also, how do I create the rays of light that are in a lot of areas in game?
one more thing, initial animation for a PC when they enter the module... currently before moving the PC looks like they are doing a star jump
thanks in advance
Modifié par BlindHamster, 26 novembre 2009 - 07:26 .
Darkflow wrote...
Poubo: you can find sun- and moonbeams (which should work fine for that purpose) in the level editor. Here's a step-by step:
1: Open your level.
2: Click on the [Model] section in your [Palette window]. It's the one that looks like a blue box.
3: Now scroll down to and open a section called "fxe". This is where environmental special effects are. Now, search a subsection in fxe called either "sunbeam" or "moonbm". The first holds sun-like rays, the other for the moon. It's up to you.
4: Place the model you want. In the sunbeam-subsection, there is a model called fxe_sunbeam_s_p. That one might look good as a chapel light ray, but it's completely up to you. Note that the actual effect is often slightly displaced, often above where you place the model itself.
One last note: visual effects do not always show up correctly in level editor, so don't fall into despair if they aren't visible there, even if you have constant render window refreshing enabled. They should work just fine in game. Good luck!