I noticed we can download the soundtrack, although it's released tomorrow.
Thanks.
ME3 soundtrack now available
Débuté par
Domnuxx
, mars 04 2012 01:30
#1
Posté 04 mars 2012 - 01:30
#2
Posté 04 mars 2012 - 08:22
Hi all 
As many of you have mentioned, the soundtrack's content doesn't directly correlate to the content in the game. There are different requirements for both the soundtrack and the game. There was a LOT of original music in ME3 (I think we ended up with about three hours in the end) and condensing that into a soundtrack that made sense in it's own right meant a lot of pieces were left out.
I'm really happy with how it turned out though... and I tried to name the tracks in a non-spoilerific way... but the names will TOTALLY make sense once you play the game. Put a lot of thought into the naming
Just so you know, we generally have music composed into tiny chunks that are then assembled at runtime to create what you hear in game based on what you're doing. It's very difficult to turn that into a soundtrack that SOUNDS like a soundtrack and not just a bunch of random cues crossfaded together... so I'm really glad you're liking it!
Finally, as has been mentioned, wave files are the best quality format to have. You're essentially getting the final, highest quality assets, straight from my sound editor to you. If you want to make them into MP3's or ogg or whatever else, that's totally your choice. Let me know if this is a real pain so in the future we can reassess how we deliver the soundtracks.
Looking forward to next week, can't wait!!!
R
As many of you have mentioned, the soundtrack's content doesn't directly correlate to the content in the game. There are different requirements for both the soundtrack and the game. There was a LOT of original music in ME3 (I think we ended up with about three hours in the end) and condensing that into a soundtrack that made sense in it's own right meant a lot of pieces were left out.
I'm really happy with how it turned out though... and I tried to name the tracks in a non-spoilerific way... but the names will TOTALLY make sense once you play the game. Put a lot of thought into the naming
Just so you know, we generally have music composed into tiny chunks that are then assembled at runtime to create what you hear in game based on what you're doing. It's very difficult to turn that into a soundtrack that SOUNDS like a soundtrack and not just a bunch of random cues crossfaded together... so I'm really glad you're liking it!
Finally, as has been mentioned, wave files are the best quality format to have. You're essentially getting the final, highest quality assets, straight from my sound editor to you. If you want to make them into MP3's or ogg or whatever else, that's totally your choice. Let me know if this is a real pain so in the future we can reassess how we deliver the soundtracks.
Looking forward to next week, can't wait!!!
R





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