Anybody enraged by the ending, interested to rewrite the ultimate ending within us?
#26
Posté 04 mars 2012 - 03:37
#27
Posté 04 mars 2012 - 03:37
Johnny_Cheung wrote...
dark energy, eezo, reapers... the
important fabric are not yet woven, how come he deus ex singularity
could mop up all other holes?
Perhaps it was wrapped up in the middle?
Modifié par I_Jedi, 04 mars 2012 - 03:38 .
#28
Posté 04 mars 2012 - 03:39
I_Jedi wrote...
I plan to retcon it into a happy ending.Johnny_Cheung wrote...
dark energy, eezo, reapers... the
important fabric are not yet woven, how come he deus ex singularity
could mop up all other holes?
Perhaps it was wrapped up in the middle?
If you made a happy ending, I highly doubt it would be a realistic one therefore it doesn't matter and is worthless.
#29
Posté 04 mars 2012 - 03:41
Dont think the ending is that bad - just poorly explained.
#30
Posté 04 mars 2012 - 03:42
Aesieru wrote...
If you made a happy ending, I highly doubt it would be a realistic one therefore it doesn't matter and is worthless.
Unrealistic in what sense? Unrealistic as in "being happy" is unrealistic, or unrealistic as in "Call of Duty / Battlefield 3 are as real as video games get and should be".
#31
Posté 04 mars 2012 - 03:44
\\marstor05 wrote...
Happy ending would see Shep die but everyone else survive imo.
Dont think the ending is that bad - just poorly explained.
thus, better explaination of how it ends is quintessential...
#32
Posté 04 mars 2012 - 03:46
GBGriffin wrote...
Aesieru wrote...
If you made a happy ending, I highly doubt it would be a realistic one therefore it doesn't matter and is worthless.
Unrealistic in what sense? Unrealistic as in "being happy" is unrealistic, or unrealistic as in "Call of Duty / Battlefield 3 are as real as video games get and should be".
Unrealistic in regards to the fact a "happy ending" would be ignoring the majority of the plot and subplots that have gone on and doesn't realistically or logically make sense to occur.
#33
Posté 04 mars 2012 - 03:47
#34
Guest_Prince_Valiant_*
Posté 04 mars 2012 - 03:49
Guest_Prince_Valiant_*
This is not a "fact", this is your personally rating. There are many ME players with contrary impressions.Aesieru wrote...
Unrealistic in regards to the fact a "happy ending" would be ignoring the majority of the plot and subplots that have gone on and doesn't realistically or logically make sense to occur.
#35
Posté 04 mars 2012 - 03:51
#36
Posté 04 mars 2012 - 03:53
brainless78 wrote...
Meh, you can always imagine that they are not "stranded" as in "totally out of reach", but just something like 6 months of FTL away. That's the time it took the reapers to arrive after ME2, and they were in Dark Space, so why not.
Thanks for posting this, because it makes me feel less upset about the possible ending. I'd hate for the crew to get stranded just to die a slow death of starvation.
#37
Posté 04 mars 2012 - 03:56
Prince_Valiant wrote...
This is not a "fact", this is your personally rating. There are many ME players with contrary impressions.Aesieru wrote...
Unrealistic in regards to the fact a "happy ending" would be ignoring the majority of the plot and subplots that have gone on and doesn't realistically or logically make sense to occur.
And I've read all the threads posted here about it... they've all shown a blatant disregard for most of the plot.
---
This game is a SPACE OPERA, do you know what happens at the end of an opera?
EVERYONE DIES.
Modifié par Aesieru, 04 mars 2012 - 03:56 .
#38
Posté 04 mars 2012 - 03:58
They do reguardless. There is still the epilogue scene where they have a kid who has been there for several years already. They wont have enough food for Tali and Garrus.mireisen wrote...
brainless78 wrote...
Meh, you can always imagine that they are not "stranded" as in "totally out of reach", but just something like 6 months of FTL away. That's the time it took the reapers to arrive after ME2, and they were in Dark Space, so why not.
Thanks for posting this, because it makes me feel less upset about the possible ending. I'd hate for the crew to get stranded just to die a slow death of starvation.
Atleast you can avoid inbreeding... [except that kid is already deformed
#39
Posté 04 mars 2012 - 03:58
Aesieru wrote...
Prince_Valiant wrote...
This is not a "fact", this is your personally rating. There are many ME players with contrary impressions.Aesieru wrote...
Unrealistic in regards to the fact a "happy ending" would be ignoring the majority of the plot and subplots that have gone on and doesn't realistically or logically make sense to occur.
And I've read all the threads posted here about it... they've all shown a blatant disregard for most of the plot.
---
This game is a SPACE OPERA, do you know what happens at the end of an opera?
EVERYONE DIES.
In a written space opera that never promised choice to begin with, I'd be totally fine with that. Even in this series, if they had over a dozen endings where everyone died, I'd be fine with that too.
The fact they couldn't put in one even remotely different ending that is more rewarding than the "best" one out there is just sad.
#40
Posté 04 mars 2012 - 03:59
http://social.biowar...oup/6999/#group
#41
Posté 04 mars 2012 - 04:00
#42
Posté 04 mars 2012 - 04:04
Ieldra2 wrote...
As long as there isn't one ending where the relays aren't destroyed, I'm not interested. If it comes at the price of Shepard's life, that's OK with me, but I want an ending where galactic civilization is preserved. Since I don't need to die to stop the Reapers, what else is there worth dying for?
You do realize that the relays are a trap and a prison?
The expansion of new technologies that we actually understand could easily rebuild galactic civilization.
Civilization endures, it just takes time...
#43
Posté 04 mars 2012 - 04:05
If they died a slow death from starvation, how would the colony be founded?mireisen wrote...
brainless78 wrote...
Meh, you can always imagine that they are not "stranded" as in "totally out of reach", but just something like 6 months of FTL away. That's the time it took the reapers to arrive after ME2, and they were in Dark Space, so why not.
Thanks for posting this, because it makes me feel less upset about the possible ending. I'd hate for the crew to get stranded just to die a slow death of starvation.
Even ignoring that the Mass Effect universe has fabrication technology, ie 'making something out of nothing', there's still the opportunity for communications to call in help, for someone else to come across the system via FTL, or even that the planet and system isn't totally abandoned.
The endings are open-ended as to what happens after the crash, not fatalistic. It's the people who claim to hate the endings the most who make them out to be so bad.
#44
Posté 04 mars 2012 - 04:06
Ieldra2 wrote...
As long as there isn't one ending where the relays aren't destroyed, I'm not interested. If it comes at the price of Shepard's life, that's OK with me, but I want an ending where galactic civilization is preserved. Since I don't need to die to stop the Reapers, what else is there worth dying for?
then that would be the control ending, without any relay to be destroyed.....
if that would be the end, and show the epliogue around the citadel back to her place (Serpent Nebula), that would still be a much warmer ending:o, just with the price of one Shepard.....
however, the urge for save everyone ending should be made available....
#45
Posté 04 mars 2012 - 04:06
Dean_the_Young wrote...
If they died a slow death from starvation, how would the colony be founded?mireisen wrote...
brainless78 wrote...
Meh, you can always imagine that they are not "stranded" as in "totally out of reach", but just something like 6 months of FTL away. That's the time it took the reapers to arrive after ME2, and they were in Dark Space, so why not.
Thanks for posting this, because it makes me feel less upset about the possible ending. I'd hate for the crew to get stranded just to die a slow death of starvation.
Even ignoring that the Mass Effect universe has fabrication technology, ie 'making something out of nothing', there's still the opportunity for communications to call in help, for someone else to come across the system via FTL, or even that the planet and system isn't totally abandoned.
The endings are open-ended as to what happens after the crash, not fatalistic. It's the people who claim to hate the endings the most who make them out to be so bad.
According to Avina, cornacopiea technology does not exist and we do not have fabricators.
We have mini-manufacturing facilities.
#46
Posté 04 mars 2012 - 04:07
Why cant we also research alternate methods while keeping them? The military implications of non relay dependant travel would ensure funding. Why doom billions to starvation by cutting off their trade for food? Why cripple colonies without spare parts for their air scrubbers? You would send the galaxy into a crippling recession, kill billions, just because you dont yet understand something?Aesieru wrote...
Ieldra2 wrote...
As long as there isn't one ending where the relays aren't destroyed, I'm not interested. If it comes at the price of Shepard's life, that's OK with me, but I want an ending where galactic civilization is preserved. Since I don't need to die to stop the Reapers, what else is there worth dying for?
You do realize that the relays are a trap and a prison?
The expansion of new technologies that we actually understand could easily rebuild galactic civilization.
Civilization endures, it just takes time...
#47
Posté 04 mars 2012 - 04:07
Johnny_Cheung wrote...
Ieldra2 wrote...
As long as there isn't one ending where the relays aren't destroyed, I'm not interested. If it comes at the price of Shepard's life, that's OK with me, but I want an ending where galactic civilization is preserved. Since I don't need to die to stop the Reapers, what else is there worth dying for?
then that would be the control ending, without any relay to be destroyed.....
if that would be the end, and show the epliogue around the citadel back to her place (Serpent Nebula), that would still be a much warmer ending:o, just with the price of one Shepard.....
however, the urge for save everyone ending should be made available....
That ending would make me think BioWare's writers were dumb.
#48
Posté 04 mars 2012 - 04:08
They aren't.Aesieru wrote...
Ieldra2 wrote...
As long as there isn't one ending where the relays aren't destroyed, I'm not interested. If it comes at the price of Shepard's life, that's OK with me, but I want an ending where galactic civilization is preserved. Since I don't need to die to stop the Reapers, what else is there worth dying for?
You do realize that the relays are a trap and a prison?
The Citadel was the trap. The Relays never imprisoned people, only isolated them if de-activated.
This assumes that Mass Effect technology is an inferior, not dominant, technology.The expansion of new technologies that we actually understand could easily rebuild galactic civilization.
Civilization endures, it just takes time...
And that other, equivalent technological paths actually exist in the ME universe.
Modifié par Dean_the_Young, 04 mars 2012 - 04:09 .
#49
Posté 04 mars 2012 - 04:08
Dean_the_Young wrote...
If they died a slow death from starvation, how would the colony be founded?mireisen wrote...
brainless78 wrote...
Meh, you can always imagine that they are not "stranded" as in "totally out of reach", but just something like 6 months of FTL away. That's the time it took the reapers to arrive after ME2, and they were in Dark Space, so why not.
Thanks for posting this, because it makes me feel less upset about the possible ending. I'd hate for the crew to get stranded just to die a slow death of starvation.
Even ignoring that the Mass Effect universe has fabrication technology, ie 'making something out of nothing', there's still the opportunity for communications to call in help, for someone else to come across the system via FTL, or even that the planet and system isn't totally abandoned.
The endings are open-ended as to what happens after the crash, not fatalistic. It's the people who claim to hate the endings the most who make them out to be so bad.
anyway, it left too much speculation, and the thing could be terrible....even i could imagine that kind of ending, the grim atmosphere (as hinted in soundtrack) would make things groom among the fans.
#50
Posté 04 mars 2012 - 04:08
Aesieru wrote...
That ending would make me think BioWare's writers were dumb.
This ending, Guardian included, makes you think they aren't? Really?





Retour en haut






