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#26
Guest_Prince_Valiant_*

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Clippersfan wrote...

Interesting but true. Goes to show that the focus of most the gamers on ME is in the wrong place. The whole game emphasis save the galaxy and earth from the Reapers... yet more people DO indeed focus on the LI.

Saving the world, the galaxy or the universe is not that big thing, you can have it in nearly every video game of the last decade. But interacting with interesting and lovely or repulsive charakters, playing a role within a network of relationships and choices it's unique and I can't see why the endings not should reflect this.

Modifié par Prince_Valiant, 05 mars 2012 - 12:31 .


#27
Big I

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I dislike the endings, this post is not in any way a defense of them. I also know that the Bioware ME team is different and separate from the Bioware DA team. However, I still believe that comments from one of the DA writers can shed some light on their thinking in not having a "happy" ending.


David Gaider, head writer for DA, has in several posts on the DA boards has expressed his difficulty with writng a story with an objectively happy ending. The example he used was from the Redcliffe quest line in DAO.


One of the main points of the quest is a noble's son being possessed by a demon and causing havoc. You must defeat the demon to progress. Based on your previous choices you will be presented with up to three options:

1) Kill the kid. The demon is taken out as well, but everyone is pretty unhappy that the kid had to die.

2) Use a ritual to attack the demon's true form. This spares the kid, but the ritual requires someone to die. The kid's mother volunteers. Again, expect unhappy NPCs.

3) The hardest option to get is using a different ritual to attack the demon's true form, one that doesn't require the mother to die. This is dependent on how you resolved/will resolve events in another of the main questlines.


The problem he said they found is that the existence of option 3 invalidated the existence of options 1 and 2. Almost no one picked them because they saw sacrificing either the mother or the son as loser options, despite them having greater dramatic impact. If you have an outcome where everyone wins, all other options become a loss in the eyes of most gamers.

#28
Baronesa

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Uhm... actually... having those options... I picked one of each on different playthroughs...

Having the all is well option just give another choice, and also let us experiment witht he others, and then we can pick the one we like the most... Some people couldn't stand the Arlessa, or simply, killed the mages always.

Having more options to do things simply enrich the game, you get rewarded for completing a full quest with the option to have a better outcome on another one. People still choose Werewolves over Elves, or some keep the anvil, etc. The important thing is... you get to choose that.

Using your analogy, this would be like in DA:O forcing you to either sacrifice yourself or your Warden companion, without the dark ritual cop out. Interestingly enough on my main save, I redeemed Loghain and didn't performed the Ritual.

Having those options made the decisions more important and with more impact.

#29
Roflmonger

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The universe/world isn't as interesting as the characters. The main plot isn't exactly deep.

#30
xtorma

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xsdob wrote...

In war, where causalities are guaranteed to be great, those who sacrifice are the ones who help to win the wars, those who live are usually the ones who were lucky enough to escape with their lives. Achieving the goal of protecting the galaxy should be more important than whether you live or die in battle.

If the endings were that the reapers win regardless of what you do, and the only change was whether your crew, your race, or just you manage to survive, than I would be pissed. That would make it an invalid ending in my eyes, that would be the game-breaker that makes me question what the point is, that is when I would start to post a s***storm up in these forums.

But as long as the galaxy is saved, than I can let shepard die knowing I made the right calls and got as many people alive as possible, and that I can kick the reapers asses along the way.


you don't win wars by dieing for your country, you win wars by making the other basterd die for his country.

#31
Big I

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Baronesa wrote...
Having those options made the decisions more important and with more impact.



I agree, I was merely relaying DGs position. Different people prioritise different things. For instance, if there were a ME3 ending where Shepard dies/becomes synthetic to preserve the relays I'd take it, even though I like Shepard as a character. Being denied that sort of decision making is annoying to say the least.