Ieldra2 wrote...
Dean_the_Young wrote...
Frankly I'm amazed that people don't imagine a happy ending for themselves. It's like they have to be spoon-fed, despite the clamor for being an RPG in the first place. RPGs require player participation as well.
Oh, we do. Most certainly. I still think that giving us hopeful conversations with LIs like the one with Garrus and then making an ending that heavily suggests - since you're right, it doesn't say so definitely - that they'll never see each other again even if you get the supposedly "best" ending is cruel. Because you see, collective perception has weight, and this heavily suggested interpretation is an indication that that interpretation is what Bioware's intended. Headcanon is easy, but to know the writers are deliberately trying to sabotage a less grim scenario with their writing - how else can I interpret the ending scenario - is enraging.
Also I would be able to follow them there if the scenario wasn't so utterly contrived.
I agree that a more hopeful ending would be good: infact, I personally agree with the 'better endings for higher war assets' outlines you proposed in the spoiler forum. I also agree that destroying the relays in all endings was an unneeded change.
I strongly disagree, however, in the fallacy of an appeal to popularity. That collective perception has weight does not mean collective perception is
correct, and in this case the vast majority of people perceiving on the ending lack a certain piece of context.
Like, the rest of the game and the buildup.
You yourself in the past have stressed the importance of development between points A and B. You would not like Miranda's romance, I suspect, if you only knew the Miranda at the start (cold, standoffish) and then were told and/or shown the Miranda at the end. It would feel out of place, and out of character, for what we know from the start. It's only the process that gives it sensibility and appeal.
The Collective Perception involved her is a good number of people who have only those two endpoints to look at... and then have the first one pre-shaped by someone else's interpretation. And can you really deny that the first description set the tone, as people heard second-hand a way to look at it and then viewed what they saw through that lens?
Imagine if I had been the one to leak the ending, and instead described it in terms of 'and the Normandy crew survives the crash, walking into a new galaxy berift of relays but filled with hopeful space exploration as people begin to re-make contact in the new galaxy. And if you did the right things, Shepard too can survive, to be found by others!'
No claims that the Normandy crew is stranded forever, and the galaxy groups forever locked apart from eachother. No assertions that the companions are doomed to starvation. No pre-emptive argument that the Love Interests are isolated forever.
Can you tell me that a less negative review wouldn't have shaped the Collective Perception of the community members who looked at the endings alone without playing the game?