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Is it possible to create a miniature world?


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#1
Yarani

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 I remember playing a level in NWN where you are sucked into a little chrystal ball thingy world.
Would it be possible to do this with DA:O toolset?
I really like the thought of bringing the player into another dimension using an object (or a spell)

#2
Hexenmeister Raven

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It was a normal world, wasn't it. The character had still the same size and went only into another area, which the player only thought was a miniature world.

So you can always make areas as normal as they should be and transport the player with a script there.

#3
Yarani

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Yes, I want to create the illusion that you are in a miniature world. So I can write a script allowing me to touch a magic object and then teleport to another level.. interesting.

I´m not familiar with scripting, though am trying to learn. Do you know exactly what I would need to write to make this happen?

#4
eriaa

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Yarani wrote...

Yes, I want to create the illusion that you are in a miniature world. So I can write a script allowing me to touch a magic object and then teleport to another level.. interesting. <br />
I´m not familiar with scripting, though am trying to learn. Do you know exactly what I would need to write to make this happen?

Go to Jasspers Noob Corner

http://www.noobscorner.Jassper.com/

The tutorial walkthrough he gives, does exactly what you are trying to do in fact. He uses the NWN2 toolset to do it, but you can do it with the NWN toolset as well. It's a good place to start learning how to script.

Modifié par eriaa, 13 octobre 2009 - 09:09 .


#5
Sunjammer

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Yarani wrote...

 I remember playing a level in NWN where you are sucked into a little chrystal ball thingy world.
Would it be possible to do this with DA:O toolset?
I really like the thought of bringing the player into another dimension using an object (or a spell)

No scaling functions in dascript so you would have to create a miniature version of everything you needed in Max (or a suitable utility). This would be easy enough for props and placeables but would be more difficult for models with animations, i.e. creatures.

So short answer is "not really"!

Modifié par Sunjammer, 13 octobre 2009 - 09:43 .


#6
Hakmon

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Sunjammer wrote...

No scaling functions in dascript so you would have to create a miniature version of everything you needed in Max (or a suitable utility). This would be easy enough for props and placeables but would be more difficult for models with animations, i.e. creatures.

So short answer is "not really"!


I suppose you'd just scale the props/placeables to be larger, but leave the characters as they are. :? Though obiously, if you enlarge a prop too much, the texture will start to look bad.

Doubt you can scale the speedtree trees, however, even with Max.

Modifié par Hakmon, 13 octobre 2009 - 10:25 .


#7
Niko Daemon

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Yarani wrote...

Do you know exactly what I would need to write to make this happen?

U need 2 read some of these other forum posts.  The answers 2 ur questions r there...