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Warp-Throw / Warp-Shockwave Detonation Evolution Question


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#1
SupidSeep

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Not sure if this have been covered yet.

In ME3,  Biotic Explosions can be created via Warp-Throw and Warp-Shockwave.

Now, Warp has a Detonation evolution (+50% Detonation Force/Radius/Damage) @ Rank 4, while Throw and Shockwave have their Detonation evolution @ Rank.

Question is: If a target is struck with a detonation-evolved Warp followed by a detonation-evolved Throw/Shockwave, do the detonation evolution bonuses stack (ie. +50% +50% = +100%)?

I don't think so; I am assuming the detonation evolution bonus is only applied by the detonating (i.e second to hit) power and not the setup (i.e. first to hit) powr), but I want to make sure.

This may have implications in builds; for instance, if the bonus do not stack,  with a MP Asari Adept I would skimp on Warp (probably leave it @ Rank 3 assuming I don't want the higher Rank bonuses) and have the detonation evolution on Throw's Rank 5 since explosions would be created via Stasis-Throw (Stasis-Warp have inferior cooldown to Stasis-Throw) or Warp-Throw.

#2
Zhuinden

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I am not completely sure, but I think after getting a Detonate upgrade on my Throw as well, my biotic explosions were more effective.
But, I am so not sure. Maybe I was just too cool killing off everything in Silver with the overpowered Asari Adept. :/

#3
kjeld111

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Yes it is unclear whether the detonate evolution (tier 4) for the warp skill gets is bonuses when :
1) warp is beeing detonated (warp, then throw or shockwave)
2) warp is used to detonate another power (stasis or singularity, then warp)
3) both ?
I would be grateful if someone has any input on this :)