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Bioware: The lesson here? We don't like surprise endings to series.


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#1
Dunmer of Redoran

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The lesson here? We don't like surprise endings to game series. In big, crazy plots in video games, I don't think most of us like getting swerved with an ending that puts our ideal for how the game could end into the meat grinder.

For the sake of comparison, I bought Elder Scrolls V: Skyrim with expectations for how the game would go: I show up, save the life of a crumbling empire and put the screws to a ****ing dragon who no matter how powerful will fall to the awesome might of my protagonist in the end. It was predictable, but it was exciting because of the surprises being done in the smaller ways (which added variety and flavor throughout the entire game rather than at just one point), and the outstanding presentation that added this mighty, climactic atmosphere that gripped me and drew me in, because I knew it was going to satisfy the expectations that I had placed...and it did. It didn't pull punches or bull**** me. It gave me what it advertised and it created a game that I've probably pumped more time into in terms of total days since purchase, than any other game I've ever played.

Now, on to Mass Effect 3. In the first two games, we are given this feeling of triumph against all odds, the defiant bravado of a man (or woman) who is presented with a scenario cut into stone, dominated by a powerful force and says "**** you, I make my own decisions!" and destroys a Reaper, then destroys another one in the following game. In ME3, we now have a whole fleet of Reapers to contend with, and Shepard is raring to go with the entire galaxy at his back. And he goes forth and he defeats the Reapers AGAIN. Only the original endings take a sharp turn and leave us with rubble-Shepard, or with Zeh Ztranded Zormandy, neither of which are exactly "triumphant." Seeing as how this is the capstone of an INCREDIBLE experience, it should be equally incredible, in the minds of the majority of fans.

Bioware has an incredible knack for presentation and the developing of a series. Their outstanding success with ME1 and ME2 proved that. Few game series have caught on quite like Mass Effect, and with great reason. But they have GOT to be more careful in the future--even if they remedy this with DLC or a patch, it won't be rainbows and sunshine for their company. They need to keep closer focus on fan demands.

#2
GBGriffin

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A bit of a misleading title, but I generally agree. They really changed everything in the last minutes of the game, wrecking everything we as players have done up until that point. The "surprise" is that everything just sort of ends on the same note with varying levels of bad.

I don't mind "shock" or surprise endings if they're written and executed well....this just was written and executed poorly.

#3
BellPeppers&Beef023

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Twist endings may work with a singular game/movie/book/whatever, or even for a series with a fixed plot. But for a trilogy that focuses on CHOICE, nope.

#4
Eterna

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Who is this "we" you speak of?

#5
Grand Wazoo

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I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.

#6
BellPeppers&Beef023

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Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Naive? I don't think so. And they ain't stupid either. I say its a troll-job.

#7
RunAwayItzJack

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As the endings stand right now, the entire galaxy is ****ed over for the sake of beings we don't care about(races that haven't evolved yet that would have been exterminated 50,000 years later). It's like, why even bother trying to make the galaxy a better place even after you save it.

#8
I_Jedi

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ithurtz wrote...

Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Naive? I don't think so. And they ain't stupid either. I say its a troll-job.


That's the wrong answer. Please try again.

#9
XX55XX

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I'm sure a lot of critics will still praise BioWare for being edgy. It was obviously not a light decision to make.

#10
GBGriffin

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ithurtz wrote...

Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Naive? I don't think so. And they ain't stupid either. I say its a troll-job.


Which, again, makes no sense if you think about it. Why would you troll your fans into openly hating you before the game launches instead of generating good publicity? The only thing that stands to happen is that interest is that people will criticize the game, cancel pre-orders, and just not recommend it to anyone.

If you think its to spite pirates, who really don't care about the ending since they can still beat the game anyways, or NDA breakers (hint: you can sue them for millions), then I think you're a bit naive to assume that BioWare didn't just write a poor ending and expect people to eat it up.

Modifié par GBGriffin, 03 mars 2012 - 09:40 .


#11
Jackal7713

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ithurtz wrote...

Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Naive? I don't think so. And they ain't stupid either. I say its a troll-job.

Its a total middle finger to the fanbase.

Modifié par Jackal7713, 03 mars 2012 - 09:42 .


#12
The Makatak

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Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Bioware's writing workshops took the wrong ideas in to account. They knew that killing main characters without a chance to save them would ****** us off.

They wanted an emotional rise.

Why else would they focus their advertisements on wide-eyed children and loving couples? Why show off some kid in the demo who has an entirely unjustified line of, "You can't help me." WTF. Why did he even say that? When have you ever heard a child of that age say anything resembling that? A simpler line would have been, "I'm scared." Shepard hears a noise, looks away. Looks back, kid is gone.

Instead they wanted to instill this idea of helplessness. They removed choice and ability from the game, all for the sake of saying, "LOOK, WAR IS AWFUL...now listen to some Clint Mansell."

They took a cheap, emotionally manipulative approach to storytelling, instead of an intelligent, thought-out approach. The problem is once desinsitization is factored in, the only emotional rise they're going to get out of human beings towards fictional characters is anger -- anger that the players cannot be the gods of their own story, which has to some extent been the example that ME1 and 2 have set.

#13
Dunmer of Redoran

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Eterna5 wrote...

Who is this "we" you speak of?


I'm either referring to the hundreds and hundreds of complaining fans here at BSN, or I have usurped the royal control over the United Kingdom and am merely using the appropriate proper noun.

I forget which is actually true.

#14
mokponobi

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The main choice of endings are the most logical if you think about it. Destroy, Merge or Control are the only way out.

the other stuff which we thought we could control...stuff like saving friends, crew, normandy, some races, mass relays, etc, we can't control as much as we wanted.

I can live with that even though it greatly reduces my replay to completion number.

#15
Guest_Imperium Alpha_*

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Skyrim main plot was my biggest deception of 2011. There should have been an epic battle or climax after uniting everyone behind you. But no I get to kill 10-20 dragon and beat the last boss which is the same lame dragon with different color. The rest of Skyrim is awesome though.B)

Modifié par Imperium Alpha, 03 mars 2012 - 09:45 .


#16
GBGriffin

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mokponobi wrote...

The main choice of endings are the most logical if you think about it. Destroy, Merge or Control are the only way out.

the other stuff which we thought we could control...stuff like saving friends, crew, normandy, some races, mass relays, etc, we can't control as much as we wanted.

I can live with that even though it greatly reduces my replay to completion number.


If the games didn't condition you to actually care about that "other stuff", I'd agree. Bu they did, and really, they led us on into believing that we could affect the "other stuff" through our choices. Even if those are the most "logical" endings, it doesn't excuse the fact that they really went out of their way to lead us to believe otherwise.

DaftArbiter wrote...

Eterna5 wrote...

Who is this "we" you speak of?


I'm either referring to the hundreds and hundreds of complaining fans here at BSN, or I have usurped the royal control over the United Kingdom and am merely using the appropriate proper noun.

I forget which is actually true.

 

That's amazing :D

Modifié par GBGriffin, 03 mars 2012 - 09:45 .


#17
BellPeppers&Beef023

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GBGriffin wrote...

ithurtz wrote...

Grand Wazoo wrote...

I can't believe that Bioware was naive enough to believe that their long-time fans of the series would eat this ending up. They know how invested they are in the series and the characters.


Naive? I don't think so. And they ain't stupid either. I say its a troll-job.


Which, again, makes no sense if you think about it. Why would you troll your fans into openly hating you before the game launches instead of generating good publicity? The only thing that stands to happen is that interest is that people will criticize the game, cancel pre-orders, and just not recommend it to anyone.

If you think its to spite pirates, who really don't care about the ending since they can still beat the game anyways, or NDA breakers (hint: you can sue them for millions), then I think you're a bit naive to assume that BioWare didn't just write a poor ending and expect people to eat it up.


Maybe i'm wrong about the stupid part then :P.

But seriously, I think they wanna add drama, or make it emotional. The talk about Bioware being more interested in using artistic freedom to write the stuff they want may have some credibility behind it.

#18
Grand Wazoo

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Imperium Alpha wrote...

Skyrim main plot was my biggest deception of 2011. There should have been an epic battle or climax after uniting everyone behind you. But no I get to kill 10-20 dragon and beat the last boss which is the same lame dragon with different color. The rest of Skyrim is awesome though.B)


I liked the part where I killed Alduin with five arrows

Modifié par Grand Wazoo, 03 mars 2012 - 09:46 .


#19
BellPeppers&Beef023

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DaftArbiter wrote...

Eterna5 wrote...

Who is this "we" you speak of?


I'm either referring to the hundreds and hundreds of complaining fans here at BSN, or I have usurped the royal control over the United Kingdom and am merely using the appropriate proper noun.

I forget which is actually true.


Winning :lol::lol::lol:

#20
Eterna

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DaftArbiter wrote...

Eterna5 wrote...

Who is this "we" you speak of?


I'm either referring to the hundreds and hundreds of complaining fans here at BSN, or I have usurped the royal control over the United Kingdom and am merely using the appropriate proper noun.

I forget which is actually true.


honestly, it's like the same 15 or so people complaining in each thread. 

#21
BellPeppers&Beef023

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Grand Wazoo wrote...

Imperium Alpha wrote...

Skyrim main plot was my biggest deception of 2011. There should have been an epic battle or climax after uniting everyone behind you. But no I get to kill 10-20 dragon and beat the last boss which is the same lame dragon with different color. The rest of Skyrim is awesome though.B)


I liked the part where I killed Alduin with five arrows


Did u aim for the knee?

#22
Mr.House

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I thought the lesson of ME3 was, it sucks being a squadmate.

#23
Grand Wazoo

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ithurtz wrote...

Grand Wazoo wrote...

Imperium Alpha wrote...

Skyrim main plot was my biggest deception of 2011. There should have been an epic battle or climax after uniting everyone behind you. But no I get to kill 10-20 dragon and beat the last boss which is the same lame dragon with different color. The rest of Skyrim is awesome though.B)


I liked the part where I killed Alduin with five arrows


Did u aim for the knee?


I should've seen this coming

#24
GBGriffin

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Mr.House wrote...

I thought the lesson of ME3 was, it sucks being a squadmate.


Haha, yes, if anything, don't associate with people who will ultimately decide the fate of the galaxy irl ;(

#25
Dark Specie

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mokponobi wrote...

The main choice of endings are the most logical if you think about it. Destroy, Merge or Control are the only way out.

the other stuff which we thought we could control...stuff like saving friends, crew, normandy, some races, mass relays, etc, we can't control as much as we wanted.


True. Like some people have said, we always had a limited choice in the end int he last two games:  Abandon the Council or save the Council. Destroy the Collectot Base or Preserve it. But we did have control over other matters, such as whether everyone could make it througfh the suicide mission or not. This is now something denied us, and we're not happy about it (in short: The Normandy flees thing is just stupid and even more stupid is the Normandy ending up on some planet in the middle of nowhere and... You know).