What are you gonna choose? I'm a little confused. It's says of you choose story the enemies are not as hard but the you make more choices. Then it says if you choose action the dialogue options are changed to cut scenes. I just want to know what option is the one to choose if you want to play it like ME1 and 2. I don't want it to be easy but I also don't want to not be able to make choices, making choices is the whole point right? If you choose casual is that the middle of the two? Is there any less dialogue options by choosing casual?
Basically on Tuesday I want to play the game like I always have. Also as far as importing a save from your ps3 how does that work? If I have the save in my save data folder will it just recognize it and go from there. Thanks so much. I'm a little new to the series so I don't understand everything. I just started playing ME2 last week, I'll have it beat by tomorrow so I'll be ready.
Action/Casual/Story
Débuté par
METALPUNKS
, mars 05 2012 01:56
#1
Posté 05 mars 2012 - 01:56
#2
Posté 05 mars 2012 - 01:57
I thought it was RPG / Story / Action?
And I chose RPG.
And I chose RPG.
#3
Posté 05 mars 2012 - 02:14
Doesn't matter they're all the same.
#4
Posté 05 mars 2012 - 02:14
AH HAH! There is my post.
This thread was made 2 times!
This thread was made 2 times!
#5
Posté 05 mars 2012 - 02:16
It's not casual but RPG
RPG is the full meal, action and story are just 2 part of it.
RPG is the full meal, action and story are just 2 part of it.
Modifié par Siegdrifa, 05 mars 2012 - 02:54 .
#6
Posté 05 mars 2012 - 03:30
RPG has dialogue, customisable powers and variable difficulty. Action and Narrative are completely and utterly pointless (presumably someone figured that including the word "action" would increase sales with the coveted CoD crowd)
Action omits dialogue choices (because action fans are really, really upset by having to pick a dialogue option but really, really enjoy hours of tangentially related unskippable cut-scenes)
Narrative turns difficulty waaaaaay down (you can beat the game by punching everything) and auto-allocates ability points.
Action omits dialogue choices (because action fans are really, really upset by having to pick a dialogue option but really, really enjoy hours of tangentially related unskippable cut-scenes)
Narrative turns difficulty waaaaaay down (you can beat the game by punching everything) and auto-allocates ability points.





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