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So you need to play the multiplayer to get galactic readiness points...


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#1
Canned Bullets

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What do they mean by that? Are there certain requisites you need from multiplayer? 

#2
Aesieru

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Galactic Readiness is the multiplier for the War Assets Values

If for instance, saving the Destiny Ascension Dreadnought Council Flagship was worth 70 individual War Assets, and you did not play multiplayer, then it would actually be worth 35 only (70 x 0.5), BUT, if you instead had played multiplayer for a given quantity of time you would be met with a potential multiplier above 0.5 and that could make the 70 instead be worth its full value.

It is entirely possible to accumulate all the war asset points totaling an est. 5000 for the most optimal value without the usage of the readiness meter or even touching multiplayer.

Modifié par Aesieru, 04 mars 2012 - 04:34 .


#3
Canned Bullets

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Aesieru wrote...

Galactic Readiness is the multiplier for the War Assets Values

If for instance, saving the Destiny Ascension Dreadnought Council Flagship was worth 70 individual War Assets, and you did not play multiplayer, then it would actually be worth 35 only (70 x 0.5), BUT, if you instead had played multiplayer for a given quantity of time you would be met with a potential multiplier above 0.5 and that could make the 70 instead be worth its full value.

It is entirely possible to accumulate all the war asset points totaling an est. 5000 for the most optimal value without the usage of the readiness meter or even touching multiplayer.


How is it possible without multiplayer? The prima guide info someone posted said that you needed multiplayer to get 5000.

#4
G3rman

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You can beat the game with 4000, but 5000 w/ multiplayer is "better".

#5
Canned Bullets

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G3rman wrote...

You can beat the game with 4000, but 5000 w/ multiplayer is "better".


Yeah but 5000 and 4000 are apparently the only way to get the best ending possible without that three buttons bull****.

#6
KefkaGestahl

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I thought it was implied recently that discovering in-game artifacts would modify your galactic readiness through single player. Was that determination false?

#7
Eragondragonrider

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nope still get the three buttons of Awsomeness, but if you want the super cool button that doesn't wipe-out the whole galaxy you need to play MP and have a score of 5000 when you beat the game, or you can play SP and do every side quest, make every choice right(even if you doen't like it) and complete every quest and only need a score of 4000, but you must choose wisely in ME1 and ME2 to make sure you made the right choice for ME3, so you get to see on of three endings.

#8
KefkaGestahl

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Eragondragonrider wrote...

nope still get the three buttons of Awsomeness, but if you want the super cool button that doesn't wipe-out the whole galaxy you need to play MP and have a score of 5000 when you beat the game, or you can play SP and do every side quest, make every choice right(even if you doen't like it) and complete every quest and only need a score of 4000, but you must choose wisely in ME1 and ME2 to make sure you made the right choice for ME3, so you get to see on of three endings.

You're confusing me.  I doubt you need to do "every" choice right.  Keeping Chakwas on the ship loses you 10 war assets, but I doubt that's going to damn you out of the best ending.  And why does one "best" ending need 4,000 while the other "best" ending needs 5,000?  I don't get what you people are saying.

Modifié par KefkaGestahl, 04 mars 2012 - 04:47 .


#9
Aesieru

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Canned Bullets wrote...

Aesieru wrote...

Galactic Readiness is the multiplier for the War Assets Values

If for instance, saving the Destiny Ascension Dreadnought Council Flagship was worth 70 individual War Assets, and you did not play multiplayer, then it would actually be worth 35 only (70 x 0.5), BUT, if you instead had played multiplayer for a given quantity of time you would be met with a potential multiplier above 0.5 and that could make the 70 instead be worth its full value.

It is entirely possible to accumulate all the war asset points totaling an est. 5000 for the most optimal value without the usage of the readiness meter or even touching multiplayer.


How is it possible without multiplayer? The prima guide info someone posted said that you needed multiplayer to get 5000.


Yes 5000, and a lot of side missions exist, also, things imported can affect it as well.

Also, the endings established are not dumb, stupid or any other such insults, but if you can't understand the actual plot of ME 1 and ME 2 as well as I assume what 3 tells you, then you won't understand the point. The Technological Singularity is a serious thing and for the most part, those endings make a lot of sense.

Modifié par Aesieru, 04 mars 2012 - 04:48 .


#10
ediskrad327

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Aesieru wrote...

Canned Bullets wrote...

Aesieru wrote...

Galactic Readiness is the multiplier for the War Assets Values

If for instance, saving the Destiny Ascension Dreadnought Council Flagship was worth 70 individual War Assets, and you did not play multiplayer, then it would actually be worth 35 only (70 x 0.5), BUT, if you instead had played multiplayer for a given quantity of time you would be met with a potential multiplier above 0.5 and that could make the 70 instead be worth its full value.

It is entirely possible to accumulate all the war asset points totaling an est. 5000 for the most optimal value without the usage of the readiness meter or even touching multiplayer.


How is it possible without multiplayer? The prima guide info someone posted said that you needed multiplayer to get 5000.


Yes 5000, and a lot of side missions exist, also, things imported can affect it as well.

Also, the endings established are not dumb, stupid or any other such insults, but if you can't understand the actual plot of ME 1 and ME 2 as well as I assume what 3 tells you, then you won't understand the point. The Technological Singularity is a serious thing and for the most part, those endings make a lot of sense.

the fate of the Normandy is still retarded

#11
Niddy'

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so, a single player game forces you to play muliplayer to do better in a single player game?

WHAT?

Modifié par Niddy', 04 mars 2012 - 05:03 .


#12
Aesieru

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Niddy' wrote...

so, a single player game forces you to play muliplayer to do better in a single player game?

WHAT?


No, it's more an option available, not a force. Don't misinterpret.

#13
Juniper Mucius

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No. That's one of the first things BioWare heads have said.

#14
Niddy'

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Aesieru wrote...


No, it's more an option available, not a force. Don't misinterpret.


It's forced.

Why is multiplayer even involved in a single, key word here, single, player game?

Modifié par Niddy', 04 mars 2012 - 05:12 .


#15
Juniper Mucius

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Niddy' wrote...

Aesieru wrote...


No, it's more an option available, not a force. Don't misinterpret.


It's forced.

Why is multiplayer even involved in a single, key word here, single, player game?


Because they wanted to bring multiplayer, since it was asked for.  However, they wanted to allow it to have some impact on the main game.  They have said, time and time again, that you can get the best ending without frelling multiplayer.  Pay.  The frell.  Attention.

Xoi and Tank also have both gotten the best possible ending without using multiplayer, and simply doing everything in the single player mode.

#16
ediskrad327

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The Free Jaffa wrote...

Niddy' wrote...

Aesieru wrote...


No, it's more an option available, not a force. Don't misinterpret.


It's forced.

Why is multiplayer even involved in a single, key word here, single, player game?


Because they wanted to bring multiplayer, since it was asked for.  However, they wanted to allow it to have some impact on the main game.  They have said, time and time again, that you can get the best ending without frelling multiplayer.  Pay.  The frell.  Attention.

Xoi and Tank also have both gotten the best possible ending without using multiplayer, and simply doing everything in the single player mode.

there is such a thing?

#17
Niddy'

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The Free Jaffa wrote...

Niddy' wrote...

Aesieru wrote...


No, it's more an option available, not a force. Don't misinterpret.


It's forced.

Why is multiplayer even involved in a single, key word here, single, player game?


Because they wanted to bring multiplayer, since it was asked for.  However, they wanted to allow it to have some impact on the main game.  They have said, time and time again, that you can get the best ending without frelling multiplayer.  Pay.  The frell.  Attention.

Xoi and Tank also have both gotten the best possible ending without using multiplayer, and simply doing everything in the single player mode.


I never asked for this.

#18
humes spork

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Niddy' wrote...

It's forced.

Why is multiplayer even involved in a single, key word here, single, player game?


No, it's not forced.

You need an EMS of 4,000 to get the "best" ending if you satisfied a given condition in ME3. WIthout that, you need 5,000 EMS. GR defaults to 50%, which means you need war assets equaling 8,000, which is entirely possible in a given playthrough.

The only perk of MP as pertains to SP is increasing your GR modifier, which means you need to complete fewer side quests to get the best ending(s). Side quests you may end up doing, or wanting to do anyways, for the credits, experience, gear, research, and upgrades.

Modifié par humes spork, 04 mars 2012 - 05:27 .


#19
Jacy Pane

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I'm pretty confused how this is supposed to work.
Do you need to play the multi-player at certain points during the single player story in order to get the extra 1,000 points, or can you just play a whole lot of multi-player towards the end?

#20
humes spork

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Jacy Pane wrote...

I'm pretty confused how this is supposed to work.
Do you need to play the multi-player at certain points during the single player story in order to get the extra 1,000 points, or can you just play a whole lot of multi-player towards the end?


No, it hinges on a late-game dialog/interrupt option. If you muck it up, you need 5,000 EMS to get the better ending. If you don't, you only need 4,000. That's for one of the three options for the final decision.

Sparing that, you need at most (if I remember right) 2,650 EMS.

Now, if you don't do multiplayer that means you need 10,000 war assets if you muck up the late-game dialog/interrupt. You need 8,000 war assets if you don't. Sparing that, you need 5,300.

EDIT:

Just for the sake of clarification, how it works is this:

(War Assets) x (Galactic Readiness) = (Effective Military Strength)

War assets are what you accumulate during single player.

Your GR modifier changes via Galaxy at War. By default it is 50%.

EMS is what determines how the endgame plays out.

Modifié par humes spork, 04 mars 2012 - 05:44 .


#21
KefkaGestahl

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humes spork wrote...

You need an EMS of 4,000 to get the "best" ending if you satisfied a given condition in ME3.

Can somebody tell me, in no uncertain terms, what this "given condition" is?

#22
Aesieru

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KefkaGestahl wrote...

humes spork wrote...

You need an EMS of 4,000 to get the "best" ending if you satisfied a given condition in ME3.

Can somebody tell me, in no uncertain terms, what this "given condition" is?


A FISH.

#23
Elegana

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Jacy Pane wrote...

I'm pretty confused how this is supposed to work.
Do you need to play the multi-player at certain points during the single player story in order to get the extra 1,000 points, or can you just play a whole lot of multi-player towards the end?

You can play mutli-player at any time. There is War Assets and Galactic Readiness (percentage). If you JUST play single player, that readiness meter will always be 50%. If you play multi-player ontop of Single-player, then you get a BONUS towards the readiness meter, causing it to ONLY go up. However, the meter will decay after a full 24 hours by 1% until the meter is at 50%. Determining your ending is based on this formula:

War assets X Galactic Readiness = X. Meaning if you have 8000 war assets and your meter is at 50%, you will have a Galaxy at War score of 4000.

#24
Elegana

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KefkaGestahl wrote...

humes spork wrote...

You need an EMS of 4,000 to get the "best" ending if you satisfied a given condition in ME3.

Can somebody tell me, in no uncertain terms, what this "given condition" is?

I'm aware that one criteria to achieve the best ending is whether Anderson is alive or not. Another is a fish... yes, a fish from ME2. According to the Prima Strategy guide, if you import a game that has the Prejek Paddlefish and find him in ME3 and keep him alive for that playthrough and the New Game +, then you can visit Liara for special intel. Some say it's for the secret 8th ending, others say it's not. Won't know 'til we play. 

#25
KefkaGestahl

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I thought one of BioWare's people said on twitter that you would have to buy all of your fish again even if they were alive at the import. It also seems unlikely that they would require the fish to get the best ending. I figure it'll be an easter egg, nothing more.