* less to match fewer enemies, but not a big deal.)

So we can say all experience from those sources in any version of Dragon Age is equal, whether you're on PC, X360, PS3, whatever.

The only other source of exp is Combat:

The consoles have fewer enemies, or in some cases, enemies that show up in waves, whereas in PC we may see more enemies or all enemies at once.

For example:

PC battle has 10 enemies.
Console battle has 5 enemies, then a second wave of 5 more.

Or...Console just has 5 enemies period.

In the first case, exp doesn't need to be changed, since we all killed the same number of enemies.

In the second case, I'm sure they would adjust exp so the 5 total enemies' exp equals the exp PC users get from killing the 10 which they fought.

I mean, it would be dumb if you guys just finished at a lower level, and these equalizing methods don't seem hard to do, especially if it's the first case, since you just have to split up encounters to make it work, no exp changes required.

Modifié par AlphaMagnum, 26 novembre 2009 - 02:49 .


#40
Jinguis

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I think you're correct about splitting up encounters, I play on the 360 and I a) remember there being a comment about how encounters were set in waves on the console versions vs. just throwing the whole mob at you on the PC version, and while I don't have the pc version to compare it to I can certainly recall several encounters where enemies spawned in several waves where it would make just as much sense to have the whole crowd thrown at you at once but for the technical limitations. But I must say after playing BG2/IWD1+2/PS:T extensively on the pc it is certainly frustrating and limiting in terms of tactical ability to not be able to issue move orders without directly controlling a party member and running them around yourself. So any console haters who think it's been "dumbed" down can take that as they will.



On topic:

Didn't use Dog my first couple playthroughs but after noticing how effective overwhelm was when used *against* me I decided to give him a shot in a party of PC mage (SH/BM) Allistair tanking, Dog, and Leliana. Went through on Hard and it was a breeze, I probably should have played on nightmare. Dog quickly neutralizing enemy mages was really helpful, or if there were 2 I'd crushing prison one and dog would overwhelm the other. I think he's kind of underrated as a party companion.

#41
grymstone

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If you watch this vid at 1:48 you can clearly see all 3 versions giving the same exp award /kill 27 exp.

#42
Jinguis

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Then I think that confirms that the number of enemies is probably the same and they are just set in waves rather than one big mob.

#43
Shadeslayer7117

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Well I had no idea the console was different from the comp for this game til this thread... I find it quite interesting. I'm a little confused about how you would control all 4 members without being able to pause... I'm guessing you have to rely a whole lot more on tactics?... and you can't give move orders to characters? From what i've gathered for an encounter where you want to set all 4 people to specific positions you'd have to walk them all individually to their spots? Of course that's why they would have limited the amount of enemies but that would make it a lot harder to plan tactically.



In my personal opinion I think this RPG style game is far better for a PC with all the extra buttons and the ability to mod like crazy but I'm sure those on consoles have their own reasons.

#44
Shadeslayer7117

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As for the dog question, I do like him as a character but for a game that has a large focus on dialogue I prefer to take a character that actually has a personality. So even though his war dog moves can be really good i'd rather take allistair for his hilarious sarcasm.

#45
VenomStriker

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On topic:  Dog is great, expecially when paired with Shale, and you can sell off all the extra loot then focus
on gearing out only two of your characters. [smilie]../../../images/forum/emoticons/cool.png[/smilie]

His damage has already been mentioned so no need for me to compliment him on that as well.





Off topic: Having played for over 200 hours on the 360 version and having watched tons of PC gameplay
and some PC nightmare boss fight videos, I'm yet to see a difference in the amount of enemies spawned or how they are spawned. :police:

I'm also yet to see a difference in the exp given and damage recieved/delt and the speed at which mana is lost.

I have read that some of the consoles 2h swords have less damage on them than the PC versions though. [smilie]../../../images/forum/emoticons/angry.png[/smilie]

IMO I think this 'wave' theory is based on how sometimes only half of the
enemies will run up to you, a possible distence/aggro bug, like what
happens with the wolves when you first leave ostagar sometimes.
Sometimes only half the wolves will spawn and sometimes only half the
wolves will show up and sometimes only half the wolves will pull while
the other half stand around like tards until you run closer, etc. [smilie]../../../images/forum/emoticons/sideways.png[/smilie]


Personally I like having the console version more than the PC version because the game flows better than the constant pause/play you see PC players of dragon age using on youtube, I plan my tactics as I pause with the radial menu while selecting an ability that isn't hotkeyed (if I even have enough of them).

I find the 6 hotkeys plenty, since I don't need to keep activating my sustained abilitys and aside from mages one doesn't really need more than 6 to deal with an encounter. Though even as a mage one shouldn't want too many casting spells since they should be focusing on the spell combos rather than amount of spells they have (I always have the health potion hotkeyed btw, I radial menu mana pots if they are needed).

The only annoyance I found on the console version was the inability to position my party members seperatly like one can on the PC version, meaning they will generally be grouped together because I can't be bothered positioning them unless it's before running into a giant swam of enemys and I just start pulling them into my group to die one or a few at a time using lolaggrotactics. :whistle:


Anyways,  I think that covered most of what was said... do note that I own a very good PC but chose to buy this game on the console so I could sit it in the living room and play through the story with other people watching. Pause/play tactics and a PC would be quite terrible for doing something like this, the think up who to kill while selecting ability via radial menu works much better for this; do remember it's a story driven game and better than most movies around (aside from graphics lol). :ph34r:

Modifié par VenomStriker, 26 novembre 2009 - 04:02 .


#46
Vicious

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PCtards vs. Consoletards

#47
VenomStriker

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Vicious wrote...

PCtards vs. Consoletards

More like PCtards corrected by PC preferist. ;)

#48
Washell

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IMO I think this 'wave' theory is based on how sometimes only half of the
enemies will run up to you, a possible distence/aggro bug, like what
happens with the wolves when you first leave ostagar sometimes.


No it's based on information Bioware supplied to reviewers/general public.

#49
VenomStriker

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What information?

I'm yet to see a difference in encounter spawning of mobs regardless of platform.

Obviously some encounters spawn in waves (redcliffe/broodmother), while others spawn mass mobs (the archer blacksmith boss guy in the deeproads/zevrin trying to kill you). Other than this I've only experienced the aggro bugs. :huh:

Probably just people misinterpreting information as usual... :whistle:

#50
Vaylor66

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In response to the actual dog topic... I think he's a terrible character, the worst one out there. His dps really isn't that great. He's probably comparable to a s/s Alistair in terms of damage. Much less than a well built rogue or mage focused on dps. Okay, so he can kill mages pretty easily. That's about all he's good for though, and there are so many more options for dealing with mages. I don't know why you'd take in 1 useless character to do that when so many other ways exist.

His tanking abilities are pathetic, he has no defense or armor. Unless you want to build him full con and hp mode, in which case his dps would be worse. Even with warrior talents, you don't have enough points to really buy any unless you use your books on him. Honestly I'd rather have the upgraded bear you summon in the ranger line over dog as a party member. That thing at least has 500+ hp and hits about the same. I did use him on an entire playthrough though just because I wanted to use him(dog). So you can do it if you want, but he's only half a character in pretty much all ways.

Modifié par Vaylor66, 26 novembre 2009 - 09:41 .