Is it really that bad?
#301
Posté 05 mars 2012 - 01:18
#302
Posté 05 mars 2012 - 01:19
I like happy things. Not everything needs to be happy, but a little bit of sweet. A little bit of being able to change something so I don't watch my LI and favourite characters die horribly.
What is wrong with wanting BOTH to be options within the game?
I know that real life isn't always happy. And that sometimes there are people you can't save. But.. THIS IS NOT REAL LIFE. I play video games to escape from real life and enjoy myself. Lot's of **** in the ME universe wouldn't happen in real life. But a happy ending? OH GOD TOO MUCH.
Have a general idea of the endings. And unless there is stuff that is unknown yet.. I am going to be seriously pissed. If this really is "our" story as Bioware keeps telling us, our choices should affect the ending we get. We should be able to influence it. And have a happy option/a sad option/a bitter-sweet option/a ****ed up option/a the Reapers win option.
#303
Posté 05 mars 2012 - 01:24
Yeah. Stop comparing it to real life. You're playing as zombie Space Jesus. Also there really is only one ending because remember when that one relay in Arrival exploded and wiped out an entire system? Which is why Shepard is in trial during the start of ME3? Yeah.
#304
Posté 05 mars 2012 - 01:24
#305
Posté 05 mars 2012 - 01:52
2_BR4ZIL_2 wrote...
Dont worry Soundsystem, i belive the ending you want exists, you will just have to work hard for it
I hope so. Or I will probably just cry all the time. Which will seriously impeed the whole working and going to school thing.
In all seriousness though. I am totally prepared to work for my happy ending. Am getting the guide so I have the best chance.
#ridiculously emotionally invests in fictional characters
#306
Posté 05 mars 2012 - 01:52
#307
Posté 05 mars 2012 - 01:57
#308
Posté 05 mars 2012 - 02:00
AKA, they suck sh!t
#309
Posté 05 mars 2012 - 02:02
SovereignWillReturn wrote...
If you've played Deus Ex, (The first one), or watching the ending to the new Battlestar Galactica. You'll already know the endings by heart.
AKA, they suck sh!t
What? Deus Ex endings sucked?! i wasnt aware of that, i am pretty sure they rocked last time i played. unless you went with the "**** up the entire world approach".
#310
Posté 05 mars 2012 - 02:25
Gnaeus.Silvanus wrote...
FoxShadowblade wrote...
NOD-INFORMER37 wrote...
I heard it was like Halo 3's Legendary ending. And if so it honestly doesnt sound THAT bad.
But idk for sure.
From what I've read, it's very much like that.
Sure, it's a very bittersweet ending, but it sets the stage nicely for another game.
BioWare did say this was the end of Commander Shepard's story, but not of Mass Effect's.
I think that's the plan. Shepard's story is already dawning to a close or already dawned to a close. But the ME3 universe (franchise) is too big and it has a lot or tons of potential for a newer and even bigger Mass Effect title in the future.
Exactly, I'm thinking they are making it a bit on the hopeless ending side to make a more hopeful ending for a future game. If the stories are to be believed, of course. It could be one guy got this ending and told everyone that it can only happen this way.
...And your avatar scares me.
Modifié par FoxShadowblade, 05 mars 2012 - 02:27 .
#311
Posté 05 mars 2012 - 02:30
#312
Posté 05 mars 2012 - 02:39
Justicar wrote...
A ballsy ending is better than happily ever after.
Try to come up with a better ending for ME3. It's difficult.
It's only hard if you have no creative bone in your body.
#313
Posté 05 mars 2012 - 02:42
MassEffectBen wrote...
I been reading alot of things off youtube comments and other websites, saying how bad the ending of ME3 is.
I do not know any major spoilers about the ending.
No Spoilers but is it really as bad as people are saying?
If the leaked endings are real, and according to bioware they are due to their PR mess, then yes the endings are complete garbage. I am glad I am waiting to hear reviews and imput from friends about ME3 befor buying.
#314
Posté 05 mars 2012 - 02:46
#315
Posté 05 mars 2012 - 03:16
Evelane wrote...
For my part i enjoyed every minutes playing mass effect 1 and 2 and cant wait to play mass effect 3
Even if the reapers win destroy everything, or sheppard doing a bbq in is courtyard
and everyone should just feel the same,
We are not at disney world, this is a mature game , get over it?
Last I checked, the romance senes involve partially clothed people dry-humping each other, so I'm gonna go with PG-13.
Besides, the notion that mature = unhappy ending... seems pretty immature.
#316
Posté 05 mars 2012 - 03:21
Soundsystem wrote...
I get that some folks are happy with the endings. And that's great. I'm happy you like sad things, or depressing things, or realistic things. Whatever you want to call them.
I like happy things. Not everything needs to be happy, but a little bit of sweet. A little bit of being able to change something so I don't watch my LI and favourite characters die horribly.
What is wrong with wanting BOTH to be options within the game?
I know that real life isn't always happy. And that sometimes there are people you can't save. But.. THIS IS NOT REAL LIFE. I play video games to escape from real life and enjoy myself. Lot's of **** in the ME universe wouldn't happen in real life. But a happy ending? OH GOD TOO MUCH.
Have a general idea of the endings. And unless there is stuff that is unknown yet.. I am going to be seriously pissed. If this really is "our" story as Bioware keeps telling us, our choices should affect the ending we get. We should be able to influence it. And have a happy option/a sad option/a bitter-sweet option/a ****ed up option/a the Reapers win option.
But you see, your happy ending would ruin their unhappy ending. Which is a bit ironic now that I think about it... haha.
Also, don't be an apologist about wanting a happy ending. Real life has many happy moments, too, and I say this as a war veteran.
#317
Posté 05 mars 2012 - 03:31
KRAETZNER wrote...
People who want dark endings guess what you have them! People who want realisticly dark bittersweet endings guess what you have them! People who want to do everything right and have something good come of it guess what you're screwed! I don't understand why the people who want dark "realistic" endings are defending the game so much. It's not like we're trying to steal your ending and replace it with another.
That's exactly what you are doing.
I don't want it to be Shepard's fault that he didn't get the ending he would have liked. He's supposed to be doing the best he can.
#318
Posté 05 mars 2012 - 03:39
AlanC9 wrote...
KRAETZNER wrote...
People who want dark endings guess what you have them! People who want realisticly dark bittersweet endings guess what you have them! People who want to do everything right and have something good come of it guess what you're screwed! I don't understand why the people who want dark "realistic" endings are defending the game so much. It's not like we're trying to steal your ending and replace it with another.
That's exactly what you are doing.
I don't want it to be Shepard's fault that he didn't get the ending he would have liked. He's supposed to be doing the best he can.
Because every war inevitably ends in the destruction of all allies no matter what decisions they make. Also it's not like a decent ending would be forced on all players. Like the previous games you should be able to get one of three types of endings that appeals to you most. My God people if you want the damned bad ending just make the decisions that get you there. By removing one of the three options they're shafting a third of their fanbase.
#319
Posté 05 mars 2012 - 03:49
#320
Posté 05 mars 2012 - 03:51
KRAETZNER wrote...
My God people if you want the damned bad ending just make the decisions that get you there.
So I've got to deliberately cause Shepard to make bad decisions?
Unless it's like DAO, where reasonable Wardens can disagree as to what the right choices are. (My first Warden would rather die, and did die, rather than put Anora on the throne; others disagreed). But we can't talk sensibly about this in a non-spoiler forum.
Edit: if the game lets Shepard choose between, say, hundreds of thousands of faceless humans on earth versus his LI's life, I'm OK with that in the abstract. I'm not sure I'm OK with spending the zots needed to maek both endings high-quality.
Modifié par AlanC9, 05 mars 2012 - 04:00 .
#321
Posté 05 mars 2012 - 04:02
#322
Posté 05 mars 2012 - 04:04
Yes, the ending of that game pleasantly surprised me with its moral choices, more nuanced than BioWare's usual "light side ending, dark side ending" thing. Except maybe the one where you-know-who gets executed, I'd say there are no obviously "right" or "wrong" choices there.AlanC9 wrote...
Unless it's like DAO, where reasonable Wardens can disagree as to what the right choices are.
#323
Posté 05 mars 2012 - 04:04
Modifié par AlanC9, 05 mars 2012 - 04:04 .
#324
Posté 05 mars 2012 - 04:06
lucidfox wrote...
Except maybe the one where you-know-who gets executed, I'd say there are no obviously "right" or "wrong" choices there.
Yeah, it took me several playthroughs to come up with a Warden who could see the other side of that argument.
#325
Posté 05 mars 2012 - 04:07
The negativity surrounding the lack of choice in the apparent deaths of certain characters, while unfortunate, is actually quite a unique dynamic from the sound of it. With the expected premise of ME3 largely being that "the Reapers are coming and we can't stop them," I find it interesting that events take place that are out of Shepard's control. Choosing who lives and who may die, as novel as it is, isn't the way life and death always works. We've been privileged enough to have a say in the matter in past ME games, but these certain deaths could succeed as far as the Reapers' intent of making us feel powerless with their will.
Characters die, and there's evidently nothing we can do about it -- I think that can bring about stronger emotions towards the story, because we'll have had someone important to us ripped from us, and it's interesting that the blood might not necessarily be on Shepard's hands.
The concept of the Reaper conflict taking away those choices strengthens their evil in my eyes. I think too many of you are looking at this purely as a design decision and not with proper story-related context.
I'm not saying it's WRONG for anyone to feel unhappy about those constants, but when you think about your personal reaction to those unavoidable deaths, it should tell you that BioWare succeeded with bringing out the emotional pull they were going for. Don't blame BioWare... blame the Reapers.
Modifié par uponablackstar, 05 mars 2012 - 04:12 .





Retour en haut




