Aller au contenu

Photo

Video Game Fans and Character Death


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
fivefingaslap18

fivefingaslap18
  • Members
  • 402 messages
I think most people who play video games are too obsessed with their own character's death when it comes to an ending. I feel that if their protagonist dies than everything they did for the first game or games was meant for nothing. I can certainly understand this with certain projects but Mass Effect was always Shepard's story and the third one would always be his last story. In a way, it was inevitable that he could potentially die. For me, if Shepard dies in the third game this is not a problem, especially because he is going up against a race of machines that are far more advanced than anything the galaxy has ever seen before. A noble sacrifice is not something that can be overlooked.

However, in some way there is an issue that the endings are not all good. Fan outcry is understandable. The problem we have is that Mass Effect was meant to be another game entirely. If you played the first game and then go onto the second game literally right after finishing the first game with your own character you know this to be true. The narrative has changed immensly. It is not the same story. The third game does not fit the flow of the last two games either. We have the same characters and we have the same plot, stop the Reapers. Yet we still have nothing else that relates them all to the same overarching story like Lord of the Rings that makes it truly feel like a cohesive story. This is why the endings of the game seem out of place.

In order for this game to be a trilogy we need that cohesiveness that currently is not there by the endings. The character death of Shepard is a superficial reason many video game fans are disappointed with the different endings to this game. The true reason is that there is no cohesion of the three stories collectively beyond stopping the Reapers and for this reason Mass Effect fails as a story thanks to the three endings of ME3. BioWare was bought by EA and they basically stopped them from being able to tell the story BioWare wanted to tell. This is why there is a huge narrative shift. There is no other logical explanation because if they were not bought they could've told the story that was originally meant to be told.

#2
Kakita Tatsumaru

Kakita Tatsumaru
  • Members
  • 958 messages
Character death is important because it is an RPG. You are supposed to be able to act on your own destiny. Besides, RPG are that good because a special relationship is created between the player and its character, and destroying that doesn't ends good generally.
I actually already lost a player as a GM for killing his character, and it almost happened twice.

#3
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
Depends if it's well done or not. In the case of multiple endings though making any outcome fixed is lazy.

#4
curly haired boy

curly haired boy
  • Members
  • 845 messages
i dunno, fellas.

my shep started fighting the reapers in ME1.

if i beat them in ME3, i've done my duty, done the impossible, and THAT is my win condition. not retiring to a sunny beach on a tropical planet.

staving off galactic extinction? that's what's important. folks need to look at the bigger picture.

i'm sure there will be plenty of fanwank moments in ME3, don't worry.

#5
fivefingaslap18

fivefingaslap18
  • Members
  • 402 messages
I personally have no problem with character deaths as long as the death is sound. I look at video games not as only games, but as works of art and therefore they must have an artistic merit for the choices the developers make. Shepard's deaths can have meaning. Shepard's story has none currently, but not because of the deaths. It is because there is no cohesion to his story other than the plot of stopping the Reapers.

I play pencil and paper RPGs (haven't played one in a long time) and I am fine with character deaths in game for PCs. I ran a few games myself and the most recent one I played was in a Serenity game. Played a River like character (except he was very obsessed with mechanical engineering). I got angry with the GM because I told him I specifically made this character with the thought in mind I wouldn't be able to make all the games. I told him my character was not a combat oriented character and yet he plays my character when I'm not there to fight in combat.

I was furious when I heard that. Never treated his character poorly or allowed his character to fight when he wasn't available to play. So he's not really a friend anymore (other reasons unrelated to the game) and I am not in the game anymore. Although I got more character development points than anyone else because my character was that awesome. Plus, he was able to read when Reavers were coming into one of the core planets. Yeah... he was a game breaker... literally.