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Router Ports for Mass Effect 3


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#1
MrDbow

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I have been experiencing a lot of game lag (not web browsing) while playing ME3 online.  I had such bad lag during one match that I was somehow able to play the game and see what wave we were on, but I lost the ability to reload or grab ammo and I could do the throwing animation of the grenade but nothing would come of it.  I have also had periods of times when I would just run around and everything would be running in place and then bam, I am dead or the wave ended.

I thought maybe the best solution was to have ME3 have open access through my router for online playing.

I have access to the router to add those applications, however, I do not know the necessary information to complete:

Protocol: TCP or UDP ?
Port (or Range): _______ to _______
Protocol Timeout: _________
Map to Host Port: ________

Any help would be appreciated.

Also if someone has a better solution, please let me know.

Thanks!

#2
Duranndal

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I have this exact same problem as well. Its behaving as if I have erratic but constant lag spikes up to 5k ms, but I never get disconnected. I don't have any problems like this with any other games I have ever played, so its not my connection. If I am the host, I experience no problems, nor does anybody else in the game. Only occurs if I am client to another player.

#3
SniperCT

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Found these ports in another thread. Worth a shot!


TCP 42100
TCP Port Range 15200-15300
TCP Port Range 9945-9994
TCP 80

#4
M_e_t_A

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DANGIT, you stole my exact post i was gonna make into a thread! xD
It's required for these ports to be opened with ONLY TCP, not UDP.
I also was told to use the command line (windows key + R) then type cmd and hit enter and type in

ping easo.ea.com

now, im not sure why I was told to ping it after and before forwarding those ports but i did it anyways for safe measure.

#5
Kwakerz

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From EA Help:
"Thank you for contacting Electronic Arts.

I apologise for the inconvenience caused to you. If you're encountering connectivity issues with Mass Effect 3, a good first step is to ensure the proper ports are opened. The UDP Ports that need to be enabled inbound & outbound to play multi-player:
UDP Ports: 5659, 6000"

#6
Raven of the dark

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could be port forwarding, could be terrible netcode. I don't experience stuff like this in games like Starcraft 2 or MMO's and i haven't set up any port forwards for that.

ofc that's a proper client-server model, could be some issues with the game being client hosted and bioware having little experience with such multiplayer games