For anyone with suggestions on how to improve the projects section here
or what is lacking, *please* post them in the "social.bioware.com site
help" forum, where the devs can possibly find them. We are committed to
making the projects section more useful, but that's tough when we don't
know what people are asking for. Thanks!
Now, I have made a number of suggestions before (see http://social.biowar.../8/index/119467 for example, but then I discovered that Jesse had placed me on his blocklist, so I stopped - Still, I really would like to see this site to become more useful, so here is my analysis of some problems, and specific suggestions on how to fix them.
Primary problem - it is too hard to find anything in the 'Projects'section.
Specifically, it is too hard to find projects containing anything that is worth downloading. If you just look at the "most popular" project list, a significant percentage of them are "work-in-progress", some of which are overly ambitious with virtually no chance of success.
Several new categories have been added - however, there are two major problems - if a project got incorrectly classified originally, or if a more appropriate category is added later, there is no way to re-classify the project. Also, the list is a mess, with builder-to-builder and builder-to-player categories mixed up. Also, the gategories are not well chosen - the NWN modules category is just a pointless waste of space and several categories seem to be missing.
So, here are some specific suggestions on how to improve the project section
- Most important: Come up with some way to separate "work-in-progress" projects from projects that actually have something availavble for people to download. My preference would be for a "Project status" field, where you could at least select categories like "Under Development" and "Released", and make "Released" the default.
- Under "View", add "Subscribed projects" - once I have found projects that are sufficiently interesting to want to follow them, I want to be able to find them again easily. Not everyone knows of http://social.biowar...bscriptions.php
- Reorganize the project category list, remove the NWN category and clearly separate playable content from builder content. Also, it is a bit confusing to have "Dragon Age Addons" as well as "DA Gameplay mods", as to most people those categories overlap.
- Add a few more project categories - where do machinima files go? What about ready-made areas? Scripts? Custom-made music?
- Allow module owners to change the category of their projects.
Once you have given a project a "+", there is no way to remove that again, even if you discover later that the project didn't deserve it at all. Also, you cannot in any way decrease the rating of something yyou actively dislike.
Now, other similar sites have various rating systems. Some offer a "thumbs up/down" system, while others allow you to give stars or a numerical rating.
I personally like something like the NWVault rating system, where you give a 0-10 score, but the rating is hidden until a specific minimum number of people have rated the project. The average number may be meaningless - in NWNvault, an absurdly high percentage of modules have a rating above 9.0, but still the relative ranking is pretty good - a module with a high sciore and a high download count is probably worth looking at..
For a rating system to be useful, there has to be a way to indicate that you don't like the project., or a way to indicate how much you lkike it.
Third problem - the download counting.
One useful way to measure the popularity is to count the number of downloads. In fact, I would suggest you shoukld be able to order projects by download count. However, there is a major, major issue here - You cannot update a file without losing the download count - it gets reset back to zero. This would need to be fixed - the ideal solution would be to count the number of people downloading files from the project, but at the very least allow people to update files without losing the download count. As it is, the download count is utterly pointless.
Modifié par Adinos, 25 novembre 2009 - 07:40 .





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